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	<id>https://vanilla-plus.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Orah</id>
	<title>Vanilla Plus - User contributions [en]</title>
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	<updated>2026-05-07T14:13:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=Thorium_Brotherhood&amp;diff=1681</id>
		<title>Thorium Brotherhood</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=Thorium_Brotherhood&amp;diff=1681"/>
		<updated>2025-02-15T15:51:48Z</updated>

		<summary type="html">&lt;p&gt;Orah: Added TB rep changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thorium Brotherhood Reputation is now required for turning in Tier 1 armor sets. Reputation gains are the same as retail vanilla, with the exception of 3 new items:&lt;br /&gt;
&lt;br /&gt;
* Livingstone - drops from Mara and early BRD bosses. Rewards ?? reputation when turned in at BRD bar.&lt;br /&gt;
* Dragonbreath - drops from most 50+ bosses, some drop more multiple. Rewards ?? rep at BRD bar. Also required for Token turn-in.&lt;br /&gt;
* Chromatic Topaz - drops from some BRS bosses. Rewards ?? rep at BRD bar. Also required for leg/chest T1 token turn-in.&lt;/div&gt;</summary>
		<author><name>Orah</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=General_Server_Information&amp;diff=1680</id>
		<title>General Server Information</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=General_Server_Information&amp;diff=1680"/>
		<updated>2025-02-15T15:35:29Z</updated>

		<summary type="html">&lt;p&gt;Orah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Mechanical Changes ===&lt;br /&gt;
* Player Stat Changes&lt;br /&gt;
** 3 Intellect = +1 spell power/healing&lt;br /&gt;
*Mob Debuff Limit raised to 40. &lt;br /&gt;
* Player Defense Skill Tables Adjusted&lt;br /&gt;
** Mob Critical Chance - 15% baseline&lt;br /&gt;
** Mob Defense Table - Compared to standard Vanilla, mobs are &#039;1 level higher&#039; as in they have 5 higher defense skill for comparable level.&lt;br /&gt;
** Player Hit Chance - Due to defense table, player hit chance is lowered and higher %s are necessary for 100% hit. &lt;br /&gt;
*** Weapon Skill/Glancing calculations adjusted. [Need more data]&lt;br /&gt;
* Spirit Regen Significantly buffed outside of combat, hp regen values buffed massively for all classes.&lt;br /&gt;
** Warriors, Rogues and Troll races can utilize this to limited effect in combat for healing.&lt;br /&gt;
* Fire/Environmental/Fall Damage Massively Increased - Approximately 3x higher damage for fall; fire/lava is now percentage based (dangerous even for tanky characters now)&lt;br /&gt;
* Most buffs of similar types now stack instead of only taking highest value buff [Eg - Un&#039;Goro Spirit Buff and Priest Divine Spirit now stack; Many elixirs now stack with similar buffs, etc]&lt;br /&gt;
* Creature Mobs that flee when low on health will now flee in a direction directly opposing the player [Allows limited control of where mobs will flee to by controlling placement of your character]&lt;br /&gt;
* Invisible walls added to many instance/world locations to prevent techniques enabling &#039;reset points&#039; which were commonly utilized for AoE/boosting exploits such as Mara/ZF/Scholo.  &lt;br /&gt;
&lt;br /&gt;
=== World Changes ===&lt;br /&gt;
&lt;br /&gt;
* Flight Master Changes&lt;br /&gt;
** &#039;&#039;&#039;[Removed]&#039;&#039;&#039; Ungoro Flightpath&lt;br /&gt;
** &#039;&#039;&#039;[Removed]&#039;&#039;&#039; Moonglade Flightpath&lt;br /&gt;
*** [One stop Darnassus/TB flight paths still available, druid only]&lt;br /&gt;
** &#039;&#039;&#039;[Removed]&#039;&#039;&#039; Western Plaguelands Alliance Flightpath&lt;br /&gt;
** &#039;&#039;&#039;[Removed]&#039;&#039;&#039; Searing Gorge Flightpath&lt;br /&gt;
** &#039;&#039;&#039;[Removed]&#039;&#039;&#039; Burning Steppes Flightpath&lt;br /&gt;
** &#039;&#039;&#039;[Removed]&#039;&#039;&#039; Kargath Flightpath&lt;br /&gt;
* Zeppelin &amp;amp; Boat Changes&lt;br /&gt;
** &#039;&#039;&#039;[New]&#039;&#039;&#039; Zeppelin from Thousand Needles -&amp;gt; Gromgol &lt;br /&gt;
** &#039;&#039;&#039;[Adjusted]&#039;&#039;&#039; Zeppelin from Orgrimmar -&amp;gt; STV, changed to Org -&amp;gt; Kargath&lt;br /&gt;
** &#039;&#039;&#039;[New]&#039;&#039;&#039; Boat for Feralas -&amp;gt; Darkshore/Auberdine&lt;br /&gt;
** &#039;&#039;&#039;[Adjusted]&#039;&#039;&#039; Boat Ratchet -&amp;gt; Booty Bay; changed to Ratchet -&amp;gt; Booty Bay -&amp;gt; Tanaris (Steamwheedle Port)&lt;br /&gt;
* Azshara Crater PvP Camps/Vendors added to Azshara &lt;br /&gt;
* EPL/Silithus/WPvP Changes&lt;br /&gt;
* Mob Updates&lt;br /&gt;
** Mobs around Scarlet Monastery are now ~60 Elites&lt;br /&gt;
** Mobs at Jaednar are now Elites&lt;br /&gt;
** Dustwallow Marsh Ony Mobs still elite?&lt;br /&gt;
&lt;br /&gt;
=== Leveling Reworks ===&lt;br /&gt;
* Boosted Experience&lt;br /&gt;
** Kills: 2x&lt;br /&gt;
** Quests: 3x&lt;br /&gt;
** Elite &amp;amp; Dungeon Quests: 10x&lt;br /&gt;
** Rested Exp: Gained 5x Faster&lt;br /&gt;
* Cost Adjustments&lt;br /&gt;
** Skill costs before 40 halved (50%) gold/silver cost.&lt;br /&gt;
** Mount Costs Reworked.&lt;br /&gt;
*** Mounts &lt;br /&gt;
**** 60% - 10g &lt;br /&gt;
**** 100% - 100g&lt;br /&gt;
*** Riding Training&lt;br /&gt;
**** Apprentice [60%] - Free&lt;br /&gt;
**** Journeyman [100%] - 900g &lt;br /&gt;
&lt;br /&gt;
=== Auction House Rework ===&lt;br /&gt;
* All Auction Houses are linked (Ally/Horde/Neutral = Shared)&lt;br /&gt;
* Deposit is 50% of listed cost, and auctions last twice as long, although UI does not show updated values when posting.&lt;br /&gt;
&lt;br /&gt;
===Mob Ability Updates===&lt;br /&gt;
&lt;br /&gt;
* Many mobs have buffed versions of their old abilities as well as new skills in their rosters such as stuns, snares, roots and silences/disarms, there is also scripting to utilize these unique effects and challenge players.&lt;br /&gt;
* [[Hunter Pets|Hunter Pet]] Skills Updated&lt;br /&gt;
&lt;br /&gt;
=== [[Items|Loot Reworks]] ===&lt;br /&gt;
* Vanilla+ Specific [https://github.com/hawaiisa/Atlas AtlasLoot+] to see where new loot drops + new reputation rewards: &amp;lt;nowiki&amp;gt;https://github.com/hawaiisa/Atlas&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Profession Loot Massively Overhauled - Especially early game loot to provide effective weapons and gear in lieu of dungeons and elite rewards or AH gear.&lt;br /&gt;
* Low Level Dungeon and Class Quest loot buffed in many instances, many formerly useless items have been changed to be far more powerful or better itemized. &lt;br /&gt;
* Endgame Reputation Rewards buffed&lt;br /&gt;
* T1 sets operate on token system which requires reputation and crafting with materials within BRD as opposed to directly dropping from MC. Each class has multiple T1 sets, some have 4!&lt;br /&gt;
&lt;br /&gt;
=== Limited Cross-Faction ===&lt;br /&gt;
* Enabled &lt;br /&gt;
** All chat functions and /world global server channel&lt;br /&gt;
** Trade functions (Proximity/Auction House) Have to be in a party to trade cross-faction.&lt;br /&gt;
** Party/Raid Invites [[Cross Faction Raiding|[See: Cross-Faction Raiding]]]&lt;br /&gt;
** Cross-faction mail enabled&lt;br /&gt;
* Disabled&lt;br /&gt;
** Guild Invite&lt;br /&gt;
** /who [Only displays players from your faction, use .server info to see server population and uptime.]&lt;br /&gt;
** Battlegrounds&lt;br /&gt;
=== Talent/Hybrid Spec Revamps ===&lt;br /&gt;
* New Roles and Tiersets for [[Classes]]&lt;br /&gt;
* Hybrid DPS/Tank Specs buffed to be inline with pure DPS/Tank Classes (Eg - Prot Paladin/Enh Shaman/Feral Druid are viable raid tanks)&lt;br /&gt;
* Talent Respec costs reworked&lt;br /&gt;
** 1g floor; 5g cap&lt;br /&gt;
** Much faster decay (1 week full decay from 5g to 1g)&lt;br /&gt;
=== Ironman System ===&lt;br /&gt;
* Ironman&#039;s Resolve&lt;br /&gt;
** Active from 2-59, cannot be clicked off or removed EXCEPT by death. &lt;br /&gt;
*** &#039;&#039;&#039;Note:&#039;&#039;&#039; There is a separate buff at level 1 that does not provide any game effects, this may be right-clicked off if you do not wish to attempt the challenge and risk humiliation.&lt;br /&gt;
** Removed on &#039;&#039;&#039;ANY&#039;&#039;&#039; PvE death&lt;br /&gt;
*** &#039;&#039;Exclusions&#039;&#039;&lt;br /&gt;
**** Deaths before level 10&lt;br /&gt;
**** Death via PvP &lt;br /&gt;
***** [Beware gankers regardless! They can chainpull mobs or weaken/stun/disable you to grief, if a mob gets killing blow Ironman buff is lost.]&lt;br /&gt;
**** Deaths to environment [eg: Fall/Fire/Lava]&lt;br /&gt;
* Rewards: &lt;br /&gt;
** Ironman&#039;s Medallion (/flex for a cosmetic model size increase a la firewater elixir)&lt;br /&gt;
** Serverwide announcement of name/race/class&lt;br /&gt;
** 15 minute invulnerability buff upon hitting 60&lt;br /&gt;
* [[Hall of Fame|Confirmed Ironman Characters List]]&lt;/div&gt;</summary>
		<author><name>Orah</name></author>
	</entry>
	<entry>
		<id>https://vanilla-plus.wiki/index.php?title=PvP&amp;diff=1679</id>
		<title>PvP</title>
		<link rel="alternate" type="text/html" href="https://vanilla-plus.wiki/index.php?title=PvP&amp;diff=1679"/>
		<updated>2025-02-15T12:07:06Z</updated>

		<summary type="html">&lt;p&gt;Orah: /* Battleground Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Ranking System Adjustment ===&lt;br /&gt;
&lt;br /&gt;
* RP/Decay Overhaul&lt;br /&gt;
** No decay under R6, massively reduced under R10, capped at max of 50% rank ever. &lt;br /&gt;
** Standing 1 = higher ranking calcrelative to classic ranking points. &lt;br /&gt;
** Lower decay = higher RP rewards for higher standing relative to classic, however overall RP gain calculations are reduced slightly to compensate. &lt;br /&gt;
*** Very consistent [but can be done very quickly with high standing from low ranks] ranking system up to R12/13 even with limited time investment relative to classic.&lt;br /&gt;
*** R13 -&amp;gt; R14 will need high/top standing to actually progress past 10-20%/week. &lt;br /&gt;
* Standings pool sizes greatly increased to offset population numbers&lt;br /&gt;
* Epic PvP sets balanced to T1 levels, buffs will come with later phases to keep them relevant.&lt;br /&gt;
* Blue/Epic set bonuses reworked and adjusted in various ways. (See [[Addon UI|Atlasloot V+ in Addons]])&lt;br /&gt;
* Greatly increased honor bonus for killing players ranked higher than you.&lt;br /&gt;
* Currently due to population issues/bg imbalances, Alliance have a 50% RP gain increase. (09/08/2022; still in effect?)&lt;br /&gt;
* If players of opposing faction have the same IP, they will not receive credit for kills towards standing/rating calc. [Multibox abuse prevention]&lt;br /&gt;
* Can turn honor gain off using &amp;quot;.honorgain&amp;quot;,  useful for high rated players who want to be cooperative with standings/pool placement and/or pvping for fun without griefing rankers [See [[Server Chat Commands]]]&lt;br /&gt;
&lt;br /&gt;
=== Battleground Changes ===&lt;br /&gt;
&lt;br /&gt;
* Alterac Valley temporarily disabled&lt;br /&gt;
* Reputation gains greatly increased (approx 5x faster)&lt;br /&gt;
** Reputation Rewards rebalanced, made more useful for various specs. New items added (See [[Addon UI|Atlasloot V+ in Addons]])&lt;br /&gt;
* Objects in environment such as rocks/trees/bones now act as collision and can dodge/LoS spells. &lt;br /&gt;
* BG Mark awarded every 20-30 minutes in queue in addition to bonus honor.&lt;br /&gt;
** BG Marks can be used to purchase raid flasks. 30 marks of one type (AC/AB/WSG) per flask at BG entrances.&lt;br /&gt;
** Can also turned in for gold at BG entrances. Gold awarded scales with level.&lt;br /&gt;
** Can be turned in for rep and honor at faction warbringers in major cities. Three of each mark rewards the most honor and reputation.&lt;br /&gt;
* Deserter pops if you miss too many queues (to prevent cheesing mark queue system), exponentially scales to 48 hr+ if you routinely troll. &lt;br /&gt;
* Close games reward extra marks to losing team.&lt;br /&gt;
* Various anti-grief mechanics added &lt;br /&gt;
** Use &amp;quot;.report&amp;quot; command added to votekick AFK/griefing players. [See [[Server Chat Commands]]] &lt;br /&gt;
&lt;br /&gt;
==== Warsong Gulch ====&lt;br /&gt;
&lt;br /&gt;
* Capped at 40min game length&lt;br /&gt;
* Flag carrier takes increased damage after 15m&lt;br /&gt;
* Many collision points added to prevent cheese jumps&lt;br /&gt;
* Added LoS object in middle of map for skirmishing &lt;br /&gt;
&lt;br /&gt;
==== Arathi Basin ====&lt;br /&gt;
&lt;br /&gt;
* Water to BS is now shallow, allows mounts to run across instead of log jumping.&lt;br /&gt;
* Various GM/LM pathway adjustments and LoS objects added to allow better defense. &lt;br /&gt;
*Additional comeback mechanics added&lt;br /&gt;
**Dynamic Cap Timer&lt;br /&gt;
**&#039;Others&#039;? (Per changelog, need clarification)&lt;br /&gt;
&lt;br /&gt;
==== Azshara Crater ====&lt;br /&gt;
&lt;br /&gt;
=== World PvP Changes ===&lt;br /&gt;
&lt;br /&gt;
* Faction Leader Kill System&lt;br /&gt;
** Killing city leaders rewards MASSIVE honor gains, be warned some are very difficult relative to raid bosses.&lt;br /&gt;
** Faction Leader Auras - Members of the same faction near their faction leaders will receive massively increased honor rewards for HKs (to encourage defense of leaders being worthwhile honor reward)&lt;br /&gt;
* Silithus Sands increased honor gain and a buff that persists through death when turning in sand.&lt;br /&gt;
* Eastern Plaguelands Towers &lt;br /&gt;
** Northpass and Eastwall tower have guardian NPCs (very difficult to solo without cheese if not impossible for most classes)&lt;br /&gt;
** Buffs now affect WPL and different towers have different affects in addition to their base benefits&lt;br /&gt;
*** Crown Guard Tower (south) - Creates area where opposing faction cannot mount or move over 100% speed&lt;br /&gt;
*** Northpass Tower - Creates clickable object that can dispell you can give shadow res and 5% stamina buff.&lt;br /&gt;
*** Plaguewood Tower (west) Has flightmaster that can fly you to other towers if your faction controls west tower.&lt;br /&gt;
*** Misc PvP Balance Changes&lt;br /&gt;
&lt;br /&gt;
* PvP Trinket/Insignia for all classes lowered from 5 to 3 minute cooldowns.&lt;br /&gt;
* Druid PvP Movespeed Set Bonus nerfed&lt;/div&gt;</summary>
		<author><name>Orah</name></author>
	</entry>
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