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=== Ranking System Adjustment === | === Ranking System Adjustment === | ||
* Decay Overhaul | * RP/Decay Overhaul | ||
** No decay under R6, massively reduced under R10, capped at max of 50% rank ever. | ** No decay under R6, massively reduced under R10, capped at max of 50% rank ever. | ||
** Standing 1 = higher ranking calcrelative to classic ranking points. | ** Standing 1 = higher ranking calcrelative to classic ranking points. | ||
** Lower decay = higher RP rewards for higher standing relative to classic, however overall RP gain calculations are reduced slightly to compensate. | |||
*** Very consistent [but can be done very quickly with high standing from low ranks] ranking system up to R12/13 even with limited time investment relative to classic. | |||
*** R13 -> R14 will need high/top standing to actually progress past 10-20%/week. | |||
* Standings pool sizes greatly increased to offset population numbers | * Standings pool sizes greatly increased to offset population numbers | ||
* Epic PvP sets balanced to T1 levels, buffs will come with later phases to keep them relevant. | * Epic PvP sets balanced to T1 levels, buffs will come with later phases to keep them relevant. | ||
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* Greatly increased honor bonus for killing players ranked higher than you. | * Greatly increased honor bonus for killing players ranked higher than you. | ||
* Currently due to population issues/bg imbalances, Alliance have a 50% RP gain increase. (09/08/2022; still in effect?) | * Currently due to population issues/bg imbalances, Alliance have a 50% RP gain increase. (09/08/2022; still in effect?) | ||
* If players of opposing faction have the same IP, they will not receive credit for kills towards standing/rating calc. [Multibox abuse prevention] | |||
* Can turn honor gain off using ".honorgain", useful for high rated players who want to be cooperative with standings/pool placement and/or pvping for fun without griefing rankers [See [[Server Chat Commands]]] | |||
=== Battleground Changes === | === Battleground Changes === | ||
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* Objects in environment such as rocks/trees/bones now act as collision and can dodge/LoS spells. | * Objects in environment such as rocks/trees/bones now act as collision and can dodge/LoS spells. | ||
* BG Mark awarded every 20-30 minutes in queue in addition to bonus honor. | * BG Mark awarded every 20-30 minutes in queue in addition to bonus honor. | ||
* | * BG Marks can be used to purchase raid flasks for 10x of each mark per flask. (30 marks total) | ||
** Can also turn in for gold via honor quests at faction warbringers. | |||
* Deserter pops if you miss too many queues (to prevent cheesing mark queue system), exponentially scales to 48 hr+ if you routinely troll. | * Deserter pops if you miss too many queues (to prevent cheesing mark queue system), exponentially scales to 48 hr+ if you routinely troll. | ||
* Close games reward extra marks to loser. | * Close games reward extra marks to loser. | ||
* | * Various anti-grief mechanics added | ||
** Use ".report" command added to votekick AFK/griefing players. [See [[Server Chat Commands]]] | ** Use ".report" command added to votekick AFK/griefing players. [See [[Server Chat Commands]]] | ||
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* Many collision points added to prevent cheese jumps | * Many collision points added to prevent cheese jumps | ||
* Added LoS object in middle of map for skirmishing | * Added LoS object in middle of map for skirmishing | ||
==== Arathi Basin ==== | ==== Arathi Basin ==== | ||
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* Faction Leader Kill System | * Faction Leader Kill System | ||
** Killing city leaders rewards MASSIVE honor gains, be warned some are very difficult relative to raid bosses. | ** Killing city leaders rewards MASSIVE honor gains, be warned some are very difficult relative to raid bosses. | ||
** Faction Leader Auras - Members of the same faction near their faction leaders will receive massively increased honor rewards for HKs (to encourage defense of leaders being worthwhile honor reward) | |||
* Silithus Sands massively buffed honor gain | * Silithus Sands massively buffed honor gain | ||
* Eastern Plaguelands Towers | * Eastern Plaguelands Towers | ||
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* PvP Trinket/Insignia for all classes lowered from 5 to 3 minute cooldowns. | * PvP Trinket/Insignia for all classes lowered from 5 to 3 minute cooldowns. | ||
* Druid PvP Movespeed Set Bonus nerfed |
Latest revision as of 16:04, 28 February 2023
Ranking System Adjustment
- RP/Decay Overhaul
- No decay under R6, massively reduced under R10, capped at max of 50% rank ever.
- Standing 1 = higher ranking calcrelative to classic ranking points.
- Lower decay = higher RP rewards for higher standing relative to classic, however overall RP gain calculations are reduced slightly to compensate.
- Very consistent [but can be done very quickly with high standing from low ranks] ranking system up to R12/13 even with limited time investment relative to classic.
- R13 -> R14 will need high/top standing to actually progress past 10-20%/week.
- Standings pool sizes greatly increased to offset population numbers
- Epic PvP sets balanced to T1 levels, buffs will come with later phases to keep them relevant.
- Blue/Epic set bonuses reworked and adjusted in various ways. (See Atlasloot V+ in Addons)
- Greatly increased honor bonus for killing players ranked higher than you.
- Currently due to population issues/bg imbalances, Alliance have a 50% RP gain increase. (09/08/2022; still in effect?)
- If players of opposing faction have the same IP, they will not receive credit for kills towards standing/rating calc. [Multibox abuse prevention]
- Can turn honor gain off using ".honorgain", useful for high rated players who want to be cooperative with standings/pool placement and/or pvping for fun without griefing rankers [See Server Chat Commands]
Battleground Changes
- Alterac Valley temporarily disabled
- Reputation gains greatly increased (approx 5x faster)
- Reputation Rewards rebalanced, made more useful for various specs. New items added (See Atlasloot V+ in Addons)
- Objects in environment such as rocks/trees/bones now act as collision and can dodge/LoS spells.
- BG Mark awarded every 20-30 minutes in queue in addition to bonus honor.
- BG Marks can be used to purchase raid flasks for 10x of each mark per flask. (30 marks total)
- Can also turn in for gold via honor quests at faction warbringers.
- Deserter pops if you miss too many queues (to prevent cheesing mark queue system), exponentially scales to 48 hr+ if you routinely troll.
- Close games reward extra marks to loser.
- Various anti-grief mechanics added
- Use ".report" command added to votekick AFK/griefing players. [See Server Chat Commands]
Warsong Gulch
- Capped at 40min game length
- Flag carrier takes increased damage after 15m
- Many collision points added to prevent cheese jumps
- Added LoS object in middle of map for skirmishing
Arathi Basin
- Water to BS is now shallow, allows mounts to run across instead of log jumping.
- Various GM/LM pathway adjustments and LoS objects added to allow better defense.
- Additional comeback mechanics added
- Dynamic Cap Timer
- 'Others'? (Per changelog, need clarification)
Azshara Crater
World PvP Changes
- Faction Leader Kill System
- Killing city leaders rewards MASSIVE honor gains, be warned some are very difficult relative to raid bosses.
- Faction Leader Auras - Members of the same faction near their faction leaders will receive massively increased honor rewards for HKs (to encourage defense of leaders being worthwhile honor reward)
- Silithus Sands massively buffed honor gain
- Eastern Plaguelands Towers
- Each tower has varying types of guardian NPCs (very difficult to solo without cheese if not impossible for most classes)
- Buffs now affect WPL and different towers have different affects in addition to their base benefits
- South - Creates area where opposing faction cannot mount or move over 100% speed
- North - Creates clickable object that can dispell you can give shadow res and stam % buff.
- East?
Misc PvP Balance Changes
- PvP Trinket/Insignia for all classes lowered from 5 to 3 minute cooldowns.
- Druid PvP Movespeed Set Bonus nerfed