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	<id>https://vanilla-plus.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bilaterial</id>
	<title>Vanilla Plus - User contributions [en]</title>
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	<updated>2026-05-07T14:14:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1569</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1569"/>
		<updated>2023-03-18T22:43:49Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: /* Baseline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Overview ==&lt;br /&gt;
&lt;br /&gt;
* Warriors picked up increased melee range across the board. Warrior special abilities can now strike from just outside of melee range.&lt;br /&gt;
* A number of weak warrior skills were buffed to scale better with better gear including Rend and Revenge.&lt;br /&gt;
* Warriors can now spec for in-combat health regeneration granting a bunch of sustained and outdoor environments. Troll warriors can go even further, stacking their racial with the talent to achieve excellent sustain!&lt;br /&gt;
* While each of the warrior trees kept its primary theme there are some interesting new talents in each:&lt;br /&gt;
** Arms picks up Parabellum, which reduces all of your cooldowns.&lt;br /&gt;
** Fury gets Berserker&#039;s Blood, which grants attack speed and spell damage reduce as your health drops.&lt;br /&gt;
** Protection gets a huge damage tool in Constitution, which grants a percentage of your health as strength and makes you immune to poison and diseases shile at high health.&lt;br /&gt;
* And much more! See below.&lt;br /&gt;
&lt;br /&gt;
== New Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline ===&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* Shield Reflection - Raise your shield, reflecting spell cast on you. Lasts 5 seconds, but will only reflect only 1 spell.   Costs 15 rage, instant, 40 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Shield Toss - Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
== Redesigned Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
* Battle Stance - cooldown reduced from 1 to 0 seconds.&lt;br /&gt;
* Charge (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Hamstring (Rank 3) - debuff duration decreased from 15 to 9 seconds.&lt;br /&gt;
* Heroic Strike (Rank 1-9) - fixed a bug that allowed Off Hand weapon to have a 100% chance to hit until the Main Hand ability swing happened.&lt;br /&gt;
* Overpower (Rank 1-4) - plus weapon damage increased. Now attacking with both hands.&lt;br /&gt;
* Rend (Rank 1-7) - basic damage significantly increased. Cost increased from 10 to 15 rage. Damage can be increased by Attack Power.&lt;br /&gt;
* Retaliation - ability duration increased from 15 to 20 seconds. Increased maximum amount of attacks that will cause retaliation from 30 to 40.&lt;br /&gt;
* Thunder Clap (Rank 1-6) - cooldown increased from 4 to 8 seconds. 10% slow effect affects also movement speed of enemies. Damage sligtly increased. The number of targets hit by this ability has been increased from 4 to 8. Now causes high amount of threat.  &lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
* Berserker Rage - cooldown increased from 30 to 40 seconds. Now doubles any rage that you receive from taking damage.&lt;br /&gt;
* Berserker Stance - now increase the chance you are critically hit with physical attacks by 10%. Cooldown reduced from 1 to 0 seconds.&lt;br /&gt;
* Challenging Shout - cost increased from 5 to 10 rage. Cooldown reduced from 10 to 5 minutes.&lt;br /&gt;
* Cleave (Rank 1-5) - cannot be used in Defensive Stance.&lt;br /&gt;
* Demoralizing Shout - also reduces spell damage of all enemies in range of ability. Attack Power amount reduce slightly decreased.&lt;br /&gt;
* Execute (Rank 1-5)- cooldown increased from 0 to 25 seconds, if enemy killed by this ability its cooldown resets. Basic damage increased.&lt;br /&gt;
* Intercept (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Intimidating Shout - cost increased from 25 to 30 rage.&lt;br /&gt;
* Pummel (Rank 1-2)- cooldown increased from 10 to 15 seconds.&lt;br /&gt;
* Recklesness - all damage taken increased from 20% to 30%.&lt;br /&gt;
* Slam (Rank 1-4) - plus weapon damage increased. Now usable while moving. &lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Bloodrage - deals damage only on use, DoT component completely deleted.&lt;br /&gt;
* Defensive Stance - cooldown reduced from 1 to 0 seconds.&lt;br /&gt;
* Disarm - cost reduced from 20 to 10 rage. Disarm the enemy&#039;s weapon length reduced from 10 to 5 seconds. Ability no more affected by global cooldown.&lt;br /&gt;
* Revenge (Rank 1-6) - now deals 50% of weapon damage instead fixed amount. Plus weapon damage effect added. Additionaly can be used after resist and reflect.&lt;br /&gt;
* Shield Bash (Rank 1-3) - cooldown increased from 12 to 15 seconds.&lt;br /&gt;
* Shield Block - cooldown increased from 5 to 20 seconds. Chance of block increase reduced from 75% to 50%. Effect duration increased from 5 to 10 seconds.&lt;br /&gt;
* Shield Slam (Rank 1-4) - now baseline. Damage increased. Chance to dispell target increased from 50% to 100%.&lt;br /&gt;
* Sunder Armor (Rank 5) - armor reduce effect increased from 450 to 500.&lt;br /&gt;
* Taunt - cooldown increased from 10 to 20 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
&lt;br /&gt;
* Sweeping Strikes - the number of attacks is not limited. The ability lasts 20 seconds.&lt;br /&gt;
* Mortal Strike (Rank 1-4) - deals more damage the less HP target has.&lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
&lt;br /&gt;
* Piercing Howl - now this ability causes a high amount of threat.&lt;br /&gt;
* Death Wish - cost increased from 10 to 20 Rage. Cooldown increased from 3 to 5 minutes. Armor and resistances reduction increased from 20% to 50%.&lt;br /&gt;
* Bloodthirst (Rank 1-4) - cost increased from 30 to 40 Rage. Damage scaling from Attack Power increased from 45% to 50%. Health restore effect replaced with Drain Life effect with 3 stacks and 25% chance to occur.&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* Last Stand - now heals for 20% of maximum health. Maximum hit points bonus decreased from 30% to 20%.&lt;br /&gt;
* Concussion Blow - cost increased from 15 to 20 Rage. Cooldown increased from 45 to 60 seconds. Now deals weapon damage on use. Stun duration decreased from 5 to 4 seconds. Now ability causes a high amount fo threat.&lt;br /&gt;
&lt;br /&gt;
== New Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Arms ===&lt;br /&gt;
* Maim - adds to autoattacks 10% chance to apply bleeding type debuff that increase physical damage recieved by target by 5% for 10/20/30 seconds.&lt;br /&gt;
* Para Bellum - reduces cooldown of all abilites by 4/8/12/16/20%. Effect takes the ability&#039;s original cooldown and stacks with all other cooldown reduction effects.&lt;br /&gt;
* Dog of War - reduces Rage cost of all abilities by 4/8/12/16/20%. Effect takes the ability&#039;s original cost and stacks with all other cost reduction effects.&lt;br /&gt;
* Improved Mortal Strike - reduces cooldown of Mortal Strike by 0.5/1 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Fury ===&lt;br /&gt;
* Combat Endurance - allows 5/10/15% of your Health regeneration work while in combat. Effect stacks with all other health regeneration effects.&lt;br /&gt;
* Berserker&#039;s Blood - the less Health you have the more attack speed and spell damage reduction you recieve, up to 40%. With 1/5 talent points effect works on fully power when you have 1% HP, with 5/5 talent points effect works on fully power when you have 40% HP.&lt;br /&gt;
* Improved Bloodthirst - reduces cost of Bloodhirst by 5/10 Rage.&lt;br /&gt;
&lt;br /&gt;
=== Protection ===&lt;br /&gt;
* Blade Mail - when struck in combat inflicts up to 12/24/36 (damage scales with level, these numbers for level 60) damage to the attacker.&lt;br /&gt;
* Shield Toss - new ability. Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
* Training and Discipline - reduces cost of all abilities by 1/2/3 Rage. Mandatory talent to take Discipline.&lt;br /&gt;
* Vitality - increases maximum Health and healing taken by 2/4/6/8/10%.&lt;br /&gt;
* Butterfly Style - increases chance to dodge by 1/2/3/4/5% and makes your dodges and parries generate 20/40/60/80/100% of Rage, like if you got hit by attack.&lt;br /&gt;
* Constitusion - increases your Strength by up to 1% of your current Health. If you have more than 50% Health you become immune to Diseases, and if you have more than 75% Health you become immune to Poisons.&lt;br /&gt;
&lt;br /&gt;
== Redesigned Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Arms ===&lt;br /&gt;
* Improved Heroic Strike - no longer reduces cost of Heroic Strike, instead increases critical strike chance with this ability by 2/4/6/8/10%. Number of ranks increased from 3 to 5.&lt;br /&gt;
* Tactical Mastery - number of ranks reduced from 5 to 3. Now allows to retain 15/25/35 Rage when you change stance, up from 5/10/15/20/25 in Classic. Moved from second to the first talent tier .&lt;br /&gt;
* Deflection - number of ranks reduced from 5 to 2. Now increases Parry chance by 2/4%, instead of 1/2/3/4/5% in Classic. Mandatory talent to take Duelist.&lt;br /&gt;
* Improved Charge - number of ranks increased from 2 to 3. Now increases amount of Rage generated by Charge by 5/10/15, up from 3/6 Rage in Classic.&lt;br /&gt;
* Duelist - replaced the talent Improved Overpower. Now increases critical strike chance for Overpower and Revenge. Also, reduces cooldown of Retaliation ability by 25/50%. Moved from third to second talent tier.&lt;br /&gt;
* Improved Thunder Clap - no longer reduces cost of Thunder Clap, instead increases damage, attack and movement slowing effect of this ability by 50/100/150%.&lt;br /&gt;
* Improved Hamstring - no longer gives you a chance to immobilize the target, instead increases the duration of Hamstring by 3/6/9 seconds. Moved from the sixth to third talent tier.&lt;br /&gt;
* Impale - no longer required to take Deep Wounds talent, instead now its mandatory talent for Deep Wounds itself. Moved from the fourth to third talent tier.&lt;br /&gt;
* Deep Wounds - damage decreased from 20/40/60% to 10/20/30%. Now stacks up  to 5 times with each critical strike dealt. Mandatory talent to take Maim.&lt;br /&gt;
* Poleaxe Specialization - now combined talent of Axe Specialization and Polearm Specialization. Moved from the fifth to fourth talent tier.&lt;br /&gt;
* Mace Specialization - no longer gives you a change to stun your target, instead causes your attacks with maces ignore up to 120/240/360/480/600 (scales with level, these numbers for level 60) of your target&#039;s Armor. Moved from the fifth to fourth talent tier.&lt;br /&gt;
* Sword Specialization - moved from the fifth to fourth talent tier.&lt;br /&gt;
* Sweeping Strikes - the number of attacks is not limited, was 5. The ability lasts 20 seconds.&lt;br /&gt;
* Two-Handed Weapon Specialization - increases damage you deal with two-handed weapons by 2/4/6/8/10%, up from 1/2/3/4/5% in Classic. Moved from the fourth to fifth talent tier.&lt;br /&gt;
* Mortal Strike - now deals more damage the less HP target has.&lt;br /&gt;
&lt;br /&gt;
=== Fury ===&lt;br /&gt;
*Booming Voice -  number of ranks reduced from 5 to 2, 25% area and duration increase per rank. Now also affects Intimidating Shout and Challenging Shout. Mandatory talent to take Piercing Howl.&lt;br /&gt;
*Improved Demoralizing Shout - effect increased from 8/16/24/32/40% to 10/20/30/40/50%.&lt;br /&gt;
*Unbridled Wrath - chance to generate additional rage decreased from 8/16/24/32/40% to 5/10/15/20/25%. Rage recieved increased from 1 to 5. Now you have a chance to recieve Rage not only on your melee swings, but also when you take damage.&lt;br /&gt;
*Improved Cleave - number of ranks reduced from 3 to 2. No more increases the bonus damage done by Cleave, instead inceases number of targets Cleave hit by 1/2.&lt;br /&gt;
*Piercing Howl - now this ability causes a high amount of threat.&lt;br /&gt;
*Blood Craze - health regeneration increased from 1/2/3% to 3/6/9%. The time required to restore health has also been increased from 6 to 15 seconds.&lt;br /&gt;
*Improved Battle Shout - number of ranks reduced from 5 to 2. Effect decreased from 5/10/15/20/25% to 10/20%.&lt;br /&gt;
*Precision - replaced the Dual Wield Specialization talent, no longer increases damage done by offhand weapon. Instead, increases chance to hit with melee weapons by 1/2/3/4/5%.&lt;br /&gt;
*Improved Execute - no longer reduces the cost of Execute by 2/5 Rage. Instead, reduces cooldown of Execute by 40/80%.&lt;br /&gt;
*Enrage - melee damage bonus reduced from 5/10/15/20/25% to 1/2/3/4/5%. Duration increased from 12 to 20 seconds. Effect no longer limited by 12 swings. Now can be stacked up to 10 times. Mandatory talent to take Berserker&#039;s Blood.&lt;br /&gt;
*Improved Slam - number of ranks reduced from 5 to 3. On first two ranks decreases casting time of Slam by 0.5/1 seconds, was 0.1/0.2/0.3/0.4/0.5 seconds on Classic. On third rank Slam becomes an instant ability, cost increases by 5 Rage and adds shared 6 seconds cooldown. Moved from the fifth to fourth talent tier.&lt;br /&gt;
*Inner Rage - replaced the Improved Berserker Rage talent. No longer adds 5/10 Rage generation to Berserker Rage. Instead, reduces cooldown of Bloodrage, Berserker Rage and Recklesness by 25/50%. Moved from the sixth to fifth talent tier.&lt;br /&gt;
*Death Wish - cost increased from 10 to 20 Rage. Cooldown increased from 3 to 5 minutes. Armor and resistances reduction increased from 20% to 50%.&lt;br /&gt;
*Interceptor - replaced the Improved Intercept talent. Now also reduces cooldown of Pummel by 50/100% and cost of Pummel and Intercept by 50/100% of Rage.&lt;br /&gt;
*Flurry - no longer required to take Enrage talent. Number of stacks of Flurry effect reduced from 3 to 2.&lt;br /&gt;
*Bloodthirst - cost increased from 30 to 40 Rage. Damage scaling from Attack Power increased from 45% to 50%. Health restore effect replaced with Drain Life effect with 3 stacks and 25% chance to occur.&lt;br /&gt;
&lt;br /&gt;
=== Protection ===&lt;br /&gt;
*Improved Bloodrage - &lt;br /&gt;
&lt;br /&gt;
== Tier Sets Available ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 0 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Valor ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
* (4) Set - + 40 Attack Power.&lt;br /&gt;
* (6) Set - Chance to heal for 88 to 132 when dealing or taking physical damage.&lt;br /&gt;
* (8) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
&lt;br /&gt;
=== Tier 0.5 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Heroism ====&lt;br /&gt;
Every piece of gear was significatly buffed.&lt;br /&gt;
&lt;br /&gt;
* (2) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
* (4) Set - Chance to heal for 88 to 132 when dealing or taking physical damage.&lt;br /&gt;
* (6) Set - + 40 Attack Power.&lt;br /&gt;
* (8) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Might ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - Gives you a 20% chance to generate an additional Rage point whenever damage is dealt to you.&lt;br /&gt;
* (4) Set - Increases the Attack Power granted by Battle Shout by 30.&lt;br /&gt;
* (6) Set - Increases the critical strike damage bonus of your abilities by 10%.&lt;br /&gt;
* (8) Set - Your Overpower, Revenge and Execute abilites increases the damage of your next offensive ability by 8%.&lt;br /&gt;
[[File:Battleger of Might.png|none|thumb|318x318px|Battlegear of Might]]&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Wrath ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - 20% chance after using an offensive ability requiring Rage that your next 2 offensive abilities will requires 2 less rage to use.&lt;br /&gt;
* (4) Set - Increases the threat generated by Sunder Armor by 15%.&lt;br /&gt;
* (6) Set - Allows your Shield Block and Shield Reflection abilities to lock/reflect an additional attack/spell.&lt;br /&gt;
* (8) Set - 10% chance to parry next attack after block.&lt;br /&gt;
[[File:Battlegear of Wrath.png|none|thumb|322x322px|Battlegear of Wrath]]&lt;br /&gt;
&lt;br /&gt;
=== Zul&#039;Gurub Set ===&lt;br /&gt;
&lt;br /&gt;
==== Vindicator&#039;s Battlegear ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - Decreases the cooldown of Intimidating Shout by 30 seconds.&lt;br /&gt;
* (3) Set - Decreases the Rage cost of Rend, Slam and Sunder Armor by 30%.&lt;br /&gt;
* (5) Set - Decreases the Rage cost and cooldwon of Thunder Clap and Whirlwind by 20%.&lt;br /&gt;
&lt;br /&gt;
== Misc Changes ==&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1568</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1568"/>
		<updated>2023-03-16T17:21:58Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: /* Protection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Overview ==&lt;br /&gt;
&lt;br /&gt;
* Warriors picked up increased melee range across the board. Warrior special abilities can now strike from just outside of melee range.&lt;br /&gt;
* A number of weak warrior skills were buffed to scale better with better gear including Rend and Revenge.&lt;br /&gt;
* Warriors can now spec for in-combat health regeneration granting a bunch of sustained and outdoor environments. Troll warriors can go even further, stacking their racial with the talent to achieve excellent sustain!&lt;br /&gt;
* While each of the warrior trees kept its primary theme there are some interesting new talents in each:&lt;br /&gt;
** Arms picks up Parabellum, which reduces all of your cooldowns.&lt;br /&gt;
** Fury gets Berserker&#039;s Blood, which grants attack speed and spell damage reduce as your health drops.&lt;br /&gt;
** Protection gets a huge damage tool in Constitution, which grants a percentage of your health as strength and makes you immune to poison and diseases shile at high health.&lt;br /&gt;
* And much more! See below.&lt;br /&gt;
&lt;br /&gt;
== New Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline ===&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* Shield Reflection - Raise your shield, reflecting spell cast on you. Lasts 5 seconds, but will only reflect only 1 spell.   Costs 15 rage, instant, 40 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Shield Toss - Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
== Redesigned Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
* Battle Stance - cooldown reduced from 1 to 0 seconds.&lt;br /&gt;
* Charge (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Hamstring (Rank 3) - debuff duration decreased from 15 to 9 seconds.&lt;br /&gt;
* Heroic Strike (Rank 1-9) - fixed a bug that allowed Off Hand weapon to have a 100% chance to hit until the Main Hand ability swing happened.&lt;br /&gt;
* Overpower (Rank 1-4) - plus weapon damage increased. Now attacking with both hands.&lt;br /&gt;
* Rend (Rank 1-7) - basic damage significantly increased. Cost increased from 10 to 15 rage. Damage can be increased by Attack Power.&lt;br /&gt;
* Retaliation - ability duration increased from 15 to 20 seconds. Increased maximum amount of attacks that will cause retaliation from 30 to 40.&lt;br /&gt;
* Thunder Clap (Rank 1-6) - cooldown increased from 4 to 8 seconds. 10% slow effect affects also movement speed of enemies. Damage sligtly increased. The number of targets hit by this ability has been increased from 4 to 8. Now causes high amount of threat.  &lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
* Berserker Rage - cooldown increased from 30 to 40 seconds. Now doubles any rage that you receive from taking damage.&lt;br /&gt;
* Berserker Stance - now increase the chance you are critically hit with physical attacks by 10%. Cooldown reduced to instant ability.&lt;br /&gt;
* Challenging Shout - cost increased from 5 to 10 rage. Cooldown reduced from 10 to 5 minutes.&lt;br /&gt;
* Cleave (Rank 1-5) - cannot be used in Defensive Stance.&lt;br /&gt;
* Demoralizing Shout - also reduces spell damage of all enemies in range of ability. Attack Power amount reduce slightly decreased.&lt;br /&gt;
* Execute (Rank 1-5)- cooldown increased from 0 to 25 seconds, if enemy killed by this ability its cooldown resets. Basic damage increased.&lt;br /&gt;
* Intercept (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Intimidating Shout - cost increased from 25 to 30 rage.&lt;br /&gt;
* Pummel (Rank 1-2)- cooldown increased from 10 to 15 seconds.&lt;br /&gt;
* Recklesness - all damage taken increased from 20% to 30%.&lt;br /&gt;
* Slam (Rank 1-4) - plus weapon damage increased. Now usable while moving. &lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Bloodrage - deals damage only on use, DoT component completely deleted.&lt;br /&gt;
* Defensive Stance - cooldown reduced from 1 to 0 seconds.&lt;br /&gt;
* Disarm - cost reduced from 20 to 10 rage. Disarm the enemy&#039;s weapon length reduced from 10 to 5 seconds. Ability no more affected by global cooldown.&lt;br /&gt;
* Revenge (Rank 1-6) - now deals 50% of weapon damage instead fixed amount. Plus weapon damage effect added. Additionaly can be used after resist and reflect.&lt;br /&gt;
* Shield Bash (Rank 1-3) - cooldown increased from 12 to 15 seconds.&lt;br /&gt;
* Shield Block - cooldown increased from 5 to 20 seconds. Chance of block increase reduced from 75% to 50%. Effect duration increased from 5 to 10 seconds.&lt;br /&gt;
* Shield Slam (Rank 1-4) - now baseline. Damage increased. Chance to dispell target increased from 50% to 100%.&lt;br /&gt;
* Sunder Armor (Rank 5) - armor reduce effect increased from 450 to 500.&lt;br /&gt;
* Taunt - cooldown increased from 10 to 20 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
&lt;br /&gt;
* Sweeping Strikes - the number of attacks is not limited. The ability lasts 20 seconds.&lt;br /&gt;
* Mortal Strike (Rank 1-4) - deals more damage the less HP target has.&lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
&lt;br /&gt;
* Piercing Howl - now this ability causes a high amount of threat.&lt;br /&gt;
* Death Wish - cost increased from 10 to 20 Rage. Cooldown increased from 3 to 5 minutes. Armor and resistances reduction increased from 20% to 50%.&lt;br /&gt;
* Bloodthirst (Rank 1-4) - cost increased from 30 to 40 Rage. Damage scaling from Attack Power increased from 45% to 50%. Health restore effect replaced with Drain Life effect with 3 stacks and 25% chance to occur.&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* Last Stand - now heals for 20% of maximum health. Maximum hit points bonus decreased from 30% to 20%.&lt;br /&gt;
* Concussion Blow - cost increased from 15 to 20 Rage. Cooldown increased from 45 to 60 seconds. Now deals weapon damage on use. Stun duration decreased from 5 to 4 seconds. Now ability causes a high amount fo threat.&lt;br /&gt;
&lt;br /&gt;
== New Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Arms ===&lt;br /&gt;
* Maim - adds to autoattacks 10% chance to apply bleeding type debuff that increase physical damage recieved by target by 5% for 10/20/30 seconds.&lt;br /&gt;
* Para Bellum - reduces cooldown of all abilites by 4/8/12/16/20%. Effect takes the ability&#039;s original cooldown and stacks with all other cooldown reduction effects.&lt;br /&gt;
* Dog of War - reduces Rage cost of all abilities by 4/8/12/16/20%. Effect takes the ability&#039;s original cost and stacks with all other cost reduction effects.&lt;br /&gt;
* Improved Mortal Strike - reduces cooldown of Mortal Strike by 0.5/1 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Fury ===&lt;br /&gt;
* Combat Endurance - allows 5/10/15% of your Health regeneration work while in combat. Effect stacks with all other health regeneration effects.&lt;br /&gt;
* Berserker&#039;s Blood - the less Health you have the more attack speed and spell damage reduction you recieve, up to 40%. With 1/5 talent points effect works on fully power when you have 1% HP, with 5/5 talent points effect works on fully power when you have 40% HP.&lt;br /&gt;
* Improved Bloodthirst - reduces cost of Bloodhirst by 5/10 Rage.&lt;br /&gt;
&lt;br /&gt;
=== Protection ===&lt;br /&gt;
* Blade Mail - when struck in combat inflicts up to 12/24/36 (damage scales with level, these numbers for level 60) damage to the attacker.&lt;br /&gt;
* Shield Toss - new ability. Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
* Training and Discipline - reduces cost of all abilities by 1/2/3 Rage. Mandatory talent to take Discipline.&lt;br /&gt;
* Vitality - increases maximum Health and healing taken by 2/4/6/8/10%.&lt;br /&gt;
* Butterfly Style - increases chance to dodge by 1/2/3/4/5% and makes your dodges and parries generate 20/40/60/80/100% of Rage, like if you got hit by attack.&lt;br /&gt;
* Constitusion - increases your Strength by up to 1% of your current Health. If you have more than 50% Health you become immune to Diseases, and if you have more than 75% Health you become immune to Poisons.&lt;br /&gt;
&lt;br /&gt;
== Redesigned Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Arms ===&lt;br /&gt;
* Improved Heroic Strike - no longer reduces cost of Heroic Strike, instead increases critical strike chance with this ability by 2/4/6/8/10%. Number of ranks increased from 3 to 5.&lt;br /&gt;
* Tactical Mastery - number of ranks reduced from 5 to 3. Now allows to retain 15/25/35 Rage when you change stance, up from 5/10/15/20/25 in Classic. Moved from second to the first talent tier .&lt;br /&gt;
* Deflection - number of ranks reduced from 5 to 2. Now increases Parry chance by 2/4%, instead of 1/2/3/4/5% in Classic. Mandatory talent to take Duelist.&lt;br /&gt;
* Improved Charge - number of ranks increased from 2 to 3. Now increases amount of Rage generated by Charge by 5/10/15, up from 3/6 Rage in Classic.&lt;br /&gt;
* Duelist - replaced the talent Improved Overpower. Now increases critical strike chance for Overpower and Revenge. Also, reduces cooldown of Retaliation ability by 25/50%. Moved from third to second talent tier.&lt;br /&gt;
* Improved Thunder Clap - no longer reduces cost of Thunder Clap, instead increases damage, attack and movement slowing effect of this ability by 50/100/150%.&lt;br /&gt;
* Improved Hamstring - no longer gives you a chance to immobilize the target, instead increases the duration of Hamstring by 3/6/9 seconds. Moved from the sixth to third talent tier.&lt;br /&gt;
* Impale - no longer required to take Deep Wounds talent, instead now its mandatory talent for Deep Wounds itself. Moved from the fourth to third talent tier.&lt;br /&gt;
* Deep Wounds - damage decreased from 20/40/60% to 10/20/30%. Now stacks up  to 5 times with each critical strike dealt. Mandatory talent to take Maim.&lt;br /&gt;
* Poleaxe Specialization - now combined talent of Axe Specialization and Polearm Specialization. Moved from the fifth to fourth talent tier.&lt;br /&gt;
* Mace Specialization - no longer gives you a change to stun your target, instead causes your attacks with maces ignore up to 120/240/360/480/600 (scales with level, these numbers for level 60) of your target&#039;s Armor. Moved from the fifth to fourth talent tier.&lt;br /&gt;
* Sword Specialization - moved from the fifth to fourth talent tier.&lt;br /&gt;
* Sweeping Strikes - the number of attacks is not limited, was 5. The ability lasts 20 seconds.&lt;br /&gt;
* Two-Handed Weapon Specialization - increases damage you deal with two-handed weapons by 2/4/6/8/10%, up from 1/2/3/4/5% in Classic. Moved from the fourth to fifth talent tier.&lt;br /&gt;
* Mortal Strike - now deals more damage the less HP target has.&lt;br /&gt;
&lt;br /&gt;
=== Fury ===&lt;br /&gt;
*Booming Voice -  number of ranks reduced from 5 to 2, 25% area and duration increase per rank. Now also affects Intimidating Shout and Challenging Shout. Mandatory talent to take Piercing Howl.&lt;br /&gt;
*Improved Demoralizing Shout - effect increased from 8/16/24/32/40% to 10/20/30/40/50%.&lt;br /&gt;
*Unbridled Wrath - chance to generate additional rage decreased from 8/16/24/32/40% to 5/10/15/20/25%. Rage recieved increased from 1 to 5. Now you have a chance to recieve Rage not only on your melee swings, but also when you take damage.&lt;br /&gt;
*Improved Cleave - number of ranks reduced from 3 to 2. No more increases the bonus damage done by Cleave, instead inceases number of targets Cleave hit by 1/2.&lt;br /&gt;
*Piercing Howl - now this ability causes a high amount of threat.&lt;br /&gt;
*Blood Craze - health regeneration increased from 1/2/3% to 3/6/9%. The time required to restore health has also been increased from 6 to 15 seconds.&lt;br /&gt;
*Improved Battle Shout - number of ranks reduced from 5 to 2. Effect decreased from 5/10/15/20/25% to 10/20%.&lt;br /&gt;
*Precision - replaced the Dual Wield Specialization talent, no longer increases damage done by offhand weapon. Instead, increases chance to hit with melee weapons by 1/2/3/4/5%.&lt;br /&gt;
*Improved Execute - no longer reduces the cost of Execute by 2/5 Rage. Instead, reduces cooldown of Execute by 40/80%.&lt;br /&gt;
*Enrage - melee damage bonus reduced from 5/10/15/20/25% to 1/2/3/4/5%. Duration increased from 12 to 20 seconds. Effect no longer limited by 12 swings. Now can be stacked up to 10 times. Mandatory talent to take Berserker&#039;s Blood.&lt;br /&gt;
*Improved Slam - number of ranks reduced from 5 to 3. On first two ranks decreases casting time of Slam by 0.5/1 seconds, was 0.1/0.2/0.3/0.4/0.5 seconds on Classic. On third rank Slam becomes an instant ability, cost increases by 5 Rage and adds shared 6 seconds cooldown. Moved from the fifth to fourth talent tier.&lt;br /&gt;
*Inner Rage - replaced the Improved Berserker Rage talent. No longer adds 5/10 Rage generation to Berserker Rage. Instead, reduces cooldown of Bloodrage, Berserker Rage and Recklesness by 25/50%. Moved from the sixth to fifth talent tier.&lt;br /&gt;
*Death Wish - cost increased from 10 to 20 Rage. Cooldown increased from 3 to 5 minutes. Armor and resistances reduction increased from 20% to 50%.&lt;br /&gt;
*Interceptor - replaced the Improved Intercept talent. Now also reduces cooldown of Pummel by 50/100% and cost of Pummel and Intercept by 50/100% of Rage.&lt;br /&gt;
*Flurry - no longer required to take Enrage talent. Number of stacks of Flurry effect reduced from 3 to 2.&lt;br /&gt;
*Bloodthirst - cost increased from 30 to 40 Rage. Damage scaling from Attack Power increased from 45% to 50%. Health restore effect replaced with Drain Life effect with 3 stacks and 25% chance to occur.&lt;br /&gt;
&lt;br /&gt;
=== Protection ===&lt;br /&gt;
*Improved Bloodrage - &lt;br /&gt;
&lt;br /&gt;
== Tier Sets Available ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 0 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Valor ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
* (4) Set - + 40 Attack Power.&lt;br /&gt;
* (6) Set - Chance to heal for 88 to 132 when dealing or taking physical damage.&lt;br /&gt;
* (8) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
&lt;br /&gt;
=== Tier 0.5 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Heroism ====&lt;br /&gt;
Every piece of gear was significatly buffed.&lt;br /&gt;
&lt;br /&gt;
* (2) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
* (4) Set - Chance to heal for 88 to 132 when dealing or taking physical damage.&lt;br /&gt;
* (6) Set - + 40 Attack Power.&lt;br /&gt;
* (8) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Might ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - Gives you a 20% chance to generate an additional Rage point whenever damage is dealt to you.&lt;br /&gt;
* (4) Set - Increases the Attack Power granted by Battle Shout by 30.&lt;br /&gt;
* (6) Set - Increases the critical strike damage bonus of your abilities by 10%.&lt;br /&gt;
* (8) Set - Your Overpower, Revenge and Execute abilites increases the damage of your next offensive ability by 8%.&lt;br /&gt;
[[File:Battleger of Might.png|none|thumb|318x318px|Battlegear of Might]]&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Wrath ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - 20% chance after using an offensive ability requiring Rage that your next 2 offensive abilities will requires 2 less rage to use.&lt;br /&gt;
* (4) Set - Increases the threat generated by Sunder Armor by 15%.&lt;br /&gt;
* (6) Set - Allows your Shield Block and Shield Reflection abilities to lock/reflect an additional attack/spell.&lt;br /&gt;
* (8) Set - 10% chance to parry next attack after block.&lt;br /&gt;
[[File:Battlegear of Wrath.png|none|thumb|322x322px|Battlegear of Wrath]]&lt;br /&gt;
&lt;br /&gt;
=== Zul&#039;Gurub Set ===&lt;br /&gt;
&lt;br /&gt;
==== Vindicator&#039;s Battlegear ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - Decreases the cooldown of Intimidating Shout by 30 seconds.&lt;br /&gt;
* (3) Set - Decreases the Rage cost of Rend, Slam and Sunder Armor by 30%.&lt;br /&gt;
* (5) Set - Decreases the Rage cost and cooldwon of Thunder Clap and Whirlwind by 20%.&lt;br /&gt;
&lt;br /&gt;
== Misc Changes ==&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1566</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1566"/>
		<updated>2023-03-16T16:28:11Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: /*Fury Redesigned Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Overview ==&lt;br /&gt;
&lt;br /&gt;
* Warriors picked up increased melee range across the board. Warrior special abilities can now strike from just outside of melee range.&lt;br /&gt;
* A number of weak warrior skills were buffed to scale better with better gear including Rend and Revenge.&lt;br /&gt;
* Warriors can now spec for in-combat health regeneration granting a bunch of sustained and outdoor environments. Troll warriors can go even further, stacking their racial with the talent to achieve excellent sustain!&lt;br /&gt;
* While each of the warrior trees kept its primary theme there are some interesting new talents in each:&lt;br /&gt;
** Arms picks up Parabellum, which reduces all of your cooldowns.&lt;br /&gt;
** Fury gets Berserker&#039;s Blood, which grants attack speed and spell damage reduce as your health drops.&lt;br /&gt;
** Protection gets a huge damage tool in Constitution, which grants a percentage of your health as strength and makes you immune to poison and diseases shile at high health.&lt;br /&gt;
* And much more! See below.&lt;br /&gt;
&lt;br /&gt;
== New Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline ===&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* Shield Reflection - Raise your shield, reflecting spell cast on you. Lasts 5 seconds, but will only reflect only 1 spell.   Costs 15 rage, instant, 40 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Shield Toss - Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
== Redesigned Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
* Battle Stance - cooldown reduced from 1 to 0 seconds.&lt;br /&gt;
* Charge (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Hamstring (Rank 3) - debuff duration decreased from 15 to 9 seconds.&lt;br /&gt;
* Heroic Strike (Rank 1-9) - fixed a bug that allowed Off Hand weapon to have a 100% chance to hit until the Main Hand ability swing happened.&lt;br /&gt;
* Overpower (Rank 1-4) - plus weapon damage increased. Now attacking with both hands.&lt;br /&gt;
* Rend (Rank 1-7) - basic damage significantly increased. Cost increased from 10 to 15 rage. Damage can be increased by Attack Power.&lt;br /&gt;
* Retaliation - ability duration increased from 15 to 20 seconds. Increased maximum amount of attacks that will cause retaliation from 30 to 40.&lt;br /&gt;
* Thunder Clap (Rank 1-6) - cooldown increased from 4 to 8 seconds. 10% slow effect affects also movement speed of enemies. Damage sligtly increased. The number of targets hit by this ability has been increased from 4 to 8. Now causes high amount of threat.  &lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
* Berserker Rage - cooldown increased from 30 to 40 seconds. Now doubles any rage that you receive from taking damage.&lt;br /&gt;
* Berserker Stance - now increase the chance you are critically hit with physical attacks by 10%. Cooldown reduced to instant ability.&lt;br /&gt;
* Challenging Shout - cost increased from 5 to 10 rage. Cooldown reduced from 10 to 5 minutes.&lt;br /&gt;
* Cleave (Rank 1-5) - cannot be used in Defensive Stance.&lt;br /&gt;
* Demoralizing Shout - also reduces spell damage of all enemies in range of ability. Attack Power amount reduce slightly decreased.&lt;br /&gt;
* Execute (Rank 1-5)- cooldown increased from 0 to 25 seconds, if enemy killed by this ability its cooldown resets. Basic damage increased.&lt;br /&gt;
* Intercept (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Intimidating Shout - cost increased from 25 to 30 rage.&lt;br /&gt;
* Pummel (Rank 1-2)- cooldown increased from 10 to 15 seconds.&lt;br /&gt;
* Recklesness - all damage taken increased from 20% to 30%.&lt;br /&gt;
* Slam (Rank 1-4) - plus weapon damage increased. Now usable while moving. &lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Bloodrage - deals damage only on use, DoT component completely deleted.&lt;br /&gt;
* Defensive Stance - cooldown reduced from 1 to 0 seconds.&lt;br /&gt;
* Disarm - cost reduced from 20 to 10 rage. Disarm the enemy&#039;s weapon length reduced from 10 to 5 seconds. Ability no more affected by global cooldown.&lt;br /&gt;
* Revenge (Rank 1-6) - now deals 50% of weapon damage instead fixed amount. Plus weapon damage effect added. Additionaly can be used after resist and reflect.&lt;br /&gt;
* Shield Bash (Rank 1-3) - cooldown increased from 12 to 15 seconds.&lt;br /&gt;
* Shield Block - cooldown increased from 5 to 20 seconds. Chance of block increase reduced from 75% to 50%. Effect duration increased from 5 to 10 seconds.&lt;br /&gt;
* Shield Slam (Rank 1-4) - now baseline. Damage increased. Chance to dispell target increased from 50% to 100%.&lt;br /&gt;
* Sunder Armor (Rank 5) - armor reduce effect increased from 450 to 500.&lt;br /&gt;
* Taunt - cooldown increased from 10 to 20 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
&lt;br /&gt;
* Sweeping Strikes - the number of attacks is not limited. The ability lasts 20 seconds.&lt;br /&gt;
* Mortal Strike (Rank 1-4) - deals more damage the less HP target has.&lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
&lt;br /&gt;
* Piercing Howl - now this ability causes a high amount of threat.&lt;br /&gt;
* Death Wish - cost increased from 10 to 20 Rage. Cooldown increased from 3 to 5 minutes. Armor and resistances reduction increased from 20% to 50%.&lt;br /&gt;
* Bloodthirst (Rank 1-4) - cost increased from 30 to 40 Rage. Damage scaling from Attack Power increased from 45% to 50%. Health restore effect replaced with Drain Life effect with 3 stacks and 25% chance to occur.&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* Last Stand - now heals for 20% of maximum health. Maximum hit points bonus decreased from 30% to 20%.&lt;br /&gt;
* Concussion Blow - cost increased from 15 to 20 Rage. Cooldown increased from 45 to 60 seconds. Now deals weapon damage on use. Stun duration decreased from 5 to 4 seconds. Now ability causes a high amount fo threat.&lt;br /&gt;
&lt;br /&gt;
== New Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Arms ===&lt;br /&gt;
* Maim - adds to autoattacks 10% chance to apply bleeding type debuff that increase physical damage recieved by target by 5% for 10/20/30 seconds.&lt;br /&gt;
* Para Bellum - reduces cooldown of all abilites by 4/8/12/16/20%. Effect takes the ability&#039;s original cooldown and stacks with all other cooldown reduction effects.&lt;br /&gt;
* Dog of War - reduces Rage cost of all abilities by 4/8/12/16/20%. Effect takes the ability&#039;s original cost and stacks with all other cost reduction effects.&lt;br /&gt;
* Improved Mortal Strike - reduces cooldown of Mortal Strike by 0.5/1 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Fury ===&lt;br /&gt;
* Combat Endurance - allows 5/10/15% of your Health regeneration work while in combat. Effect stacks with all other health regeneration effects.&lt;br /&gt;
* Berserker&#039;s Blood - the less Health you have the more attack speed and spell damage reduction you recieve, up to 40%. With 1/5 talent points effect works on fully power when you have 1% HP, with 5/5 talent points effect works on fully power when you have 40% HP.&lt;br /&gt;
* Improved Bloodthirst - reduces cost of Bloodhirst by 5/10 Rage.&lt;br /&gt;
&lt;br /&gt;
=== Protection ===&lt;br /&gt;
* Blade Mail - when struck in combat inflicts up to 12/24/36 (damage scales with level, these numbers for level 60) damage to the attacker.&lt;br /&gt;
* Shield Toss - new ability. Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
* Training and Discipline - reduces cost of all abilities by 1/2/3 Rage. Mandatory talent to take Discipline.&lt;br /&gt;
* Vitality - increases maximum Health and healing taken by 2/4/6/8/10%.&lt;br /&gt;
* Butterfly Style - increases chance to dodge by 1/2/3/4/5% and makes your dodges and parries generate 20/40/60/80/100% of Rage, like if you got hit by attack.&lt;br /&gt;
* Constitusion - increases your Strength by up to 1% of your current Health. If you have more than 50% Health you become immune to Diseases, and if you have more than 75% Health you become immune to Poisons.&lt;br /&gt;
&lt;br /&gt;
== Redesigned Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Arms ===&lt;br /&gt;
* Improved Heroic Strike - no longer reduces cost of Heroic Strike, instead increases critical strike chance with this ability by 2/4/6/8/10%. Number of ranks increased from 3 to 5.&lt;br /&gt;
* Tactical Mastery - number of ranks reduced from 5 to 3. Now allows to retain 15/25/35 Rage when you change stance, up from 5/10/15/20/25 in Classic. Moved from second to the first talent tier .&lt;br /&gt;
* Deflection - number of ranks reduced from 5 to 2. Now increases Parry chance by 2/4%, instead of 1/2/3/4/5% in Classic. Mandatory talent to take Duelist.&lt;br /&gt;
* Improved Charge - number of ranks increased from 2 to 3. Now increases amount of Rage generated by Charge by 5/10/15, up from 3/6 Rage in Classic.&lt;br /&gt;
* Duelist - replaced the talent Improved Overpower. Now increases critical strike chance for Overpower and Revenge. Also, reduces cooldown of Retaliation ability by 25/50%. Moved from third to second talent tier.&lt;br /&gt;
* Improved Thunder Clap - no longer reduces cost of Thunder Clap, instead increases damage, attack and movement slowing effect of this ability by 50/100/150%.&lt;br /&gt;
* Improved Hamstring - no longer gives you a chance to immobilize the target, instead increases the duration of Hamstring by 3/6/9 seconds. Moved from the sixth to third talent tier.&lt;br /&gt;
* Impale - no longer required to take Deep Wounds talent, instead now its mandatory talent for Deep Wounds itself. Moved from the fourth to third talent tier.&lt;br /&gt;
* Deep Wounds - damage decreased from 20/40/60% to 10/20/30%. Now stacks up  to 5 times with each critical strike dealt. Mandatory talent to take Maim.&lt;br /&gt;
* Poleaxe Specialization - now combined talent of Axe Specialization and Polearm Specialization. Moved from the fifth to fourth talent tier.&lt;br /&gt;
* Mace Specialization - no longer gives you a change to stun your target, instead causes your attacks with maces ignore up to 120/240/360/480/600 (scales with level, these numbers for level 60) of your target&#039;s Armor. Moved from the fifth to fourth talent tier.&lt;br /&gt;
* Sword Specialization - moved from the fifth to fourth talent tier.&lt;br /&gt;
* Sweeping Strikes - the number of attacks is not limited, was 5. The ability lasts 20 seconds.&lt;br /&gt;
* Two-Handed Weapon Specialization - increases damage you deal with two-handed weapons by 2/4/6/8/10%, up from 1/2/3/4/5% in Classic. Moved from the fourth to fifth talent tier.&lt;br /&gt;
* Mortal Strike - now deals more damage the less HP target has.&lt;br /&gt;
&lt;br /&gt;
=== Fury ===&lt;br /&gt;
*Booming Voice -  number of ranks reduced from 5 to 2, 25% area and duration increase per rank. Now also affects Intimidating Shout and Challenging Shout. Mandatory talent to take Piercing Howl.&lt;br /&gt;
*Improved Demoralizing Shout - effect increased from 8/16/24/32/40% to 10/20/30/40/50%.&lt;br /&gt;
*Unbridled Wrath - chance to generate additional rage decreased from 8/16/24/32/40% to 5/10/15/20/25%. Rage recieved increased from 1 to 5. Now you have a chance to recieve Rage not only on your melee swings, but also when you take damage.&lt;br /&gt;
*Improved Cleave - number of ranks reduced from 3 to 2. No more increases the bonus damage done by Cleave, instead inceases number of targets Cleave hit by 1/2.&lt;br /&gt;
*Piercing Howl - now this ability causes a high amount of threat.&lt;br /&gt;
*Blood Craze - health regeneration increased from 1/2/3% to 3/6/9%. The time required to restore health has also been increased from 6 to 15 seconds.&lt;br /&gt;
*Improved Battle Shout - number of ranks reduced from 5 to 2. Effect decreased from 5/10/15/20/25% to 10/20%.&lt;br /&gt;
*Precision - replaced the Dual Wield Specialization talent, no longer increases damage done by offhand weapon. Instead, increases chance to hit with melee weapons by 1/2/3/4/5%.&lt;br /&gt;
*Improved Execute - no longer reduces the cost of Execute by 2/5 Rage. Instead, reduces cooldown of Execute by 40/80%.&lt;br /&gt;
*Enrage - melee damage bonus reduced from 5/10/15/20/25% to 1/2/3/4/5%. Duration increased from 12 to 20 seconds. Effect no longer limited by 12 swings. Now can be stacked up to 10 times. Mandatory talent to take Berserker&#039;s Blood.&lt;br /&gt;
*Improved Slam - number of ranks reduced from 5 to 3. On first two ranks decreases casting time of Slam by 0.5/1 seconds, was 0.1/0.2/0.3/0.4/0.5 seconds on Classic. On third rank Slam becomes an instant ability, cost increases by 5 Rage and adds shared 6 seconds cooldown. Moved from the fifth to fourth talent tier.&lt;br /&gt;
*Inner Rage - replaced the Improved Berserker Rage talent. No longer adds 5/10 Rage generation to Berserker Rage. Instead, reduces cooldown of Bloodrage, Berserker Rage and Recklesness by 25/50%. Moved from the sixth to fifth talent tier.&lt;br /&gt;
*Death Wish - cost increased from 10 to 20 Rage. Cooldown increased from 3 to 5 minutes. Armor and resistances reduction increased from 20% to 50%.&lt;br /&gt;
*Interceptor - replaced the Improved Intercept talent. Now also reduces cooldown of Pummel by 50/100% and cost of Pummel and Intercept by 50/100% of Rage.&lt;br /&gt;
*Flurry - no longer required to take Enrage talent. Number of stacks of Flurry effect reduced from 3 to 2.&lt;br /&gt;
*Bloodthirst - cost increased from 30 to 40 Rage. Damage scaling from Attack Power increased from 45% to 50%. Health restore effect replaced with Drain Life effect with 3 stacks and 25% chance to occur.&lt;br /&gt;
&lt;br /&gt;
=== Protection ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Tier Sets Available ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 0 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Valor ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
* (4) Set - + 40 Attack Power.&lt;br /&gt;
* (6) Set - Chance to heal for 88 to 132 when dealing or taking physical damage.&lt;br /&gt;
* (8) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
&lt;br /&gt;
=== Tier 0.5 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Heroism ====&lt;br /&gt;
Every piece of gear was significatly buffed.&lt;br /&gt;
&lt;br /&gt;
* (2) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
* (4) Set - Chance to heal for 88 to 132 when dealing or taking physical damage.&lt;br /&gt;
* (6) Set - + 40 Attack Power.&lt;br /&gt;
* (8) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Might ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - Gives you a 20% chance to generate an additional Rage point whenever damage is dealt to you.&lt;br /&gt;
* (4) Set - Increases the Attack Power granted by Battle Shout by 30.&lt;br /&gt;
* (6) Set - Increases the critical strike damage bonus of your abilities by 10%.&lt;br /&gt;
* (8) Set - Your Overpower, Revenge and Execute abilites increases the damage of your next offensive ability by 8%.&lt;br /&gt;
[[File:Battleger of Might.png|none|thumb|318x318px|Battlegear of Might]]&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Wrath ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - 20% chance after using an offensive ability requiring Rage that your next 2 offensive abilities will requires 2 less rage to use.&lt;br /&gt;
* (4) Set - Increases the threat generated by Sunder Armor by 15%.&lt;br /&gt;
* (6) Set - Allows your Shield Block and Shield Reflection abilities to lock/reflect an additional attack/spell.&lt;br /&gt;
* (8) Set - 10% chance to parry next attack after block.&lt;br /&gt;
[[File:Battlegear of Wrath.png|none|thumb|322x322px|Battlegear of Wrath]]&lt;br /&gt;
&lt;br /&gt;
=== Zul&#039;Gurub Set ===&lt;br /&gt;
&lt;br /&gt;
==== Vindicator&#039;s Battlegear ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - Decreases the cooldown of Intimidating Shout by 30 seconds.&lt;br /&gt;
* (3) Set - Decreases the Rage cost of Rend, Slam and Sunder Armor by 30%.&lt;br /&gt;
* (5) Set - Decreases the Rage cost and cooldwon of Thunder Clap and Whirlwind by 20%.&lt;br /&gt;
&lt;br /&gt;
== Misc Changes ==&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1565</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1565"/>
		<updated>2023-03-16T13:44:08Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: /* Arms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Overview ==&lt;br /&gt;
&lt;br /&gt;
* Warriors picked up increased melee range across the board. Warrior special abilities can now strike from just outside of melee range.&lt;br /&gt;
* A number of weak warrior skills were buffed to scale better with better gear including Rend and Revenge.&lt;br /&gt;
* Warriors can now spec for in-combat health regeneration granting a bunch of sustained and outdoor environments. Troll warriors can go even further, stacking their racial with the talent to achieve excellent sustain!&lt;br /&gt;
* While each of the warrior trees kept its primary theme there are some interesting new talents in each:&lt;br /&gt;
** Arms picks up Parabellum, which reduces all of your cooldowns.&lt;br /&gt;
** Fury gets Berserker&#039;s Blood, which grants attack speed and spell damage reduce as your health drops.&lt;br /&gt;
** Protection gets a huge damage tool in Constitution, which grants a percentage of your health as strength and makes you immune to poison and diseases shile at high health.&lt;br /&gt;
* And much more! See below.&lt;br /&gt;
&lt;br /&gt;
== New Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline ===&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* Shield Reflection - Raise your shield, reflecting spell cast on you. Lasts 5 seconds, but will only reflect only 1 spell.   Costs 15 rage, instant, 40 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Shield Toss - Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
== Redesigned Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
* Battle Stance - cooldown reduced from 1 to 0 seconds.&lt;br /&gt;
* Charge (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Hamstring (Rank 3) - debuff duration decreased from 15 to 9 seconds.&lt;br /&gt;
* Heroic Strike (Rank 1-9) - fixed a bug that allowed Off Hand weapon to have a 100% chance to hit until the Main Hand ability swing happened.&lt;br /&gt;
* Overpower (Rank 1-4) - plus weapon damage increased. Now attacking with both hands.&lt;br /&gt;
* Rend (Rank 1-7) - basic damage significantly increased. Cost increased from 10 to 15 rage. Damage can be increased by Attack Power.&lt;br /&gt;
* Retaliation - ability duration increased from 15 to 20 seconds. Increased maximum amount of attacks that will cause retaliation from 30 to 40.&lt;br /&gt;
* Thunder Clap (Rank 1-6) - cooldown increased from 4 to 8 seconds. 10% slow effect affects also movement speed of enemies. Damage sligtly increased. The number of targets hit by this ability has been increased from 4 to 8. Now causes high amount of threat.  &lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
* Berserker Rage - cooldown increased from 30 to 40 seconds. Now doubles any rage that you receive from taking damage.&lt;br /&gt;
* Berserker Stance - now increase the chance you are critically hit with physical attacks by 10%. Cooldown reduced to instant ability.&lt;br /&gt;
* Challenging Shout - cost increased from 5 to 10 rage. Cooldown reduced from 10 to 5 minutes.&lt;br /&gt;
* Cleave (Rank 1-5) - cannot be used in Defensive Stance.&lt;br /&gt;
* Demoralizing Shout - also reduces spell damage of all enemies in range of ability. Attack Power amount reduce slightly decreased.&lt;br /&gt;
* Execute (Rank 1-5)- cooldown increased from 0 to 25 seconds, if enemy killed by this ability its cooldown resets. Basic damage increased.&lt;br /&gt;
* Intercept (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Intimidating Shout - cost increased from 25 to 30 rage.&lt;br /&gt;
* Pummel (Rank 1-2)- cooldown increased from 10 to 15 seconds.&lt;br /&gt;
* Recklesness - all damage taken increased from 20% to 30%.&lt;br /&gt;
* Slam (Rank 1-4) - plus weapon damage increased. Now usable while moving. &lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Bloodrage - deals damage only on use, DoT component completely deleted.&lt;br /&gt;
* Defensive Stance - cooldown reduced from 1 to 0 seconds.&lt;br /&gt;
* Disarm - cost reduced from 20 to 10 rage. Disarm the enemy&#039;s weapon length reduced from 10 to 5 seconds. Ability no more affected by global cooldown.&lt;br /&gt;
* Revenge (Rank 1-6) - now deals 50% of weapon damage instead fixed amount. Plus weapon damage effect added. Additionaly can be used after resist and reflect.&lt;br /&gt;
* Shield Bash (Rank 1-3) - cooldown increased from 12 to 15 seconds.&lt;br /&gt;
* Shield Block - cooldown increased from 5 to 20 seconds. Chance of block increase reduced from 75% to 50%. Effect duration increased from 5 to 10 seconds.&lt;br /&gt;
* Shield Slam (Rank 1-4) - now baseline. Damage increased. Chance to dispell target increased from 50% to 100%.&lt;br /&gt;
* Sunder Armor (Rank 5) - armor reduce effect increased from 450 to 500.&lt;br /&gt;
* Taunt - cooldown increased from 10 to 20 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
&lt;br /&gt;
* Sweeping Strikes - the number of attacks is not limited. The ability lasts 20 seconds.&lt;br /&gt;
* Mortal Strike (Rank 1-4) - deals more damage the less HP target has.&lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
&lt;br /&gt;
* Death Wish - cost increased from 10 to 20 Rage. Cooldown increased from 3 to 5 minutes. Armor and resistances reduction increased from 20% to 50%.&lt;br /&gt;
* Bloodthirst (Rank 1-4) - cost increased from 30 to 40 Rage. Damage scaling from Attack Power increased from 45% to 50%. Health restore effect replaced with Drain Life effect with 3 stacks and 25% chance to occur.&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* Last Stand - now heals for 20% of maximum health. Maximum hit points bonus decreased from 30% to 20%.&lt;br /&gt;
* Concussion Blow - cost increased from 15 to 20 Rage. Cooldown increased from 45 to 60 seconds. Now deals weapon damage on use. Stun duration decreased from 5 to 4 seconds. Now ability causes a high amount fo threat.&lt;br /&gt;
&lt;br /&gt;
== New Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Arms ===&lt;br /&gt;
* Maim - adds to autoattacks 10% chance to apply bleeding type debuff that increase physical damage recieved by target by 5% for 10/20/30 seconds.&lt;br /&gt;
* Para Bellum - reduces cooldown of all abilites by 4/8/12/16/20%. Effect takes the ability&#039;s original cooldown and stacks with all other cooldown reduction effects.&lt;br /&gt;
* Dog of War - reduces Rage cost of all abilities by 4/8/12/16/20%. Effect takes the ability&#039;s original cost and stacks with all other cost reduction effects.&lt;br /&gt;
* Improved Mortal Strike - reduces cooldown of Mortal Strike by 0.5/1 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Fury ===&lt;br /&gt;
* Combat Endurance - allows 5/10/15% of your Health regeneration work while in combat. Effect stacks with all other health regeneration effects.&lt;br /&gt;
* Berserker&#039;s Blood - the less Health you have the more attack speed and spell damage reduction you recieve, up to 40%. With 1/5 talent points effect works on fully power when you have 1% HP, with 5/5 talent points effect works on fully power when you have 40% HP.&lt;br /&gt;
* Improved Bloodthirst - reduces cost of Bloodhirst by 5/10 Rage.&lt;br /&gt;
&lt;br /&gt;
=== Protection ===&lt;br /&gt;
* Blade Mail - when struck in combat inflicts up to 12/24/36 (damage scales with level, these numbers for level 60) damage to the attacker.&lt;br /&gt;
* Shield Toss - new ability. Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
* Training and Discipline - reduces cost of all abilities by 1/2/3 Rage. Mandatory talent to take Discipline.&lt;br /&gt;
* Vitality - increases maximum Health and healing taken by 2/4/6/8/10%.&lt;br /&gt;
* Butterfly Style - increases chance to dodge by 1/2/3/4/5% and makes your dodges and parries generate 20/40/60/80/100% of Rage, like if you got hit by attack.&lt;br /&gt;
* Constitusion - increases your Strength by up to 1% of your current Health. If you have more than 50% Health you become immune to Diseases, and if you have more than 75% Health you become immune to Poisons.&lt;br /&gt;
&lt;br /&gt;
== Redesigned Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Arms ===&lt;br /&gt;
* Improved Heroic Strike - no longer reduces cost of Heroic Strike, instead increases critical strike chance with this ability by 2/4/6/8/10%. Number of ranks increased from 3 to 5.&lt;br /&gt;
* Tactical Mastery - number of ranks reduced from 5 to 3. Now allows to retain 15/25/35 Rage when you change stance, up from 5/10/15/20/25 in Classic. Moved from second to the first talent tier .&lt;br /&gt;
* Deflection - number of ranks reduced from 5 to 2. Now increases Parry chance by 2/4%, instead of 1/2/3/4/5% in Classic. Mandatory talent to take Duelist.&lt;br /&gt;
* Improved Charge - number of ranks increased from 2 to 3. Now increases amount of Rage generated by Charge by 5/10/15, up from 3/6 Rage in Classic.&lt;br /&gt;
* Duelist - replaced the talent Improved Overpower. Now increases critical strike chance for Overpower and Revenge. Also, reduces cooldown of Retaliation ability by 25/50%. Moved from third to second talent tier.&lt;br /&gt;
* Improved Thunder Clap - no longer reduces cost of Thunder Clap, instead increases damage, attack and movement slowing effect of this ability by 50/100/150%.&lt;br /&gt;
* Improved Hamstring - no longer gives you a chance to immobilize the target, instead increases the duration of Hamstring by 3/6/9 seconds. Moved from the sixth to third talent tier.&lt;br /&gt;
* Impale - no longer requiered to take Deep Wounds talent, instead now its mandatory talent for Deep Wounds itself. Moved from the fourth to third talent tier.&lt;br /&gt;
* Deep Wounds - damage decreased from 20/40/60% to 10/20/30%. Now stacks up  to 5 times with each critical strike dealt. Mandatory talent to take Maim.&lt;br /&gt;
* Poleaxe Specialization - now combined talent of Axe Specialization and Polearm Specialization. Moved from the fifth to fourth talent tier.&lt;br /&gt;
* Mace Specialization - no longer gives you a change to stun your target, instead causes your attacks with maces ignore up to 120/240/360/480/600 (scales with level, these numbers for level 60) of your target&#039;s Armor. Moved from the fifth to fourth talent tier.&lt;br /&gt;
* Sword Specialization - moved from the fifth to fourth talent tier.&lt;br /&gt;
* Sweeping Strikes - the number of attacks is not limited, was 5. The ability lasts 20 seconds.&lt;br /&gt;
* Two-Handed Weapon Specialization - increases damage you deal with two-handed weapons by 2/4/6/8/10%, up from 1/2/3/4/5% in Classic. Moved from the fourth to fifth talent tier.&lt;br /&gt;
* Mortal Strike - now deals more damage the less HP target has.&lt;br /&gt;
&lt;br /&gt;
=== Fury ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Protection ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Tier Sets Available ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 0 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Valor ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
* (4) Set - + 40 Attack Power.&lt;br /&gt;
* (6) Set - Chance to heal for 88 to 132 when dealing or taking physical damage.&lt;br /&gt;
* (8) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
&lt;br /&gt;
=== Tier 0.5 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Heroism ====&lt;br /&gt;
Every piece of gear was significatly buffed.&lt;br /&gt;
&lt;br /&gt;
* (2) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
* (4) Set - Chance to heal for 88 to 132 when dealing or taking physical damage.&lt;br /&gt;
* (6) Set - + 40 Attack Power.&lt;br /&gt;
* (8) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Might ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - Gives you a 20% chance to generate an additional Rage point whenever damage is dealt to you.&lt;br /&gt;
* (4) Set - Increases the Attack Power granted by Battle Shout by 30.&lt;br /&gt;
* (6) Set - Increases the critical strike damage bonus of your abilities by 10%.&lt;br /&gt;
* (8) Set - Your Overpower, Revenge and Execute abilites increases the damage of your next offensive ability by 8%.&lt;br /&gt;
[[File:Battleger of Might.png|none|thumb|318x318px|Battlegear of Might]]&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Wrath ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - 20% chance after using an offensive ability requiring Rage that your next 2 offensive abilities will requires 2 less rage to use.&lt;br /&gt;
* (4) Set - Increases the threat generated by Sunder Armor by 15%.&lt;br /&gt;
* (6) Set - Allows your Shield Block and Shield Reflection abilities to lock/reflect an additional attack/spell.&lt;br /&gt;
* (8) Set - 10% chance to parry next attack after block.&lt;br /&gt;
[[File:Battlegear of Wrath.png|none|thumb|322x322px|Battlegear of Wrath]]&lt;br /&gt;
&lt;br /&gt;
=== Zul&#039;Gurub Set ===&lt;br /&gt;
&lt;br /&gt;
==== Vindicator&#039;s Battlegear ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - Decreases the cooldown of Intimidating Shout by 30 seconds.&lt;br /&gt;
* (3) Set - Decreases the Rage cost of Rend, Slam and Sunder Armor by 30%.&lt;br /&gt;
* (5) Set - Decreases the Rage cost and cooldwon of Thunder Clap and Whirlwind by 20%.&lt;br /&gt;
&lt;br /&gt;
== Misc Changes ==&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=Cash_Shop&amp;diff=1564</id>
		<title>Cash Shop</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=Cash_Shop&amp;diff=1564"/>
		<updated>2023-03-15T16:57:50Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: Added tabard images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character Management ==&lt;br /&gt;
* Change Appearance - 160 Points&lt;br /&gt;
* Change Faction - 200 Points&lt;br /&gt;
* Change Race - 180 Points&lt;br /&gt;
* Rename - 100 Points&lt;br /&gt;
&lt;br /&gt;
== Ingame Items ==&lt;br /&gt;
* Superspace Arcane Box - 28 Slot Bag - 160 Points&lt;br /&gt;
* Ogre&#039;s Bum Box - 36 Slot Bag - 200 Points&lt;br /&gt;
* Caravan Mule - Mobile Bank - 180 Points [Need cooldown]&lt;br /&gt;
* Mechanical Auctioneer - Mobile AH - 200 Points [Need cooldown]&lt;br /&gt;
* Repair Bot Servo R2 - Unlimited Use Repair Bot - 200 Points [Need cooldown]&lt;br /&gt;
&lt;br /&gt;
== Cosmetic Items ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
*Diablo Stone - 50 Points&lt;br /&gt;
*Hippogryph Hatchling - 50 Points&lt;br /&gt;
*Polar Bear Collar - 50 Points&lt;br /&gt;
*Blue Murloc Egg - 50 Points&lt;br /&gt;
*Pink Murloc Egg - 50 Points&lt;br /&gt;
*Baby Shark - 50 Points&lt;br /&gt;
*Panda Collar - 50 Points&lt;br /&gt;
*Zergling Leash - 50 Points&lt;br /&gt;
*Red Dragon Orb - 50 Points&lt;br /&gt;
*Green Dragon Orb - 50 Points&lt;br /&gt;
&lt;br /&gt;
=== Mounts ===&lt;br /&gt;
*Riding Turtle - 160 Points&lt;br /&gt;
*Reins of the Swift Dawnsaber - 200 Points&lt;br /&gt;
*Reins of the Bengal Tiger - 180 Points&lt;br /&gt;
*Reins of the Tawny Saber - 160 Points&lt;br /&gt;
*Whistle of the Ivory Raptor - 200 Points&lt;br /&gt;
*Reins of the Spectral Tiger - 250 Points&lt;br /&gt;
*Reins of the Riding Unicorn - 160 Points&lt;br /&gt;
*Polar Bear Whistle - 300 Points&lt;br /&gt;
&lt;br /&gt;
=== Tabards ===&lt;br /&gt;
*Tabard of Frost - 180 Points[[File:Frost.png|none|thumb|377x377px]]&lt;br /&gt;
*Tabard of Flame - 180 Points[[File:Flame.png|none|thumb|385x385px]]&lt;br /&gt;
*Epic Purple Tabard - 180 Points[[File:Epic Purple.png|none|thumb|370x370px]]&lt;br /&gt;
*Darkmoon Faire Tabard - 140 Points[[File:Darkmoon.png|none|thumb|394x394px]]&lt;br /&gt;
*Stromgarde Tabard - 140 Points[[File:Stromgarde .png|none|thumb|359x359px]]&lt;br /&gt;
*Kul&#039;Tiras Tabard - 140 Points[[File:Kul&#039;tiras.png|none|frame]]&lt;br /&gt;
*Theramore Tabard - 140 Points[[File:Theramore.png|none|thumb|350x350px]]&lt;br /&gt;
*Dalaran Tabard - 140 Points[[File:Dalaran.png|none|thumb|375x375px]]&lt;br /&gt;
*Crimson Legion Tabard - 140 Points[[File:Crimson.png|none|thumb|366x366px]]&lt;br /&gt;
*Hearthglen Tabard - 140 Points[[File:Hearthglen.png|none|thumb|349x349px]]&lt;br /&gt;
*Hillsbrad Tabard - 140 Points[[File:Hillsbrad.png|none|thumb|395x395px]]&lt;br /&gt;
&lt;br /&gt;
=== Skins ===&lt;br /&gt;
All skins cost 100 points.&lt;br /&gt;
&lt;br /&gt;
==== Dwarf ====&lt;br /&gt;
*Wildhammer Clan, first appearance[[File:Wildhammer Dwarf 1.png|none|thumb|371x371px]]&lt;br /&gt;
*Wildhammer Clan, second appearance[[File:Wildhammer Dwarf 2.png|none|thumb|363x363px]]&lt;br /&gt;
*Dark Iron[[File:Dark Iron Dwarf.png|none|thumb|344x344px]]&lt;br /&gt;
*Earthern, first appearance[[File:Earthen 1.png|none|thumb|363x363px]]&lt;br /&gt;
*Earthern, second appearance[[File:Earthen 2.png|none|thumb|353x353px]]&lt;br /&gt;
*Earthern, third appearance[[File:Earthen 3.png|none|thumb|357x357px]]&lt;br /&gt;
*Earthern, fourth appearance[[File:Earthen 4.png|none|thumb|359x359px]]&lt;br /&gt;
*Earthern, fifth appearance[[File:Earthen 5.png|none|thumb|319x319px]]&lt;br /&gt;
*Earthern, sixth appearance[[File:Earthen 6.png|none|thumb|347x347px]]&lt;br /&gt;
&lt;br /&gt;
==== Human ====&lt;br /&gt;
*Cultist[[File:Cultist.png|none|thumb|448x448px]]&lt;br /&gt;
&lt;br /&gt;
==== Orc ====&lt;br /&gt;
*Blackrock Clan, first appearance[[File:Blackrock 1.png|none|thumb|380x380px]]&lt;br /&gt;
*Blackrock Clan, second appearance[[File:Blackrock 2.png|none|thumb|424x424px]]&lt;br /&gt;
*Chaos[[File:Chaos .png|none|thumb|425x425px]]&lt;br /&gt;
*Mag&#039;Har[[File:Mag&#039;har.png|none|thumb|445x445px]]&lt;br /&gt;
&lt;br /&gt;
==== Troll ====&lt;br /&gt;
*Forest[[File:Forest Troll.png|none|thumb|441x441px]]&lt;br /&gt;
*Sandfury[[File:Sandfury.png|none|thumb|539x539px]]&lt;br /&gt;
*Dark[[File:Dark Troll.png|none|thumb|475x475px]]&lt;br /&gt;
*Ice[[File:Ice Troll.png|none|thumb|454x454px]]&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Hillsbrad.png&amp;diff=1563</id>
		<title>File:Hillsbrad.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Hillsbrad.png&amp;diff=1563"/>
		<updated>2023-03-15T16:56:13Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hillsbrad Tabard&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Hearthglen.png&amp;diff=1562</id>
		<title>File:Hearthglen.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Hearthglen.png&amp;diff=1562"/>
		<updated>2023-03-15T16:55:42Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hearthglen Tabard&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Crimson.png&amp;diff=1561</id>
		<title>File:Crimson.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Crimson.png&amp;diff=1561"/>
		<updated>2023-03-15T16:55:00Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crimson Legion Tabard&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Dalaran.png&amp;diff=1560</id>
		<title>File:Dalaran.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Dalaran.png&amp;diff=1560"/>
		<updated>2023-03-15T16:54:32Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dalaran Tabard&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Theramore.png&amp;diff=1559</id>
		<title>File:Theramore.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Theramore.png&amp;diff=1559"/>
		<updated>2023-03-15T16:54:04Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Theramore Tabard&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Kul%27tiras.png&amp;diff=1558</id>
		<title>File:Kul&#039;tiras.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Kul%27tiras.png&amp;diff=1558"/>
		<updated>2023-03-15T16:53:37Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kul&#039;tiras Tabard&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Stromgarde_.png&amp;diff=1557</id>
		<title>File:Stromgarde .png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Stromgarde_.png&amp;diff=1557"/>
		<updated>2023-03-15T16:52:51Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stromgarde Tabard&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Darkmoon.png&amp;diff=1556</id>
		<title>File:Darkmoon.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Darkmoon.png&amp;diff=1556"/>
		<updated>2023-03-15T16:52:08Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Darkmoon Faire Tabard&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Epic_Purple.png&amp;diff=1555</id>
		<title>File:Epic Purple.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Epic_Purple.png&amp;diff=1555"/>
		<updated>2023-03-15T16:51:10Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic Purple Tabard&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Flame.png&amp;diff=1554</id>
		<title>File:Flame.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Flame.png&amp;diff=1554"/>
		<updated>2023-03-15T16:50:36Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tabard of Flame&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Frost.png&amp;diff=1553</id>
		<title>File:Frost.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Frost.png&amp;diff=1553"/>
		<updated>2023-03-15T16:49:51Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tabard of Frost&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=Cash_Shop&amp;diff=1552</id>
		<title>Cash Shop</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=Cash_Shop&amp;diff=1552"/>
		<updated>2023-03-15T16:36:09Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: /* Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character Management ==&lt;br /&gt;
* Change Appearance - 160 Points&lt;br /&gt;
* Change Faction - 200 Points&lt;br /&gt;
* Change Race - 180 Points&lt;br /&gt;
* Rename - 100 Points&lt;br /&gt;
&lt;br /&gt;
== Ingame Items ==&lt;br /&gt;
* Superspace Arcane Box - 28 Slot Bag - 160 Points&lt;br /&gt;
* Ogre&#039;s Bum Box - 36 Slot Bag - 200 Points&lt;br /&gt;
* Caravan Mule - Mobile Bank - 180 Points [Need cooldown]&lt;br /&gt;
* Mechanical Auctioneer - Mobile AH - 200 Points [Need cooldown]&lt;br /&gt;
* Repair Bot Servo R2 - Unlimited Use Repair Bot - 200 Points [Need cooldown]&lt;br /&gt;
&lt;br /&gt;
== Cosmetic Items ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
*Diablo Stone - 50 Points&lt;br /&gt;
*Hippogryph Hatchling - 50 Points&lt;br /&gt;
*Polar Bear Collar - 50 Points&lt;br /&gt;
*Blue Murloc Egg - 50 Points&lt;br /&gt;
*Pink Murloc Egg - 50 Points&lt;br /&gt;
*Baby Shark - 50 Points&lt;br /&gt;
*Panda Collar - 50 Points&lt;br /&gt;
*Zergling Leash - 50 Points&lt;br /&gt;
*Red Dragon Orb - 50 Points&lt;br /&gt;
*Green Dragon Orb - 50 Points&lt;br /&gt;
&lt;br /&gt;
=== Mounts ===&lt;br /&gt;
*Riding Turtle - 160 Points&lt;br /&gt;
*Reins of the Swift Dawnsaber - 200 Points&lt;br /&gt;
*Reins of the Bengal Tiger - 180 Points&lt;br /&gt;
*Reins of the Tawny Saber - 160 Points&lt;br /&gt;
*Whistle of the Ivory Raptor - 200 Points&lt;br /&gt;
*Reins of the Spectral Tiger - 250 Points&lt;br /&gt;
*Reins of the Riding Unicorn - 160 Points&lt;br /&gt;
*Polar Bear Whistle - 300 Points&lt;br /&gt;
&lt;br /&gt;
=== Tabards ===&lt;br /&gt;
*Tabard of Frost - 180 Points&lt;br /&gt;
*Tabard of Flame - 180 Points&lt;br /&gt;
*Epic Purple Tabard - 180 Points&lt;br /&gt;
*Darkmoon Faire Tabard - 140 Points&lt;br /&gt;
*Stromgarde Tabard - 140 Points&lt;br /&gt;
*Kul&#039;Tiras Tabard - 140 Points&lt;br /&gt;
*Theramore Tabard - 140 Points&lt;br /&gt;
*Dalaran Tabard - 140 Points&lt;br /&gt;
*Crimson Legion Tabard - 140 Points&lt;br /&gt;
*Hearthglen Tabard - 140 Points&lt;br /&gt;
*Hillsbrad Tabard - 140 Points&lt;br /&gt;
&lt;br /&gt;
=== Skins ===&lt;br /&gt;
All skins cost 100 points.&lt;br /&gt;
&lt;br /&gt;
==== Dwarf ====&lt;br /&gt;
*Wildhammer Clan, first appearance[[File:Wildhammer Dwarf 1.png|none|thumb|371x371px]]&lt;br /&gt;
*Wildhammer Clan, second appearance[[File:Wildhammer Dwarf 2.png|none|thumb|363x363px]]&lt;br /&gt;
*Dark Iron[[File:Dark Iron Dwarf.png|none|thumb|344x344px]]&lt;br /&gt;
*Earthern, first appearance[[File:Earthen 1.png|none|thumb|363x363px]]&lt;br /&gt;
*Earthern, second appearance[[File:Earthen 2.png|none|thumb|353x353px]]&lt;br /&gt;
*Earthern, third appearance[[File:Earthen 3.png|none|thumb|357x357px]]&lt;br /&gt;
*Earthern, fourth appearance[[File:Earthen 4.png|none|thumb|359x359px]]&lt;br /&gt;
*Earthern, fifth appearance[[File:Earthen 5.png|none|thumb|319x319px]]&lt;br /&gt;
*Earthern, sixth appearance[[File:Earthen 6.png|none|thumb|347x347px]]&lt;br /&gt;
&lt;br /&gt;
==== Human ====&lt;br /&gt;
*Cultist[[File:Cultist.png|none|thumb|448x448px]]&lt;br /&gt;
&lt;br /&gt;
==== Orc ====&lt;br /&gt;
*Blackrock Clan, first appearance[[File:Blackrock 1.png|none|thumb|380x380px]]&lt;br /&gt;
*Blackrock Clan, second appearance[[File:Blackrock 2.png|none|thumb|424x424px]]&lt;br /&gt;
*Chaos[[File:Chaos .png|none|thumb|425x425px]]&lt;br /&gt;
*Mag&#039;Har[[File:Mag&#039;har.png|none|thumb|445x445px]]&lt;br /&gt;
&lt;br /&gt;
==== Troll ====&lt;br /&gt;
*Forest[[File:Forest Troll.png|none|thumb|441x441px]]&lt;br /&gt;
*Sandfury[[File:Sandfury.png|none|thumb|539x539px]]&lt;br /&gt;
*Dark[[File:Dark Troll.png|none|thumb|475x475px]]&lt;br /&gt;
*Ice[[File:Ice Troll.png|none|thumb|454x454px]]&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=Cash_Shop&amp;diff=1551</id>
		<title>Cash Shop</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=Cash_Shop&amp;diff=1551"/>
		<updated>2023-03-15T16:32:40Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: Skins images added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character Management ==&lt;br /&gt;
* Change Appearance - 160 Points&lt;br /&gt;
* Change Faction - 200 Points&lt;br /&gt;
* Change Race - 180 Points&lt;br /&gt;
* Rename - 100 Points&lt;br /&gt;
&lt;br /&gt;
== Ingame Items ==&lt;br /&gt;
* Superspace Arcane Box - 28 Slot Bag - 160 Points&lt;br /&gt;
* Ogre&#039;s Bum Box - 36 Slot Bag - 200 Points&lt;br /&gt;
* Caravan Mule - Mobile Bank - 180 Points [Need cooldown]&lt;br /&gt;
* Mechanical Auctioneer - Mobile AH - 200 Points [Need cooldown]&lt;br /&gt;
* Repair Bot Servo R2 - Unlimited Use Repair Bot - 200 Points [Need cooldown]&lt;br /&gt;
&lt;br /&gt;
== Cosmetic Items ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
*Diablo Stone - 50 Points&lt;br /&gt;
*Hippogryph Hatchling - 50 Points&lt;br /&gt;
*Polar Bear Collar - 50 Points&lt;br /&gt;
*Blue Murloc Egg - 50 Points&lt;br /&gt;
*Pink Murloc Egg - 50 Points&lt;br /&gt;
*Baby Shark - 50 Points&lt;br /&gt;
*Panda Collar - 50 Points&lt;br /&gt;
*Zergling Leash - 50 Points&lt;br /&gt;
*Red Dragon Orb - 50 Points&lt;br /&gt;
*Green Dragon Orb - 50 Points&lt;br /&gt;
&lt;br /&gt;
=== Mounts ===&lt;br /&gt;
*Riding Turtle - 160 Points&lt;br /&gt;
*Reins of the Swift Dawnsaber - 200 Points&lt;br /&gt;
*Reins of the Bengal Tiger - 180 Points&lt;br /&gt;
*Reins of the Tawny Saber - 160 Points&lt;br /&gt;
*Whistle of the Ivory Raptor - 200 Points&lt;br /&gt;
*Reins of the Spectral Tiger - 250 Points&lt;br /&gt;
*Reins of the Riding Unicorn - 160 Points&lt;br /&gt;
*Polar Bear Whistle - 300 Points&lt;br /&gt;
&lt;br /&gt;
=== Tabards ===&lt;br /&gt;
*Tabard of Frost - 180 Points&lt;br /&gt;
*Tabard of Flame - 180 Points&lt;br /&gt;
*Epic Purple Tabard - 180 Points&lt;br /&gt;
*Darkmoon Faire Tabard - 140 Points&lt;br /&gt;
*Stromgarde Tabard - 140 Points&lt;br /&gt;
*Kul&#039;Tiras Tabard - 140 Points&lt;br /&gt;
*Theramore Tabard - 140 Points&lt;br /&gt;
*Dalaran Tabard - 140 Points&lt;br /&gt;
*Crimson Legion Tabard - 140 Points&lt;br /&gt;
*Hearthglen Tabard - 140 Points&lt;br /&gt;
*Hillsbrad Tabard - 140 Points&lt;br /&gt;
&lt;br /&gt;
=== Skins ===&lt;br /&gt;
&lt;br /&gt;
==== Dwarf ====&lt;br /&gt;
*Wildhammer Clan, first appearance[[File:Wildhammer Dwarf 1.png|none|thumb|371x371px]]&lt;br /&gt;
*Wildhammer Clan, second appearance[[File:Wildhammer Dwarf 2.png|none|thumb|363x363px]]&lt;br /&gt;
*Dark Iron[[File:Dark Iron Dwarf.png|none|thumb|344x344px]]&lt;br /&gt;
*Earthern, first appearance[[File:Earthen 1.png|none|thumb|363x363px]]&lt;br /&gt;
*Earthern, second appearance[[File:Earthen 2.png|none|thumb|353x353px]]&lt;br /&gt;
*Earthern, third appearance[[File:Earthen 3.png|none|thumb|357x357px]]&lt;br /&gt;
*Earthern, fourth appearance[[File:Earthen 4.png|none|thumb|359x359px]]&lt;br /&gt;
*Earthern, fifth appearance[[File:Earthen 5.png|none|thumb|319x319px]]&lt;br /&gt;
*Earthern, sixth appearance[[File:Earthen 6.png|none|thumb|347x347px]]&lt;br /&gt;
&lt;br /&gt;
==== Human ====&lt;br /&gt;
*Cultist[[File:Cultist.png|none|thumb|448x448px]]&lt;br /&gt;
&lt;br /&gt;
==== Orc ====&lt;br /&gt;
*Blackrock Clan, first appearance[[File:Blackrock 1.png|none|thumb|380x380px]]&lt;br /&gt;
*Blackrock Clan, second appearance[[File:Blackrock 2.png|none|thumb|424x424px]]&lt;br /&gt;
*Chaos[[File:Chaos .png|none|thumb|425x425px]]&lt;br /&gt;
*Mag&#039;Har[[File:Mag&#039;har.png|none|thumb|445x445px]]&lt;br /&gt;
&lt;br /&gt;
==== Troll ====&lt;br /&gt;
*Forest[[File:Forest Troll.png|none|thumb|441x441px]]&lt;br /&gt;
*Sandfury[[File:Sandfury.png|none|thumb|539x539px]]&lt;br /&gt;
*Dark[[File:Dark Troll.png|none|thumb|475x475px]]&lt;br /&gt;
*Ice[[File:Ice Troll.png|none|thumb|454x454px]]&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Ice_Troll.png&amp;diff=1550</id>
		<title>File:Ice Troll.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Ice_Troll.png&amp;diff=1550"/>
		<updated>2023-03-15T16:31:42Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Troll Ice skin&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Dark_Troll.png&amp;diff=1549</id>
		<title>File:Dark Troll.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Dark_Troll.png&amp;diff=1549"/>
		<updated>2023-03-15T16:30:53Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Troll Dark skin&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Sandfury.png&amp;diff=1548</id>
		<title>File:Sandfury.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Sandfury.png&amp;diff=1548"/>
		<updated>2023-03-15T16:29:10Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Troll Sandfury skin&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Forest_Troll.png&amp;diff=1547</id>
		<title>File:Forest Troll.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Forest_Troll.png&amp;diff=1547"/>
		<updated>2023-03-15T16:28:30Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Orc Forest skin&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Mag%27har.png&amp;diff=1546</id>
		<title>File:Mag&#039;har.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Mag%27har.png&amp;diff=1546"/>
		<updated>2023-03-15T16:27:44Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Orc Maghar skin&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Chaos_.png&amp;diff=1545</id>
		<title>File:Chaos .png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Chaos_.png&amp;diff=1545"/>
		<updated>2023-03-15T16:26:45Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Orc Chaos skin&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Blackrock_2.png&amp;diff=1544</id>
		<title>File:Blackrock 2.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Blackrock_2.png&amp;diff=1544"/>
		<updated>2023-03-15T16:25:43Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Orc Blackrock skin 2&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Blackrock_1.png&amp;diff=1543</id>
		<title>File:Blackrock 1.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Blackrock_1.png&amp;diff=1543"/>
		<updated>2023-03-15T16:24:18Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Orc Blackrock skin 1&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Cultist.png&amp;diff=1542</id>
		<title>File:Cultist.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Cultist.png&amp;diff=1542"/>
		<updated>2023-03-15T16:22:53Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Human Cultist skin&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Earthen_6.png&amp;diff=1541</id>
		<title>File:Earthen 6.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Earthen_6.png&amp;diff=1541"/>
		<updated>2023-03-15T16:17:45Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Earthern dwarf 6&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Earthen_5.png&amp;diff=1540</id>
		<title>File:Earthen 5.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Earthen_5.png&amp;diff=1540"/>
		<updated>2023-03-15T16:16:07Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Earthen Dwarf 5&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Earthen_4.png&amp;diff=1539</id>
		<title>File:Earthen 4.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Earthen_4.png&amp;diff=1539"/>
		<updated>2023-03-15T16:15:33Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Earthen Dwarf 4&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Earthen_3.png&amp;diff=1538</id>
		<title>File:Earthen 3.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Earthen_3.png&amp;diff=1538"/>
		<updated>2023-03-15T16:14:51Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Earthern Dwarf 3&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Earthen_2.png&amp;diff=1537</id>
		<title>File:Earthen 2.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Earthen_2.png&amp;diff=1537"/>
		<updated>2023-03-15T16:14:10Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Earthen Dwarf 2&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Earthen_1.png&amp;diff=1536</id>
		<title>File:Earthen 1.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Earthen_1.png&amp;diff=1536"/>
		<updated>2023-03-15T16:13:14Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Earthen Dwarf skin 1&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Dark_Iron_Dwarf.png&amp;diff=1535</id>
		<title>File:Dark Iron Dwarf.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Dark_Iron_Dwarf.png&amp;diff=1535"/>
		<updated>2023-03-15T16:10:38Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dark Iron Dwarf skin&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Wildhammer_Dwarf_2.png&amp;diff=1534</id>
		<title>File:Wildhammer Dwarf 2.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Wildhammer_Dwarf_2.png&amp;diff=1534"/>
		<updated>2023-03-15T16:09:22Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wildhammer Dwarf second skin&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Wildhammer_Dwarf_1.png&amp;diff=1533</id>
		<title>File:Wildhammer Dwarf 1.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Wildhammer_Dwarf_1.png&amp;diff=1533"/>
		<updated>2023-03-15T16:04:57Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First look of Wildhammer Dwarf Skin&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1532</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1532"/>
		<updated>2023-03-15T14:36:52Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Overview ==&lt;br /&gt;
&lt;br /&gt;
* Warriors picked up increased melee range across the board. Warrior special abilities can now strike from just outside of melee range.&lt;br /&gt;
* A number of weak warrior skills were buffed to scale better with better gear including Rend and Revenge.&lt;br /&gt;
* Warriors can now spec for in-combat health regeneration granting a bunch of sustained and outdoor environments. Troll warriors can go even further, stacking their racial with the talent to achieve excellent sustain!&lt;br /&gt;
* While each of the warrior trees kept its primary theme there are some interesting new talents in each:&lt;br /&gt;
** Arms picks up Parabellum, which reduces all of your cooldowns.&lt;br /&gt;
** Fury gets Berserker&#039;s Blood, which grants attack speed and spell damage reduce as your health drops.&lt;br /&gt;
** Protection gets a huge damage tool in Constitution, which grants a percentage of your health as strength and makes you immune to poison and diseases shile at high health.&lt;br /&gt;
* And much more! See below.&lt;br /&gt;
&lt;br /&gt;
== New Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline ===&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* Shield Reflection - Raise your shield, reflecting spell cast on you. Lasts 5 seconds, but will only reflect only 1 spell.   Costs 15 rage, instant, 40 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Shield Toss - Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
== Redesigned Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
* Battle Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Charge (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Hamstring (Rank 3) - debuff duration decreased from 15 to 9 seconds.&lt;br /&gt;
* Heroic Strike (Rank 1-9) - fixed a bug that allowed Off Hand weapon to have a 100% chance to hit until the Main Hand ability swing happened.&lt;br /&gt;
* Overpower (Rank 1-4) - plus weapon damage increased. Now attacking with both hands.&lt;br /&gt;
* Rend (Rank 1-7) - basic damage significantly increased. Cost increased from 10 to 15 rage. Damage can be increased by Attack Power.&lt;br /&gt;
* Retaliation - ability duration increased from 15 to 20 seconds. Increased maximum amount of attacks that will cause retaliation from 30 to 40.&lt;br /&gt;
* Thunder Clap (Rank 1-6) - cooldown increased from 4 to 8 seconds. 10% slow effect affects also movement speed of enemies. Damage sligtly increased. The number of targets hit by this ability has been increased from 4 to 8. Now causes high amount of threat.  &lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
* Berserker Rage - cooldown increased from 30 to 40 seconds. Now doubles any rage that you receive from taking damage.&lt;br /&gt;
* Berserker Stance - now increase the chance you are critically hit with physical attacks by 10%. Cooldown reduced to instant ability.&lt;br /&gt;
* Challenging Shout - cost increased from 5 to 10 rage. Cooldown reduced from 10 to 5 minutes.&lt;br /&gt;
* Cleave (Rank 1-5) - cannot be used in Defensive Stance.&lt;br /&gt;
* Demoralizing Shout - also reduces spell damage of all enemies in range of ability. Attack Power amount reduce slightly decreased.&lt;br /&gt;
* Execute (Rank 1-5)- cooldown increased from 0 to 25 seconds, if enemy killed by this ability its cooldown resets. Basic damage increased.&lt;br /&gt;
* Intercept (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Intimidating Shout - cost increased from 25 to 30 rage.&lt;br /&gt;
* Pummel (Rank 1-2)- cooldown increased from 10 to 15 seconds.&lt;br /&gt;
* Recklesness - all damage taken increased from 20% to 30%.&lt;br /&gt;
* Slam (Rank 1-4) - plus weapon damage increased. Now usable while moving. &lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Bloodrage - deals damage only on use, DoT component completely deleted.&lt;br /&gt;
* Defensive Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Disarm - cost reduced from 20 to 10 rage. Disarm the enemy&#039;s weapon length reduced from 10 to 5 seconds. Ability no more affected by global cooldown.&lt;br /&gt;
* Revenge (Rank 1-6) - now deals 50% of weapon damage instead fixed amount. Plus weapon damage effect added. Additionaly can be used after resist and reflect.&lt;br /&gt;
* Shield Bash (Rank 1-3) - cooldown increased from 12 to 15 seconds.&lt;br /&gt;
* Shield Block - cooldown increased from 5 to 20 seconds. Chance of block increase reduced from 75% to 50%. Effect duration increased from 5 to 10 seconds.&lt;br /&gt;
* Shield Slam (Rank 1-4) - now baseline. Damage increased. Chance to dispell target increased from 50% to 100%.&lt;br /&gt;
* Sunder Armor (Rank 5) - armor reduce effect increased from 450 to 500.&lt;br /&gt;
* Taunt - cooldown increased from 10 to 20 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
&lt;br /&gt;
* Sweeping Strikes - the number of attacks is not limited. The ability lasts 20 seconds.&lt;br /&gt;
* Mortal Strike (Rank 1-4) - deals more damage the less HP target has.&lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
&lt;br /&gt;
* Death Wish - cost increased from 10 to 20 Rage. Cooldown increased from 3 to 5 minutes. Armor and resistances reduction increased from 20% to 50%.&lt;br /&gt;
* Bloodthirst (Rank 1-4) - cost increased from 30 to 40 Rage. Damage scaling from Attack Power increased from 45% to 50%. Health restore effect replaced with Drain Life effect with 3 stacks and 25% chance to occur.&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* Last Stand - now heals for 20% of maximum health. Maximum hit points bonus decreased from 30% to 20%.&lt;br /&gt;
* Concussion Blow - cost increased from 15 to 20 Rage. Cooldown increased from 45 to 60 seconds. Now deals weapon damage on use. Stun duration decreased from 5 to 4 seconds. Now ability causes a high amount fo threat.&lt;br /&gt;
&lt;br /&gt;
== New Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Arms ===&lt;br /&gt;
* Maim - adds to autoattacks 10% chance to apply bleeding type debuff that increase physical damage recieved by target by 5% for 10/20/30 seconds.&lt;br /&gt;
* Para Bellum - reduces cooldown of all abilites by 4/8/12/16/20%. Effect takes the ability&#039;s original cooldown and stacks with all other cooldown reduction effects.&lt;br /&gt;
* Dog of War - reduces Rage cost of all abilities by 4/8/12/16/20%. Effect takes the ability&#039;s original cost and stacks with all other cost reduction effects.&lt;br /&gt;
* Improved Mortal Strike - reduces cooldown of Mortal Strike by 0.5/1 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Fury ===&lt;br /&gt;
* Combat Endurance - allows 5/10/15% of your Health regeneration work while in combat. Effect stacks with all other health regeneration effects.&lt;br /&gt;
* Berserker&#039;s Blood - the less Health you have the more attack speed and spell damage reduction you recieve, up to 40%. With 1/5 talent points effect works on fully power when you have 1% HP, with 5/5 talent points effect works on fully power when you have 40% HP.&lt;br /&gt;
* Improved Bloodthirst - reduces cost of Bloodhirst by 5/10 Rage.&lt;br /&gt;
&lt;br /&gt;
=== Protection ===&lt;br /&gt;
* Blade Mail - when struck in combat inflicts up to 12/24/36 (damage scales with level, these numbers for level 60) damage to the attacker.&lt;br /&gt;
* Shield Toss - new ability. Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
* Training and Discipline - reduces cost of all abilities by 1/2/3 Rage. Mandatory talent to take Discipline.&lt;br /&gt;
* Vitality - increases maximum Health and healing taken by 2/4/6/8/10%.&lt;br /&gt;
* Butterfly Style - increases chance to dodge by 1/2/3/4/5% and makes your dodges and parries generate 20/40/60/80/100% of Rage, like if you got hit by attack.&lt;br /&gt;
* Constitusion - increases your Strength by up to 1% of your current Health. If you have more than 50% Health you become immune to Diseases, and if you have more than 75% Health you become immune to Poisons.&lt;br /&gt;
&lt;br /&gt;
== Redesigned Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Arms ===&lt;br /&gt;
* Improved Heroic Strike - no longer reduces cost of Heroic Strike, instead increases critical strike chance with this ability by 2/4/6/8/10%. Number of ranks increased from 3 to 5.&lt;br /&gt;
* Tactical Mastery - number of ranks reduced from 5 to 3. Now allows to retain 15/25/35 Rage when you change stance, up from 5/10/15/20/25 in Classic. Moved from second to the first talent tier .&lt;br /&gt;
* Deflection - number of ranks reduced from 5 to 2. Now increases Parry chance by 2/4%, instead of 1/2/3/4/5% in Classic. Mandatory talent to take Duelist.&lt;br /&gt;
* Improved Charge - number of ranks increased from 2 to 3. Now increases amount of Rage generated by Charge by 5/10/15, up from 3/6 Rage in Classic.&lt;br /&gt;
* Duelist - replaced the talent Improved Overpower. Now increases critical strike chance for Overpower and Revenge. Also, reduces cooldown of Retaliation ability by 25/50%. Moved from third to second talent tier.&lt;br /&gt;
* Improved Thunder Clap - no longer reduces cost of Thunder Clap, instead increases damage, attack and movement slowing effect of this ability by 50/100/150%.&lt;br /&gt;
* Improved Hamstring - no longer gives you a chance to immobilize the target, instead increases the duration of Hamstring by 3/6/9 seconds. Moved from the sixth to third talent tier.&lt;br /&gt;
* Impale - no longer requiered to take Deep Wounds talent, instead now its mandatory talent for Deep Wounds itself. Moved from the fourth to third talent tier.&lt;br /&gt;
* Deep Wounds - damage decreased from 20/40/60% to 10/20/30%. Now stacks up  to 5 times with each critical strike dealt. Mandatory talent to take Maim.&lt;br /&gt;
* Poleaxe Specialization - now combined talent of Axe Specialization and Polearm Specialization. Moved from the fifth to fourth talent tier.&lt;br /&gt;
* Mace Specialization - no longer gives you a change to stun your target, instead causes your attacks with maces ignore up to 120/240/360/480/600 (scales with level, these numbers for level 60) of your target&#039;s Armor. Moved from the fifth to fourth talent tier.&lt;br /&gt;
* Sword Specialization - moved from the fifth to fourth talent tier.&lt;br /&gt;
* Sweeping Strikes - the number of attacks is not limited, was 5. The ability lasts 20 seconds.&lt;br /&gt;
* Two-Handed Weapon Specialization - increases damage you deal with two-handed weapons by 2/4/6/8/10%, up from 1/2/3/4/5% in Classic. Moved from the fourth to fifth talent tier.&lt;br /&gt;
* Mortal Strike - now deals more damage the less HP target has.&lt;br /&gt;
&lt;br /&gt;
=== Fury ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Protection ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Tier Sets Available ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 0 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Valor ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
* (4) Set - + 40 Attack Power.&lt;br /&gt;
* (6) Set - Chance to heal for 88 to 132 when dealing or taking physical damage.&lt;br /&gt;
* (8) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
&lt;br /&gt;
=== Tier 0.5 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Heroism ====&lt;br /&gt;
Every piece of gear was significatly buffed.&lt;br /&gt;
&lt;br /&gt;
* (2) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
* (4) Set - Chance to heal for 88 to 132 when dealing or taking physical damage.&lt;br /&gt;
* (6) Set - + 40 Attack Power.&lt;br /&gt;
* (8) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Might ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - Gives you a 20% chance to generate an additional Rage point whenever damage is dealt to you.&lt;br /&gt;
* (4) Set - Increases the Attack Power granted by Battle Shout by 30.&lt;br /&gt;
* (6) Set - Increases the critical strike damage bonus of your abilities by 10%.&lt;br /&gt;
* (8) Set - Your Overpower, Revenge and Execute abilites increases the damage of your next offensive ability by 8%.&lt;br /&gt;
[[File:Battleger of Might.png|none|thumb|318x318px|Battlegear of Might]]&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Wrath ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - 20% chance after using an offensive ability requiring Rage that your next 2 offensive abilities will requires 2 less rage to use.&lt;br /&gt;
* (4) Set - Increases the threat generated by Sunder Armor by 15%.&lt;br /&gt;
* (6) Set - Allows your Shield Block and Shield Reflection abilities to lock/reflect an additional attack/spell.&lt;br /&gt;
* (8) Set - 10% chance to parry next attack after block.&lt;br /&gt;
[[File:Battlegear of Wrath.png|none|thumb|322x322px|Battlegear of Wrath]]&lt;br /&gt;
&lt;br /&gt;
=== Zul&#039;Gurub Set ===&lt;br /&gt;
&lt;br /&gt;
==== Vindicator&#039;s Battlegear ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - Decreases the cooldown of Intimidating Shout by 30 seconds.&lt;br /&gt;
* (3) Set - Decreases the Rage cost of Rend, Slam and Sunder Armor by 30%.&lt;br /&gt;
* (5) Set - Decreases the Rage cost and cooldwon of Thunder Clap and Whirlwind by 20%.&lt;br /&gt;
&lt;br /&gt;
== Misc Changes ==&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Battlegear_of_Wrath.png&amp;diff=1531</id>
		<title>File:Battlegear of Wrath.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Battlegear_of_Wrath.png&amp;diff=1531"/>
		<updated>2023-03-15T14:33:41Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warriors Tier 1 Tank Set&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=File:Battleger_of_Might.png&amp;diff=1530</id>
		<title>File:Battleger of Might.png</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=File:Battleger_of_Might.png&amp;diff=1530"/>
		<updated>2023-03-15T14:31:49Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warrior Tier 1 DPS Set&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1529</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1529"/>
		<updated>2023-03-15T14:26:22Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: /* Tier Sets Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Overview ==&lt;br /&gt;
&lt;br /&gt;
* Warriors picked up increased melee range across the board. Warrior special abilities can now strike from just outside of melee range.&lt;br /&gt;
* A number of weak warrior skills were buffed to scale better with better gear including Rend and Revenge.&lt;br /&gt;
* Warriors can now spec for in-combat health regeneration granting a bunch of sustained and outdoor environments. Troll warriors can go even further, stacking their racial with the talent to achieve excellent sustain!&lt;br /&gt;
* While each of the warrior trees kept its primary theme there are some interesting new talents in each:&lt;br /&gt;
** Arms picks up Parabellum, which reduces all of your cooldowns.&lt;br /&gt;
** Fury gets Berserker&#039;s Blood, which grants attack speed and spell damage reduce as your health drops.&lt;br /&gt;
** Protection gets a huge damage tool in Constitution, which grants a percentage of your health as strength and makes you immune to poison and diseases shile at high health.&lt;br /&gt;
* And much more! See below.&lt;br /&gt;
&lt;br /&gt;
== New Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline ===&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* Shield Reflection - Raise your shield, reflecting spell cast on you. Lasts 5 seconds, but will only reflect only 1 spell.   Costs 15 rage, instant, 40 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Shield Toss - Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
== Redesigned Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
* Battle Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Charge (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Hamstring (Rank 3) - debuff duration decreased from 15 to 9 seconds.&lt;br /&gt;
* Heroic Strike (Rank 1-9) - fixed a bug that allowed Off Hand weapon to have a 100% chance to hit until the Main Hand ability swing happened.&lt;br /&gt;
* Overpower (Rank 1-4) - plus weapon damage increased. Now attacking with both hands.&lt;br /&gt;
* Rend (Rank 1-7) - basic damage significantly increased. Cost increased from 10 to 15 rage. Damage can be increased by Attack Power.&lt;br /&gt;
* Retaliation - ability duration increased from 15 to 20 seconds. Increased maximum amount of attacks that will cause retaliation from 30 to 40.&lt;br /&gt;
* Thunder Clap (Rank 1-6) - cooldown increased from 4 to 8 seconds. 10% slow effect affects also movement speed of enemies. Damage sligtly increased. The number of targets hit by this ability has been increased from 4 to 8. Now causes high amount of threat.  &lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
* Berserker Rage - cooldown increased from 30 to 40 seconds. Now doubles any rage that you receive from taking damage.&lt;br /&gt;
* Berserker Stance - now increase the chance you are critically hit with physical attacks by 10%. Cooldown reduced to instant ability.&lt;br /&gt;
* Challenging Shout - cost increased from 5 to 10 rage. Cooldown reduced from 10 to 5 minutes.&lt;br /&gt;
* Cleave (Rank 1-5) - cannot be used in Defensive Stance.&lt;br /&gt;
* Demoralizing Shout - also reduces spell damage of all enemies in range of ability. Attack Power amount reduce slightly decreased.&lt;br /&gt;
* Execute (Rank 1-5)- cooldown increased from 0 to 25 seconds, if enemy killed by this ability its cooldown resets. Basic damage increased.&lt;br /&gt;
* Intercept (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Intimidating Shout - cost increased from 25 to 30 rage.&lt;br /&gt;
* Pummel (Rank 1-2)- cooldown increased from 10 to 15 seconds.&lt;br /&gt;
* Recklesness - all damage taken increased from 20% to 30%.&lt;br /&gt;
* Slam (Rank 1-4) - plus weapon damage increased. Now usable while moving. &lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Bloodrage - deals damage only on use, DoT component completely deleted.&lt;br /&gt;
* Defensive Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Disarm - cost reduced from 20 to 10 rage. Disarm the enemy&#039;s weapon length reduced from 10 to 5 seconds. Ability no more affected by global cooldown.&lt;br /&gt;
* Revenge (Rank 1-6) - now deals 50% of weapon damage instead fixed amount. Plus weapon damage effect added. Additionaly can be used after resist and reflect.&lt;br /&gt;
* Shield Bash (Rank 1-3) - cooldown increased from 12 to 15 seconds.&lt;br /&gt;
* Shield Block - cooldown increased from 5 to 20 seconds. Chance of block increase reduced from 75% to 50%. Effect duration increased from 5 to 10 seconds.&lt;br /&gt;
* Shield Slam (Rank 1-4) - now baseline. Damage increased. Chance to dispell target increased from 50% to 100%.&lt;br /&gt;
* Sunder Armor (Rank 5) - armor reduce effect increased from 450 to 500.&lt;br /&gt;
* Taunt - cooldown increased from 10 to 20 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
&lt;br /&gt;
* Sweeping Strikes - the number of attacks is not limited. The ability lasts 20 seconds.&lt;br /&gt;
* Mortal Strike (Rank 1-4) - deals more damage the less HP target has.&lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
&lt;br /&gt;
* Death Wish - cost increased from 10 to 20 Rage. Cooldown increased from 3 to 5 minutes. Armor and resistances reduction increased from 20% to 50%.&lt;br /&gt;
* Bloodthirst (Rank 1-4) - cost increased from 30 to 40 Rage. Damage scaling from Attack Power increased from 45% to 50%. Health restore effect replaced with Drain Life effect with 3 stacks and 25% chance to occur.&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* Last Stand - now heals for 20% of maximum health. Maximum hit points bonus decreased from 30% to 20%.&lt;br /&gt;
* Concussion Blow - cost increased from 15 to 20 Rage. Cooldown increased from 45 to 60 seconds. Now deals weapon damage on use. Stun duration decreased from 5 to 4 seconds. Now ability causes a high amount fo threat.&lt;br /&gt;
&lt;br /&gt;
== New Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Arms ===&lt;br /&gt;
* Maim - adds to autoattacks 10% chance to apply bleeding type debuff that increase physical damage recieved by target by 5% for 10/20/30 seconds.&lt;br /&gt;
* Para Bellum - reduces cooldown of all abilites by 4/8/12/16/20%. Effect takes the ability&#039;s original cooldown and stacks with all other cooldown reduction effects.&lt;br /&gt;
* Dog of War - reduces Rage cost of all abilities by 4/8/12/16/20%. Effect takes the ability&#039;s original cost and stacks with all other cost reduction effects.&lt;br /&gt;
* Improved Mortal Strike - reduces cooldown of Mortal Strike by 0.5/1 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Fury ===&lt;br /&gt;
* Combat Endurance - allows 5/10/15% of your Health regeneration work while in combat. Effect stacks with all other health regeneration effects.&lt;br /&gt;
* Berserker&#039;s Blood - the less Health you have the more attack speed and spell damage reduction you recieve, up to 40%. With 1/5 talent points effect works on fully power when you have 1% HP, with 5/5 talent points effect works on fully power when you have 40% HP.&lt;br /&gt;
* Improved Bloodthirst - reduces cost of Bloodhirst by 5/10 Rage.&lt;br /&gt;
&lt;br /&gt;
=== Protection ===&lt;br /&gt;
* Blade Mail - when struck in combat inflicts up to 12/24/36 (damage scales with level, these numbers for level 60) damage to the attacker.&lt;br /&gt;
* Shield Toss - new ability. Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
* Training and Discipline - reduces cost of all abilities by 1/2/3 Rage. Mandatory talent to take Discipline.&lt;br /&gt;
* Vitality - increases maximum Health and healing taken by 2/4/6/8/10%.&lt;br /&gt;
* Butterfly Style - increases chance to dodge by 1/2/3/4/5% and makes your dodges and parries generate 20/40/60/80/100% of Rage, like if you got hit by attack.&lt;br /&gt;
* Constitusion - increases your Strength by up to 1% of your current Health. If you have more than 50% Health you become immune to Diseases, and if you have more than 75% Health you become immune to Poisons.&lt;br /&gt;
&lt;br /&gt;
== Redesigned Talents ==&lt;br /&gt;
&lt;br /&gt;
=== Arms ===&lt;br /&gt;
* Improved Heroic Strike - no longer reduces cost of Heroic Strike, instead increases critical strike chance with this ability by 2/4/6/8/10%. Number of ranks increased from 3 to 5.&lt;br /&gt;
* Tactical Mastery - number of ranks reduced from 5 to 3. Now allows to retain 15/25/35 Rage when you change stance, up from 5/10/15/20/25 in Classic. Moved from second to the first talent tier .&lt;br /&gt;
* Deflection - number of ranks reduced from 5 to 2. Now increases Parry chance by 2/4%, instead of 1/2/3/4/5% in Classic. Mandatory talent to take Duelist.&lt;br /&gt;
* Improved Charge - number of ranks increased from 2 to 3. Now increases amount of Rage generated by Charge by 5/10/15, up from 3/6 Rage in Classic.&lt;br /&gt;
* Duelist - replaced the talent Improved Overpower. Now increases critical strike chance for Overpower and Revenge. Also, reduces cooldown of Retaliation ability by 25/50%. Moved from third to second talent tier.&lt;br /&gt;
* Improved Thunder Clap - no longer reduces cost of Thunder Clap, instead increases damage, attack and movement slowing effect of this ability by 50/100/150%.&lt;br /&gt;
* Improved Hamstring - no longer gives you a chance to immobilize the target, instead increases the duration of Hamstring by 3/6/9 seconds. Moved from the sixth to third talent tier.&lt;br /&gt;
* Impale - no longer requiered to take Deep Wounds talent, instead now its mandatory talent for Deep Wounds itself. Moved from the fourth to third talent tier.&lt;br /&gt;
* Deep Wounds - damage decreased from 20/40/60% to 10/20/30%. Now stacks up  to 5 times with each critical strike dealt. Mandatory talent to take Maim.&lt;br /&gt;
* Poleaxe Specialization - now combined talent of Axe Specialization and Polearm Specialization. Moved from the fifth to fourth talent tier.&lt;br /&gt;
* Mace Specialization - no longer gives you a change to stun your target, instead causes your attacks with maces ignore up to 120/240/360/480/600 (scales with level, these numbers for level 60) of your target&#039;s Armor. Moved from the fifth to fourth talent tier.&lt;br /&gt;
* Sword Specialization - moved from the fifth to fourth talent tier.&lt;br /&gt;
* Sweeping Strikes - the number of attacks is not limited, was 5. The ability lasts 20 seconds.&lt;br /&gt;
* Two-Handed Weapon Specialization - increases damage you deal with two-handed weapons by 2/4/6/8/10%, up from 1/2/3/4/5% in Classic. Moved from the fourth to fifth talent tier.&lt;br /&gt;
* Mortal Strike - now deals more damage the less HP target has.&lt;br /&gt;
&lt;br /&gt;
=== Fury ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Protection ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Tier Sets Available ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 0 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Valor ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
* (4) Set - + 40 Attack Power.&lt;br /&gt;
* (6) Set - Chance to heal for 88 to 132 when dealing or taking physical damage.&lt;br /&gt;
* (8) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
&lt;br /&gt;
=== Tier 0.5 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Heroism ====&lt;br /&gt;
Every piece of gear was significatly buffed.&lt;br /&gt;
&lt;br /&gt;
* (2) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
* (4) Set - Chance to heal for 88 to 132 when dealing or taking physical damage.&lt;br /&gt;
* (6) Set - + 40 Attack Power.&lt;br /&gt;
* (8) Set - +10 Resistances/+200 Armor.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Might ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - Gives you a 20% chance to generate an additional Rage point whenever damage is dealt to you.&lt;br /&gt;
* (4) Set - Increases the Attack Power granted by Battle Shout by 30.&lt;br /&gt;
* (6) Set - Increases the critical strike damage bonus of your abilities by 10%.&lt;br /&gt;
* (8) Set - Your Overpower, Revenge and Execute abilites increases the damage of your next offensive ability by 8%.&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Wrath ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - 20% chance after using an offensive ability requiring Rage that your next 2 offensive abilities will requires 2 less rage to use.&lt;br /&gt;
* (4) Set - Increases the threat generated by Sunder Armor by 15%.&lt;br /&gt;
* (6) Set - Allows your Shield Block and Shield Reflection abilities to lock/reflect an additional attack/spell.&lt;br /&gt;
* (8) Set - 10% chance to parry next attack after block.&lt;br /&gt;
&lt;br /&gt;
=== Zul&#039;Gurub Set ===&lt;br /&gt;
&lt;br /&gt;
==== Vindicator&#039;s Battlegear ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - Decreases the cooldown of Intimidating Shout by 30 seconds.&lt;br /&gt;
* (3) Set - Decreases the Rage cost of Rend, Slam and Sunder Armor by 30%.&lt;br /&gt;
* (5) Set - Decreases the Rage cost and cooldwon of Thunder Clap and Whirlwind by 20%.&lt;br /&gt;
&lt;br /&gt;
== Misc Changes ==&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=Classes&amp;diff=1528</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=Classes&amp;diff=1528"/>
		<updated>2023-03-15T12:52:56Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: /* - Warrior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [[Druid|- Druid]] ===&lt;br /&gt;
- (Give quick write-up of new role/general design philosophy/changes from V+ promo materials, detailed ability/talent changes/specs on individual class pages.) &lt;br /&gt;
&lt;br /&gt;
=== [[Hunter|- Hunter]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Mage|- Mage]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Paladin|- Paladin]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Priest|- Priest]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Rogue|- Rogue]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Shaman|- Shaman]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Warlock|- Warlock]] ===&lt;br /&gt;
&lt;br /&gt;
== [[Warrior]] ==&lt;br /&gt;
&lt;br /&gt;
* Melee skill range slightly increased across the board.&lt;br /&gt;
* Rend scales with Attack Power, Revenge deals weapon damage.&lt;br /&gt;
* In-combat health regeneration!&lt;br /&gt;
* New talents:&lt;br /&gt;
** Parabellum: Reduce the cooldown of all your skills.&lt;br /&gt;
** Berserker&#039;s Blood: Gain major bonuses as your health declines.&lt;br /&gt;
** Constitution: % of HP as Strength, Poison/Disease immunity.&lt;br /&gt;
* And much more! See [[Warrior]] page for more information.&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1527</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1527"/>
		<updated>2023-03-15T12:51:37Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Overview ==&lt;br /&gt;
&lt;br /&gt;
* Warriors picked up increased melee range across the board. Warrior special abilities can now strike from just outside of melee range.&lt;br /&gt;
* A number of weak warrior skills were buffed to scale better with better gear including Rend and Revenge.&lt;br /&gt;
* Warriors can now spec for in-combat health regeneration granting a bunch of sustained and outdoor environments. Troll warriors can go even further, stacking their racial with the talent to achieve excellent sustain!&lt;br /&gt;
* While each of the warrior trees kept its primary theme there are some interesting new talents in each:&lt;br /&gt;
** Arms picks up Parabellum, which reduces all of your cooldowns.&lt;br /&gt;
** Fury gets Berserker&#039;s Blood, which grants attack speed and spell damage reduce as your health drops.&lt;br /&gt;
** Protection gets a huge damage tool in Constitution, which grants a percentage of your health as strength and makes you immune to poison and diseases shile at high health.&lt;br /&gt;
* And much more! See below.&lt;br /&gt;
&lt;br /&gt;
== New Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline ===&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* Shield Reflection - Raise your shield, reflecting spell cast on you. Lasts 5 seconds, but will only reflect only 1 spell.   Costs 15 rage, instant, 40 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Shield Toss - Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
== Redesigned Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
* Battle Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Charge (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Hamstring (Rank 3) - debuff duration decreased from 15 to 9 seconds.&lt;br /&gt;
* Heroic Strike (Rank 1-9) - fixed a bug that allowed Off Hand weapon to have a 100% chance to hit until the Main Hand ability swing happened.&lt;br /&gt;
* Overpower (Rank 1-4) - plus weapon damage increased. Now attacking with both hands.&lt;br /&gt;
* Rend (Rank 1-7) - basic damage significantly increased. Cost increased from 10 to 15 rage. Damage can be increased by Attack Power.&lt;br /&gt;
* Retaliation - ability duration increased from 15 to 20 seconds. Increased maximum amount of attacks that will cause retaliation from 30 to 40.&lt;br /&gt;
* Thunder Clap (Rank 1-6) - cooldown increased from 4 to 8 seconds. 10% slow effect affects also movement speed of enemies. Damage sligtly increased. The number of targets hit by this ability has been increased from 4 to 8. Now causes high amount of threat.  &lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
* Berserker Rage - cooldown increased from 30 to 40 seconds. Now doubles any rage that you receive from taking damage.&lt;br /&gt;
* Berserker Stance - now increase the chance you are critically hit with physical attacks by 10%. Cooldown reduced to instant ability.&lt;br /&gt;
* Challenging Shout - cost increased from 5 to 10 rage. Cooldown reduced from 10 to 5 minutes.&lt;br /&gt;
* Cleave (Rank 1-5) - cannot be used in Defensive Stance.&lt;br /&gt;
* Demoralizing Shout - also reduces spell damage of all enemies in range of ability. Attack Power amount reduce slightly decreased.&lt;br /&gt;
* Execute (Rank 1-5)- cooldown increased from 0 to 25 seconds, if enemy killed by this ability its cooldown resets. Basic damage increased.&lt;br /&gt;
* Intercept (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Intimidating Shout - cost increased from 25 to 30 rage.&lt;br /&gt;
* Pummel (Rank 1-2)- cooldown increased from 10 to 15 seconds.&lt;br /&gt;
* Recklesness - all damage taken increased from 20% to 30%.&lt;br /&gt;
* Slam (Rank 1-4) - plus weapon damage increased. Now usable while moving. &lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Bloodrage - deals damage only on use, DoT component completely deleted.&lt;br /&gt;
* Defensive Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Disarm - cost reduced from 20 to 10 rage. Disarm the enemy&#039;s weapon length reduced from 10 to 5 seconds. Ability no more affected by global cooldown.&lt;br /&gt;
* Revenge (Rank 1-6) - now deals 50% of weapon damage instead fixed amount. Plus weapon damage effect added. Additionaly can be used after resist and reflect.&lt;br /&gt;
* Shield Bash (Rank 1-3) - cooldown increased from 12 to 15 seconds.&lt;br /&gt;
* Shield Block - cooldown increased from 5 to 20 seconds. Chance of block increase reduced from 75% to 50%. Effect duration increased from 5 to 10 seconds.&lt;br /&gt;
* Shield Slam (Rank 1-4) - now baseline. Damage increased. Chance to dispell target increased from 50% to 100%.&lt;br /&gt;
* Sunder Armor (Rank 5) - armor reduce effect increased from 450 to 500.&lt;br /&gt;
* Taunt - cooldown increased from 10 to 20 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
&lt;br /&gt;
* Sweeping Strikes - the number of attacks is not limited. The ability lasts 20 seconds.&lt;br /&gt;
* Mortal Strike - deals more damage the less HP target has.&lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
&lt;br /&gt;
* Death Wish - cost increased from 10 to 20 Rage. Cooldown increased from 3 to 5 minutes. Armor and resistances reduction increased from 20% to 50%.&lt;br /&gt;
* Bloodthirst - cost increased from 30 to 40 Rage. Damage scaling from Attack Power increased from 45% to 50%. Health restore effect replaced with Drain Life effect with 3 stacks and 25% chance to occur.&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* Last Stand - now heals for 20% of maximum health. Maximum hit points bonus decreased from 30% to 20%.&lt;br /&gt;
* Concussion Blow - cost increased from 15 to 20 Rage. Cooldown increased from 45 to 60 seconds. Now deals weapon damage on use. Stun duration decreased from 5 to 4 seconds. Now ability causes a high amount fo threat.&lt;br /&gt;
&lt;br /&gt;
== Removed Abilities ==&lt;br /&gt;
&lt;br /&gt;
== Tier Sets Available ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Might ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - Gives you a 20% chance to generate an additional Rage point whenever damage is dealt to you.&lt;br /&gt;
* (4) Set - Increases the Attack Power granted by Battle Shout by 30.&lt;br /&gt;
* (6) Set - Increases the critical strike damage bonus of your abilities by 10%.&lt;br /&gt;
* (8) Set - Your Overpower, Revenge and Execute abilites increases the damage of your next offensive ability by 8%.&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Wrath ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - 20% chance after using an offensive ability requiring Rage that your next 2 offensive abilities will requires 2 less rage to use.&lt;br /&gt;
* (4) Set - Increases the threat generated by Sunder Armor by 15%.&lt;br /&gt;
* (6) Set - Allows your Shield Block and Shield Reflection abilities to lock/reflect an additional attack/spell.&lt;br /&gt;
* (8) Set - 10% chance to parry next attack after block.&lt;br /&gt;
&lt;br /&gt;
== Misc Changes ==&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1526</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1526"/>
		<updated>2023-03-15T12:27:26Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Overview ==&lt;br /&gt;
&lt;br /&gt;
== New Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline ===&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* Shield Reflection - Raise your shield, reflecting spell cast on you. Lasts 5 seconds, but will only reflect only 1 spell.   Costs 15 rage, instant, 40 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Shield Toss - Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
== Redesigned Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
* Battle Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Charge (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Hamstring (Rank 3) - debuff duration decreased from 15 to 9 seconds.&lt;br /&gt;
* Heroic Strike (Rank 1-9) - fixed a bug that allowed Off Hand weapon to have a 100% chance to hit until the Main Hand ability swing happened.&lt;br /&gt;
* Overpower (Rank 1-4) - plus weapon damage increased. Now attacking with both hands.&lt;br /&gt;
* Rend (Rank 1-7) - basic damage significantly increased. Cost increased from 10 to 15 rage. Damage can be increased by Attack Power.&lt;br /&gt;
* Retaliation - ability duration increased from 15 to 20 seconds. Increased maximum amount of attacks that will cause retaliation from 30 to 40.&lt;br /&gt;
* Thunder Clap (Rank 1-6) - cooldown increased from 4 to 8 seconds. 10% slow effect affects also movement speed of enemies. Damage sligtly increased. The number of targets hit by this ability has been increased from 4 to 8. Now causes high amount of threat.  &lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
* Berserker Rage - cooldown increased from 30 to 40 seconds. Now doubles any rage that you receive from taking damage.&lt;br /&gt;
* Berserker Stance - now increase the chance you are critically hit with physical attacks by 10%. Cooldown reduced to instant ability.&lt;br /&gt;
* Challenging Shout - cost increased from 5 to 10 rage. Cooldown reduced from 10 to 5 minutes.&lt;br /&gt;
* Cleave (Rank 1-5) - cannot be used in Defensive Stance.&lt;br /&gt;
* Demoralizing Shout - also reduces spell damage of all enemies in range of ability. Attack Power amount reduce slightly decreased.&lt;br /&gt;
* Execute (Rank 1-5)- cooldown increased from 0 to 25 seconds, if enemy killed by this ability its cooldown resets. Basic damage increased.&lt;br /&gt;
* Intercept (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Intimidating Shout - cost increased from 25 to 30 rage.&lt;br /&gt;
* Pummel (Rank 1-2)- cooldown increased from 10 to 15 seconds.&lt;br /&gt;
* Recklesness - all damage taken increased from 20% to 30%.&lt;br /&gt;
* Slam (Rank 1-4) - plus weapon damage increased. Now usable while moving. &lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Bloodrage - deals damage only on use, DoT component completely deleted.&lt;br /&gt;
* Defensive Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Disarm - cost reduced from 20 to 10 rage. Disarm the enemy&#039;s weapon length reduced from 10 to 5 seconds. Ability no more affected by global cooldown.&lt;br /&gt;
* Revenge (Rank 1-6) - now deals 50% of weapon damage instead fixed amount. Plus weapon damage effect added. Additionaly can be used after resist and reflect.&lt;br /&gt;
* Shield Bash (Rank 1-3) - cooldown increased from 12 to 15 seconds.&lt;br /&gt;
* Shield Block - cooldown increased from 5 to 20 seconds. Chance of block increase reduced from 75% to 50%. Effect duration increased from 5 to 10 seconds.&lt;br /&gt;
* Shield Slam (Rank 1-4) - now baseline. Damage increased. Chance to dispell target increased from 50% to 100%.&lt;br /&gt;
* Sunder Armor (Rank 5) - armor reduce effect increased from 450 to 500.&lt;br /&gt;
* Taunt - cooldown increased from 10 to 20 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
&lt;br /&gt;
* Sweeping Strikes - the number of attacks is not limited. The ability lasts 20 seconds.&lt;br /&gt;
* Mortal Strike - deals more damage the less HP target has.&lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
&lt;br /&gt;
* Death Wish - cost increased from 10 to 20 Rage. Cooldown increased from 3 to 5 minutes. Armor and resistances reduction increased from 20% to 50%.&lt;br /&gt;
* Bloodthirst - cost increased from 30 to 40 Rage. Damage scaling from Attack Power increased from 45% to 50%. Health restore effect replaced with Drain Life effect with 3 stacks and 25% chance to occur.&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* Last Stand - now heals for 20% of maximum health. Maximum hit points bonus decreased from 30% to 20%.&lt;br /&gt;
* Concussion Blow - cost increased from 15 to 20 Rage. Cooldown increased from 45 to 60 seconds. Now deals weapon damage on use. Stun duration decreased from 5 to 4 seconds. Now ability causes a high amount fo threat.&lt;br /&gt;
&lt;br /&gt;
== Removed Abilities ==&lt;br /&gt;
&lt;br /&gt;
== Tier Sets Available ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Might ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - Gives you a 20% chance to generate an additional Rage point whenever damage is dealt to you.&lt;br /&gt;
* (4) Set - Increases the Attack Power granted by Battle Shout by 30.&lt;br /&gt;
* (6) Set - Increases the critical strike damage bonus of your abilities by 10%.&lt;br /&gt;
* (8) Set - Your Overpower, Revenge and Execute abilites increases the damage of your next offensive ability by 8%.&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Wrath ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - 20% chance after using an offensive ability requiring Rage that your next 2 offensive abilities will requires 2 less rage to use.&lt;br /&gt;
* (4) Set - Increases the threat generated by Sunder Armor by 15%.&lt;br /&gt;
* (6) Set - Allows your Shield Block and Shield Reflection abilities to lock/reflect an additional attack/spell.&lt;br /&gt;
* (8) Set - 10% chance to parry next attack after block.&lt;br /&gt;
&lt;br /&gt;
== Misc Changes ==&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1525</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1525"/>
		<updated>2023-03-15T12:25:32Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Overview ==&lt;br /&gt;
&lt;br /&gt;
== New Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
* Shield Toss - Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
* Shield Reflection - Raise your shield, reflecting spell cast on you. Lasts 5 seconds, but will only reflect only 1 spell.   Costs 15 rage, instant, 40 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
== Redesigned Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
* Battle Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Charge (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Hamstring (Rank 3) - debuff duration decreased from 15 to 9 seconds.&lt;br /&gt;
* Heroic Strike (Rank 1-9) - fixed a bug that allowed Off Hand weapon to have a 100% chance to hit until the Main Hand ability swing happened.&lt;br /&gt;
* Overpower (Rank 1-4) - plus weapon damage increased. Now attacking with both hands.&lt;br /&gt;
* Rend (Rank 1-7) - basic damage significantly increased. Cost increased from 10 to 15 rage. Damage can be increased by Attack Power.&lt;br /&gt;
* Retaliation - ability duration increased from 15 to 20 seconds. Increased maximum amount of attacks that will cause retaliation from 30 to 40.&lt;br /&gt;
* Thunder Clap (Rank 1-6) - cooldown increased from 4 to 8 seconds. 10% slow effect affects also movement speed of enemies. Damage sligtly increased. The number of targets hit by this ability has been increased from 4 to 8. Now causes high amount of threat.  &lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
* Berserker Rage - cooldown increased from 30 to 40 seconds. Now doubles any rage that you receive from taking damage.&lt;br /&gt;
* Berserker Stance - now increase the chance you are critically hit with physical attacks by 10%. Cooldown reduced to instant ability.&lt;br /&gt;
* Challenging Shout - cost increased from 5 to 10 rage. Cooldown reduced from 10 to 5 minutes.&lt;br /&gt;
* Cleave (Rank 1-5) - cannot be used in Defensive Stance.&lt;br /&gt;
* Demoralizing Shout - also reduces spell damage of all enemies in range of ability. Attack Power amount reduce slightly decreased.&lt;br /&gt;
* Execute (Rank 1-5)- cooldown increased from 0 to 25 seconds, if enemy killed by this ability its cooldown resets. Basic damage increased.&lt;br /&gt;
* Intercept (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Intimidating Shout - cost increased from 25 to 30 rage.&lt;br /&gt;
* Pummel (Rank 1-2)- cooldown increased from 10 to 15 seconds.&lt;br /&gt;
* Recklesness - all damage taken increased from 20% to 30%.&lt;br /&gt;
* Slam (Rank 1-4) - plus weapon damage increased. Now usable while moving. &lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Bloodrage - deals damage only on use, DoT component completely deleted.&lt;br /&gt;
* Defensive Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Disarm - cost reduced from 20 to 10 rage. Disarm the enemy&#039;s weapon length reduced from 10 to 5 seconds. Ability no more affected by global cooldown.&lt;br /&gt;
* Revenge (Rank 1-6) - now deals 50% of weapon damage instead fixed amount. Plus weapon damage effect added. Additionaly can be used after resist and reflect.&lt;br /&gt;
* Shield Bash (Rank 1-3) - cooldown increased from 12 to 15 seconds.&lt;br /&gt;
* Shield Block - cooldown increased from 5 to 20 seconds. Chance of block increase reduced from 75% to 50%. Effect duration increased from 5 to 10 seconds.&lt;br /&gt;
* Shield Slam (Rank 1-4) - now baseline. Damage increased. Chance to dispell target increased from 50% to 100%.&lt;br /&gt;
* Sunder Armor (Rank 5) - armor reduce effect increased from 450 to 500.&lt;br /&gt;
* Taunt - cooldown increased from 10 to 20 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
&lt;br /&gt;
* Sweeping Strikes - the number of attacks is not limited. The ability lasts 20 seconds.&lt;br /&gt;
* Mortal Strike - deals more damage the less HP target has.&lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
&lt;br /&gt;
* Death Wish - cost increased from 10 to 20 Rage. Cooldown increased from 3 to 5 minutes. Armor and resistances reduction increased from 20% to 50%.&lt;br /&gt;
* Bloodthirst - cost increased from 30 to 40 Rage. Damage scaling from Attack Power increased from 45% to 50%. Health restore effect replaced with Drain Life effect with 3 stacks and 25% chance to occur.&lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
&lt;br /&gt;
* Last Stand - now heals for 20% of maximum health. Maximum hit points bonus decreased from 30% to 20%.&lt;br /&gt;
* Concussion Blow - cost increased from 15 to 20 Rage. Cooldown increased from 45 to 60 seconds. Now deals weapon damage on use. Stun duration decreased from 5 to 4 seconds. Now ability causes a high amount fo threat.&lt;br /&gt;
&lt;br /&gt;
== Removed Abilities ==&lt;br /&gt;
&lt;br /&gt;
== Tier Sets Available ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Might ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - Gives you a 20% chance to generate an additional Rage point whenever damage is dealt to you.&lt;br /&gt;
* (4) Set - Increases the Attack Power granted by Battle Shout by 30.&lt;br /&gt;
* (6) Set - Increases the critical strike damage bonus of your abilities by 10%.&lt;br /&gt;
* (8) Set - Your Overpower, Revenge and Execute abilites increases the damage of your next offensive ability by 8%.&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Wrath ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - 20% chance after using an offensive ability requiring Rage that your next 2 offensive abilities will requires 2 less rage to use.&lt;br /&gt;
* (4) Set - Increases the threat generated by Sunder Armor by 15%.&lt;br /&gt;
* (6) Set - Allows your Shield Block and Shield Reflection abilities to lock/reflect an additional attack/spell.&lt;br /&gt;
* (8) Set - 10% chance to parry next attack after block.&lt;br /&gt;
&lt;br /&gt;
== Misc Changes ==&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1524</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1524"/>
		<updated>2023-03-15T12:03:21Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: /* Tier Sets Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Overview ==&lt;br /&gt;
&lt;br /&gt;
== New Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
* Shield Toss - Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
* Shield Reflection - Raise your shield, reflecting spell cast on you. Lasts 5 seconds, but will only reflect only 1 spell.   Costs 15 rage, instant, 40 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
== Redesigned Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
* Battle Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Charge (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Hamstring (Rank 3) - debuff duration decreased from 15 to 9 seconds.&lt;br /&gt;
* Heroic Strike (Rank 1-9) - fixed a bug that allowed Off Hand weapon to have a 100% chance to hit until the Main Hand ability swing happened.&lt;br /&gt;
* Overpower (Rank 1-4) - plus weapon damage increased. Now attacking with both hands.&lt;br /&gt;
* Rend (Rank 1-7) - basic damage significantly increased. Cost increased from 10 to 15 rage. Damage can be increased by Attack Power.&lt;br /&gt;
* Retaliation - ability duration increased from 15 to 20 seconds. Increased maximum amount of attacks that will cause retaliation from 30 to 40.&lt;br /&gt;
* Thunder Clap (Rank 1-6) - cooldown increased from 4 to 8 seconds. 10% slow effect affects also movement speed of enemies. Damage sligtly increased. The number of targets hit by this ability has been increased from 4 to 8. Now causes high amount of threat.  &lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
* Berserker Rage - cooldown increased from 30 to 40 seconds. Now doubles any rage that you receive from taking damage.&lt;br /&gt;
* Berserker Stance - now increase the chance you are critically hit with physical attacks by 10%. Cooldown reduced to instant ability.&lt;br /&gt;
* Challenging Shout - cost increased from 5 to 10 rage. Cooldown reduced from 10 to 5 minutes.&lt;br /&gt;
* Cleave (Rank 1-5) - cannot be used in Defensive Stance.&lt;br /&gt;
* Demoralizing Shout - also reduces spell damage of all enemies in range of ability. Attack Power amount reduce slightly decreased.&lt;br /&gt;
* Execute (Rank 1-5)- cooldown increased from 0 to 25 seconds, if enemy killed by this ability its cooldown resets. Basic damage increased.&lt;br /&gt;
* Intercept (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Intimidating Shout - cost increased from 25 to 30 rage.&lt;br /&gt;
* Pummel (Rank 1-2)- cooldown increased from 10 to 15 seconds.&lt;br /&gt;
* Recklesness - all damage taken increased from 20% to 30%.&lt;br /&gt;
* Slam (Rank 1-4) - plus weapon damage increased. Now usable while moving. &lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Bloodrage - deals damage only on use, DoT component completely deleted.&lt;br /&gt;
* Defensive Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Disarm - cost reduced from 20 to 10 rage. Disarm the enemy&#039;s weapon length reduced from 10 to 5 seconds. Ability no more affected by global cooldown.&lt;br /&gt;
* Revenge (Rank 1-6) - now deals 50% of weapon damage instead fixed amount. Plus weapon damage effect added. Additionaly can be used after resist and reflect.&lt;br /&gt;
* Shield Bash (Rank 1-3) - cooldown increased from 12 to 15 seconds.&lt;br /&gt;
* Shield Block - cooldown increased from 5 to 20 seconds. Chance of block increase reduced from 75% to 50%. Effect duration increased from 5 to 10 seconds.&lt;br /&gt;
* Shield Slam (Rank 1-4) - now baseline. Damage increased. Chance to dispell target increased from 50% to 100%.&lt;br /&gt;
* Sunder Armor (Rank 5) - armor reduce effect increased from 450 to 500.&lt;br /&gt;
* Taunt - cooldown increased from 10 to 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Removed Abilities ==&lt;br /&gt;
&lt;br /&gt;
== Tier Sets Available ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Might ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - Gives you a 20% chance to generate an additional Rage point whenever damage is dealt to you.&lt;br /&gt;
* (4) Set - Increases the Attack Power granted by Battle Shout by 30.&lt;br /&gt;
* (6) Set - Increases the critical strike damage bonus of your abilities by 10%.&lt;br /&gt;
* (8) Set - Your Overpower, Revenge and Execute abilites increases the damage of your next offensive ability by 8%.&lt;br /&gt;
&lt;br /&gt;
==== Battlegear of Wrath ====&lt;br /&gt;
&lt;br /&gt;
* (2) Set - 20% chance after using an offensive ability requiring Rage that your next 2 offensive abilities will requires 2 less rage to use.&lt;br /&gt;
* (4) Set - Increases the threat generated by Sunder Armor by 15%.&lt;br /&gt;
* (6) Set - Allows your Shield Block and Shield Reflection abilities to lock/reflect an additional attack/spell.&lt;br /&gt;
* (8) Set - 10% chance to parry next attack after block.&lt;br /&gt;
&lt;br /&gt;
== Misc Changes ==&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=PvE_Content&amp;diff=1523</id>
		<title>PvE Content</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=PvE_Content&amp;diff=1523"/>
		<updated>2023-03-14T17:37:36Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: /* General Dungeon Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &#039;&#039;&#039;General Dungeon Changes&#039;&#039;&#039; ===&lt;br /&gt;
General Dungeon Changes/Buffs (PH)&lt;br /&gt;
&lt;br /&gt;
Large dungeon content changes&lt;br /&gt;
&lt;br /&gt;
-Scholo Attune&lt;br /&gt;
&lt;br /&gt;
-SM Removal&lt;br /&gt;
&lt;br /&gt;
-MC Attune 1 per go&lt;br /&gt;
&lt;br /&gt;
-LBRS/DM w/e/n changed to raids&lt;br /&gt;
&lt;br /&gt;
-Zul&#039;Gurub Attunement added&lt;br /&gt;
&lt;br /&gt;
Innkeeper LFG tool&lt;br /&gt;
&lt;br /&gt;
Specific Dungeon Pages?&lt;br /&gt;
===&#039;&#039;&#039;Available Raid Content&#039;&#039;&#039;===&lt;br /&gt;
====World Bosses====&lt;br /&gt;
*[[Azuregos]]&lt;br /&gt;
*[[Doomlord Kazzak]]&lt;br /&gt;
*[[Kurinaxx]] [Reworked version of AQ20 Boss; Roams Silithus]&lt;br /&gt;
*[[Lady Hederine]] [All New; Roams Wintergrasp]&lt;br /&gt;
====40 Man Raids====&lt;br /&gt;
*[[Molten Core]] [Bosses rebalanced, new skills/mechanics, new loot, tier 1 revamp]&lt;br /&gt;
*[[Onyxia]]&lt;br /&gt;
====20 Man Raids====&lt;br /&gt;
*[[Zul&#039;Gurub]] [2 New Bosses; Azus the Bloodseeker, The Nameless Hermit]&lt;br /&gt;
====15 Man Raids====&lt;br /&gt;
*[[Upper Blackrock Spire]]&lt;br /&gt;
*[[Lower Blackrock Spire]]&lt;br /&gt;
====10 Man Raids====&lt;br /&gt;
*[[Dire Maul]]&lt;br /&gt;
**[[Dire Maul West|West]]&lt;br /&gt;
**[[Dire Maul East|East]]&lt;br /&gt;
**[[Dire Maul North|North]]&lt;br /&gt;
&lt;br /&gt;
==== Raiding Reputations Added/Changed ====&lt;br /&gt;
*[[Thorium Brotherhood]]&lt;br /&gt;
*[[Shen&#039;dralar]]&lt;br /&gt;
===&#039;&#039;&#039;In Development&#039;&#039;&#039;===&lt;br /&gt;
====Next Slated for Release====&lt;br /&gt;
*[[Blackwing Lair]]&lt;br /&gt;
*[[Scarlet Monastery]] [Raid Version]&lt;br /&gt;
====Announced====&lt;br /&gt;
*[[Timbermaw Hold]] (Azshara, not Felwood)&lt;br /&gt;
*[[Mount Hyjal]]&lt;br /&gt;
*[[Karazhan]]&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1522</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1522"/>
		<updated>2023-03-14T17:00:37Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Overview ==&lt;br /&gt;
&lt;br /&gt;
== New Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Talents ===&lt;br /&gt;
* Shield Toss - Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
* Shield Reflection - Raise your shield, reflecting spell cast on you. Lasts 5 seconds, but will only reflect only 1 spell.   Costs 15 rage, instant, 40 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
== Redesigned Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
* Battle Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Charge (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Hamstring (Rank 3) - debuff duration decreased from 15 to 9 seconds.&lt;br /&gt;
* Heroic Strike (Rank 1-9) - fixed a bug that allowed Off Hand weapon to have a 100% chance to hit until the Main Hand ability swing happened.&lt;br /&gt;
* Overpower (Rank 1-4) - plus weapon damage increased. Now attacking with both hands.&lt;br /&gt;
* Rend (Rank 1-7) - basic damage significantly increased. Cost increased from 10 to 15 rage. Damage can be increased by Attack Power.&lt;br /&gt;
* Retaliation - ability duration increased from 15 to 20 seconds. Increased maximum amount of attacks that will cause retaliation from 30 to 40.&lt;br /&gt;
* Thunder Clap (Rank 1-6) - cooldown increased from 4 to 8 seconds. 10% slow effect affects also movement speed of enemies. Damage sligtly increased. The number of targets hit by this ability has been increased from 4 to 8. Now causes high amount of threat.  &lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
* Berserker Rage - cooldown increased from 30 to 40 seconds. Now doubles any rage that you receive from taking damage.&lt;br /&gt;
* Berserker Stance - now increase the chance you are critically hit with physical attacks by 10%. Cooldown reduced to instant ability.&lt;br /&gt;
* Challenging Shout - cost increased from 5 to 10 rage. Cooldown reduced from 10 to 5 minutes.&lt;br /&gt;
* Cleave (Rank 1-5) - cannot be used in Defensive Stance.&lt;br /&gt;
* Demoralizing Shout - also reduces spell damage of all enemies in range of ability. Attack Power amount reduce slightly decreased.&lt;br /&gt;
* Execute (Rank 1-5)- cooldown increased from 0 to 25 seconds, if enemy killed by this ability its cooldown resets. Basic damage increased.&lt;br /&gt;
* Intercept (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Intimidating Shout - cost increased from 25 to 30 rage.&lt;br /&gt;
* Pummel (Rank 1-2)- cooldown increased from 10 to 15 seconds.&lt;br /&gt;
* Recklesness - all damage taken increased from 20% to 30%.&lt;br /&gt;
* Slam (Rank 1-4) - plus weapon damage increased. Now usable while moving. &lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Bloodrage - deals damage only on use, DoT component completely deleted.&lt;br /&gt;
* Defensive Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Disarm - cost reduced from 20 to 10 rage. Disarm the enemy&#039;s weapon length reduced from 10 to 5 seconds. Ability no more affected by global cooldown.&lt;br /&gt;
* Revenge (Rank 1-6) - now deals 50% of weapon damage instead fixed amount. Plus weapon damage effect added. Additionaly can be used after resist and reflect.&lt;br /&gt;
* Shield Bash (Rank 1-3) - cooldown increased from 12 to 15 seconds.&lt;br /&gt;
* Shield Block - cooldown increased from 5 to 20 seconds. Chance of block increase reduced from 75% to 50%. Effect duration increased from 5 to 10 seconds.&lt;br /&gt;
* Shield Slam (Rank 1-4) - now baseline. Damage increased. Chance to dispell target increased from 50% to 100%.&lt;br /&gt;
* Sunder Armor (Rank 5) - armor reduce effect increased from 450 to 500.&lt;br /&gt;
* Taunt - cooldown increased from 10 to 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Removed Abilities ==&lt;br /&gt;
&lt;br /&gt;
== Tier Sets Available ==&lt;br /&gt;
&lt;br /&gt;
== Misc Changes ==&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1521</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1521"/>
		<updated>2023-03-14T16:58:30Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Overview: ==&lt;br /&gt;
&lt;br /&gt;
== New Abilities: ==&lt;br /&gt;
&lt;br /&gt;
=== Talents: ===&lt;br /&gt;
* Shield Toss - Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
* Shield Reflection - Raise your shield, reflecting spell cast on you. Lasts 5 seconds, but will only reflect only 1 spell.   Costs 15 rage, instant, 40 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
== Redesigned Abilities: ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline: ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
* Battle Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Charge (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Hamstring (Rank 3) - debuff duration decreased from 15 to 9 seconds.&lt;br /&gt;
* Heroic Strike (Rank 1-9) - fixed a bug that allowed Off Hand weapon to have a 100% chance to hit until the Main Hand ability swing happened.&lt;br /&gt;
* Overpower (Rank 1-4) - plus weapon damage increased. Now attacking with both hands.&lt;br /&gt;
* Rend (Rank 1-7) - basic damage significantly increased. Cost increased from 10 to 15 rage. Damage can be increased by Attack Power.&lt;br /&gt;
* Retaliation - ability duration increased from 15 to 20 seconds. Increased maximum amount of attacks that will cause retaliation from 30 to 40.&lt;br /&gt;
* Thunder Clap (Rank 1-6) - cooldown increased from 4 to 8 seconds. 10% slow effect affects also movement speed of enemies. Damage sligtly increased. The number of targets hit by this ability has been increased from 4 to 8. Now causes high amount of threat.  &lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
* Berserker Rage - cooldown increased from 30 to 40 seconds. Now doubles any rage that you receive from taking damage.&lt;br /&gt;
* Berserker Stance - now increase the chance you are critically hit with physical attacks by 10%. Cooldown reduced to instant ability.&lt;br /&gt;
* Challenging Shout - cost increased from 5 to 10 rage. Cooldown reduced from 10 to 5 minutes.&lt;br /&gt;
* Cleave (Rank 1-5) - cannot be used in Defensive Stance.&lt;br /&gt;
* Demoralizing Shout - also reduces spell damage of all enemies in range of ability. Attack Power amount reduce slightly decreased.&lt;br /&gt;
* Execute (Rank 1-5)- cooldown increased from 0 to 25 seconds, if enemy killed by this ability its cooldown resets. Basic damage increased.&lt;br /&gt;
* Intercept (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Intimidating Shout - cost increased from 25 to 30 rage.&lt;br /&gt;
* Pummel (Rank 1-2)- cooldown increased from 10 to 15 seconds.&lt;br /&gt;
* Recklesness - all damage taken increased from 20% to 30%.&lt;br /&gt;
* Slam (Rank 1-4) - plus weapon damage increased. Now usable while moving. &lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Bloodrage - deals damage only on use, DoT component completely deleted.&lt;br /&gt;
* Defensive Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Disarm - cost reduced from 20 to 10 rage. Disarm the enemy&#039;s weapon length reduced from 10 to 5 seconds. Ability no more affected by global cooldown.&lt;br /&gt;
* Revenge (Rank 1-6) - now deals 50% of weapon damage instead fixed amount. Plus weapon damage effect added. Additionaly can be used after resist and reflect.&lt;br /&gt;
* Shield Bash (Rank 1-3) - cooldown increased from 12 to 15 seconds.&lt;br /&gt;
* Shield Block - cooldown increased from 5 to 20 seconds. Chance of block increase reduced from 75% to 50%. Effect duration increased from 5 to 10 seconds.&lt;br /&gt;
* Shield Slam (Rank 1-4) - now baseline. Damage increased. Chance to dispell target increased from 50% to 100%.&lt;br /&gt;
* Sunder Armor (Rank 5) - armor reduce effect increased from 450 to 500.&lt;br /&gt;
* Taunt - cooldown increased from 10 to 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Removed Abilities: ==&lt;br /&gt;
&lt;br /&gt;
== Tier Sets Available: ==&lt;br /&gt;
&lt;br /&gt;
== Misc Changes: ==&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1520</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1520"/>
		<updated>2023-03-14T16:57:36Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Overview: ==&lt;br /&gt;
&lt;br /&gt;
===New Abilities:===&lt;br /&gt;
&lt;br /&gt;
==== Talents: ====&lt;br /&gt;
* Shield Toss - Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
* Shield Reflection - Raise your shield, reflecting spell cast on you. Lasts 5 seconds, but will only reflect only 1 spell.   Costs 15 rage, instant, 40 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
== Redesigned Abilities: ==&lt;br /&gt;
&lt;br /&gt;
=== Baseline: ===&lt;br /&gt;
&lt;br /&gt;
==== Arms ====&lt;br /&gt;
* Battle Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Charge (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Hamstring (Rank 3) - debuff duration decreased from 15 to 9 seconds.&lt;br /&gt;
* Heroic Strike (Rank 1-9) - fixed a bug that allowed Off Hand weapon to have a 100% chance to hit until the Main Hand ability swing happened.&lt;br /&gt;
* Overpower (Rank 1-4) - plus weapon damage increased. Now attacking with both hands.&lt;br /&gt;
* Rend (Rank 1-7) - basic damage significantly increased. Cost increased from 10 to 15 rage. Damage can be increased by Attack Power.&lt;br /&gt;
* Retaliation - ability duration increased from 15 to 20 seconds. Increased maximum amount of attacks that will cause retaliation from 30 to 40.&lt;br /&gt;
* Thunder Clap (Rank 1-6) - cooldown increased from 4 to 8 seconds. 10% slow effect affects also movement speed of enemies. Damage sligtly increased. The number of targets hit by this ability has been increased from 4 to 8. Now causes high amount of threat.  &lt;br /&gt;
&lt;br /&gt;
==== Fury ====&lt;br /&gt;
* Berserker Rage - cooldown increased from 30 to 40 seconds. Now doubles any rage that you receive from taking damage.&lt;br /&gt;
* Berserker Stance - now increase the chance you are critically hit with physical attacks by 10%. Cooldown reduced to instant ability.&lt;br /&gt;
* Challenging Shout - cost increased from 5 to 10 rage. Cooldown reduced from 10 to 5 minutes.&lt;br /&gt;
* Cleave (Rank 1-5) - cannot be used in Defensive Stance.&lt;br /&gt;
* Demoralizing Shout - also reduces spell damage of all enemies in range of ability. Attack Power amount reduce slightly decreased.&lt;br /&gt;
* Execute (Rank 1-5)- cooldown increased from 0 to 25 seconds, if enemy killed by this ability its cooldown resets. Basic damage increased.&lt;br /&gt;
* Intercept (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Intimidating Shout - cost increased from 25 to 30 rage.&lt;br /&gt;
* Pummel (Rank 1-2)- cooldown increased from 10 to 15 seconds.&lt;br /&gt;
* Recklesness - all damage taken increased from 20% to 30%.&lt;br /&gt;
* Slam (Rank 1-4) - plus weapon damage increased. Now usable while moving. &lt;br /&gt;
&lt;br /&gt;
==== Protection ====&lt;br /&gt;
* Bloodrage - deals damage only on use, DoT component completely deleted.&lt;br /&gt;
* Defensive Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Disarm - cost reduced from 20 to 10 rage. Disarm the enemy&#039;s weapon length reduced from 10 to 5 seconds. Ability no more affected by global cooldown.&lt;br /&gt;
* Revenge (Rank 1-6) - now deals 50% of weapon damage instead fixed amount. Plus weapon damage effect added. Additionaly can be used after resist and reflect.&lt;br /&gt;
* Shield Bash (Rank 1-3) - cooldown increased from 12 to 15 seconds.&lt;br /&gt;
* Shield Block - cooldown increased from 5 to 20 seconds. Chance of block increase reduced from 75% to 50%. Effect duration increased from 5 to 10 seconds.&lt;br /&gt;
* Shield Slam (Rank 1-4) - now baseline. Damage increased. Chance to dispell target increased from 50% to 100%.&lt;br /&gt;
* Sunder Armor (Rank 5) - armor reduce effect increased from 450 to 500.&lt;br /&gt;
* Taunt - cooldown increased from 10 to 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Removed Abilities: ==&lt;br /&gt;
&lt;br /&gt;
== Tier Sets Available: ==&lt;br /&gt;
&lt;br /&gt;
== Misc Changes: ==&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1519</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=Warrior&amp;diff=1519"/>
		<updated>2023-03-14T16:52:16Z</updated>

		<summary type="html">&lt;p&gt;Bilaterial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===General Overview:===&lt;br /&gt;
===New Abilities:===&lt;br /&gt;
Talents:&lt;br /&gt;
&lt;br /&gt;
* Shield Toss - Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.   Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
* Shield Reflection - Raise your shield, reflecting spell cast on you. Lasts 5 seconds, but will only reflect only 1 spell.  Costs 15 rage, instant, 40 seconds cooldown, requires Shields. Usable only in Defensive Stance.&lt;br /&gt;
&lt;br /&gt;
===Redesigned Abilities:===&lt;br /&gt;
Baseline:&lt;br /&gt;
&lt;br /&gt;
1. Arms&lt;br /&gt;
&lt;br /&gt;
* Battle Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Charge (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Hamstring (Rank 3) - debuff duration decreased from 15 to 9 seconds.&lt;br /&gt;
* Heroic Strike (Rank 1-9) - fixed a bug that allowed Off Hand weapon to have a 100% chance to hit until the Main Hand ability swing happened.&lt;br /&gt;
* Overpower (Rank 1-4) - plus weapon damage increased. Now attacking with both hands.&lt;br /&gt;
* Rend (Rank 1-7) - basic damage significantly increased. Cost increased from 10 to 15 rage. Damage can be increased by Attack Power.&lt;br /&gt;
* Retaliation - ability duration increased from 15 to 20 seconds. Increased maximum amount of attacks that will cause retaliation from 30 to 40.&lt;br /&gt;
* Thunder Clap (Rank 1-6) - cooldown increased from 4 to 8 seconds. 10% slow effect affects also movement speed of enemies. Damage sligtly increased. The number of targets hit by this ability has been increased from 4 to 8. Now causes high amount of threat.  2. Fury&lt;br /&gt;
* Berserker Rage - cooldown increased from 30 to 40 seconds. Now doubles any rage that you receive from taking damage.&lt;br /&gt;
* Berserker Stance - now increase the chance you are critically hit with physical attacks by 10%. Cooldown reduced to instant ability.&lt;br /&gt;
* Challenging Shout - cost increased from 5 to 10 rage. Cooldown reduced from 10 to 5 minutes.&lt;br /&gt;
* Cleave (Rank 1-5) - cannot be used in Defensive Stance.&lt;br /&gt;
* Demoralizing Shout - also reduces spell damage of all enemies in range of ability. Attack Power amount reduce slightly decreased.&lt;br /&gt;
* Execute (Rank 1-5)- cooldown increased from 0 to 25 seconds, if enemy killed by this ability its cooldown resets. Basic damage increased.&lt;br /&gt;
* Intercept (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.&lt;br /&gt;
* Intimidating Shout - cost increased from 25 to 30 rage.&lt;br /&gt;
* Pummel (Rank 1-2)- cooldown increased from 10 to 15 seconds.&lt;br /&gt;
* Recklesness - all damage taken increased from 20% to 30%.&lt;br /&gt;
* Slam (Rank 1-4) - plus weapon damage increased. Now usable while moving.  3. Protection&lt;br /&gt;
* Bloodrage - deals damage only on use, DoT component completely deleted.&lt;br /&gt;
* Defensive Stance - cooldown reduced to instant ability.&lt;br /&gt;
* Disarm - cost reduced from 20 to 10 rage. Disarm the enemy&#039;s weapon length reduced from 10 to 5 seconds. Ability no more affected by global cooldown.&lt;br /&gt;
* Revenge (Rank 1-6) - now deals 50% of weapon damage instead fixed amount. Plus weapon damage effect added. Additionaly can be used after resist and reflect.&lt;br /&gt;
* Shield Bash (Rank 1-3) - cooldown increased from 12 to 15 seconds.&lt;br /&gt;
* Shield Block - cooldown increased from 5 to 20 seconds. Chance of block increase reduced from 75% to 50%. Effect duration increased from 5 to 10 seconds.&lt;br /&gt;
* Shield Slam (Rank 1-4) - now baseline. Damage increased. Chance to dispell target increased from 50% to 100%.&lt;br /&gt;
* Sunder Armor (Rank 5) - armor reduce effect increased from 450 to 500.&lt;br /&gt;
* Taunt - cooldown increased from 10 to 20 seconds.&lt;br /&gt;
&lt;br /&gt;
===Removed Abilities:===&lt;br /&gt;
===Tier Sets Available:===&lt;br /&gt;
===Misc Changes:===&lt;/div&gt;</summary>
		<author><name>Bilaterial</name></author>
	</entry>
</feed>