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==== Leveling Reworks ====
=== Mechanical Changes ===
Boosted Experience
* Player Stat Changes
** 3 Intellect = +1 spell power/healing
*Mob Debuff Limit raised to 40.
* Player Defense Skill Tables Adjusted
** Mob Critical Chance - 15% baseline
** Mob Defense Table - Compared to standard Vanilla, mobs are '1 level higher' as in they have 5 higher defense skill for comparable level.
** Player Hit Chance - Due to defense table, player hit chance is lowered and higher %s are necessary for 100% hit.
*** Weapon Skill/Glancing calculations adjusted. [Need more data]
* Spirit Regen Significantly buffed outside of combat, hp regen values buffed massively for all classes.
** Warriors, Rogues and Troll races can utilize this to limited effect in combat for healing.
* Fire/Environmental/Fall Damage Massively Increased - Approximately 3x higher damage for fall; fire/lava is now percentage based (dangerous even for tanky characters now)
* Most buffs of similar types now stack instead of only taking highest value buff [Eg - Un'Goro Spirit Buff and Priest Divine Spirit now stack; Many elixirs now stack with similar buffs, etc]
* Creature Mobs that flee when low on health will now flee in a direction directly opposing the player [Allows limited control of where mobs will flee to by controlling placement of your character]
* Invisible walls added to many instance/world locations to prevent techniques enabling 'reset points' which were commonly utilized for AoE/boosting exploits such as Mara/ZF/Scholo. 


- Kills: 2x
=== World Changes ===


- Quests: 3x
* Flight Master Changes
** '''[Removed]''' Ungoro Flightpath
** '''[Removed]''' Moonglade Flightpath
*** [One stop Darnassus/TB flight paths still available, druid only]
** '''[Removed]''' Western Plaguelands Alliance Flightpath
** '''[Removed]''' Searing Gorge Flightpath
** '''[Removed]''' Burning Steppes Flightpath
** '''[Removed]''' Kargath Flightpath
* Zeppelin & Boat Changes
** '''[New]''' Zeppelin from Thousand Needles -> Gromgol
** '''[Adjusted]''' Zeppelin from Orgrimmar -> STV, changed to Org -> Kargath
** '''[New]''' Boat for Feralas -> Darkshore/Auberdine
** '''[Adjusted]''' Boat Ratchet -> Booty Bay; changed to Ratchet -> Booty Bay -> Tanaris (Steamwheedle Port)
* Azshara Crater PvP Camps/Vendors added to Azshara
* EPL/Silithus/WPvP Changes
* Mob Updates
** SM Elites
** Jaednar Elites
** Dustwallow Marsh Ony Mobs still elite?


- Elite & Dungeon Quests: 10x
=== Leveling Reworks ===
* Boosted Experience
** Kills: 2x
** Quests: 3x
** Elite & Dungeon Quests: 10x
** Rested Exp: Gained 5x Faster
* Cost Adjustments
** Skill costs before 40 halved (50%) gold/silver cost.
** Mount Costs Reworked
*** Mounts
**** 60% - 10g
**** 100% - 100g
*** Riding Training
**** Apprentice [60%] - Free
**** Journeyman [100%] - 900g


- Rested Exp: Gained 5x Faster
=== Auction House Rework ===
* All Auction Houses are linked (Ally/Horde/Neutral = Shared)
* Deposit is 50% cost, and auctions last 2x as long (UI does not show updated values when posting however)


Cost Adjustments
===Mob Ability Updates===


- Skill costs before 40 halved gold/silver cost.  
* Many mobs have buffed versions of their old abilities as well as new skills in their rosters such as stuns, snares, roots and silences/disarms, there is also scripting to utilize these unique effects and challenge players.
* [[Hunter Pets|Hunter Pet]] Skills Updated


- Mount Costs reworked - 10g 60%; 100g 100%  
=== [[Items|Loot Reworks]] ===
* Vanilla+ Specific [https://github.com/hawaiisa/Atlas AtlasLoot+] to see where new loot drops + new reputation rewards: <nowiki>https://github.com/hawaiisa/Atlas</nowiki>
* Profession Loot Massively Overhauled - Especially early game loot to provide effective weapons and gear in lieu of dungeons and elite rewards or AH gear.
* Low Level Dungeon and Class Quest loot buffed in many instances, many formerly useless items have been changed to be far more powerful or better itemized.
* Endgame Reputation Rewards buffed
* T1 sets operate on token system which requires reputation and crafting with materials within BRD as opposed to directly dropping from MC.  


- Riding Cost reworked - free Apprentice; 900g Journeyman   
=== Limited Cross-Faction ===
 
* Enabled  
==== Auction House Rework ====
** All chat functions and /world global server channel
All Auction Houses are linked (Ally/Horde/Neutral = Shared)
** Trade functions (Proximity/Auction House)
 
** Party/Raid Invites [[Cross Faction Raiding|[See: Cross-Faction Raiding]]]
Deposit is 50% cost, and auctions last 2x as long (UI does not show updated values when posting however)
* Disabled
 
** Mail Functions
==== [[Items|Loot Reworks]] ====
** Guild Invite
Vanilla+ Specific [https://github.com/hawaiisa/Atlas AtlasLoot+] to see where new loot drops + new reputation rewards: <nowiki>https://github.com/hawaiisa/Atlas</nowiki>
** /who [Only displays players from your faction, use .server info to see server population and uptime.]
 
** Battlegrounds
Profession Loot Massively Overhauled - Especially early game loot to provide effective weapons and gear in lieu of dungeons and elite rewards or AH gear. 
=== Talent/Hybrid Spec Revamps ===
 
* New Roles and Tiersets for [[Classes]]
==== Limited Cross-Faction ====
* Hybrid DPS/Tank Specs buffed to be inline with pure DPS/Tank Classes (Eg - Prot Paladin/Enh Shaman/Feral Druid are viable raid tanks)
Enabled: All chat functions and /world global server channel, trade functions (proximity/Auction House)
* Talent Respec costs reworked
 
** 1g floor; 5g cap
Disabled: Mail; Guild Invite; /who, BGs (only original faction PvP)
** Much faster decay (1 week full decay from 5g to 1g)
 
=== Ironman System ===
==== Talent/Hybrid Spec Revamps ====
* Ironman's Resolve - 5% Buff to: Damage/Healing Done by Player; 5% Reduced Damage Received
New Roles and Tiersets for Classes    
** Active from 2-59, cannot be clicked off or removed EXCEPT by death.
 
*** '''Note:''' There is a separate buff at level 1 that does not provide any game effects, this may be right-clicked off if you do not wish to attempt the challenge and risk humiliation.
Talent Respec cost reworked:1g floor; 5g cap, much faster decay (1 week full decay)
** Removed on '''ANY''' PvE death
 
*** ''Exclusions''
==== Ironman System ====
**** Deaths before level 10
Ironman's Resolve - 5% Buff to: Damage/Healing Done by Player; 5% Reduced Damage Received
**** Death via PvP
 
***** [Beware gankers regardless! They can chainpull mobs or weaken/stun/disable you to grief, if a mob gets killing blow Ironman buff is lost.]
Active from 2-60; removed on any pve death (environmental eg fall/fire excluded; pvp deaths excluded - but beware gankers who stun/disable you while fighting mobs, also be incredibly careful around elites and rares, especially 40+!)
**** Deaths to environment [eg: Fall/Fire/Lava]
 
* Rewards:  
Rewards: Ironman's Medallion (/flex for a cosmetic model size increase a la firewater elixir); Serverwide announcement of name/race/class; 15m minute invulnerability buff upon hitting 60 with resolve active.
** Ironman's Medallion (/flex for a cosmetic model size increase a la firewater elixir)
 
** Serverwide announcement of name/race/class
[[Hall of Fame|Confirmed Ironman Characters List]]
** 15 minute invulnerability buff upon hitting 60
 
* [[Hall of Fame|Confirmed Ironman Characters List]]
==== Cash Shop Items ====
'''''[Note: No direct power additions, only quality of life/time efficiency related to preserve fairness. Developers have stated intent is to cover server hosting and equipment charges, not to drive profit.]'''''
 
Racial Skins
 
Portable Mailbox
 
Portable AH
 
Reusable Reagent/Repair Bot
 
Talent/Respec Bot
 
32 Slot Bags

Latest revision as of 23:23, 12 July 2023

Mechanical Changes

  • Player Stat Changes
    • 3 Intellect = +1 spell power/healing
  • Mob Debuff Limit raised to 40.
  • Player Defense Skill Tables Adjusted
    • Mob Critical Chance - 15% baseline
    • Mob Defense Table - Compared to standard Vanilla, mobs are '1 level higher' as in they have 5 higher defense skill for comparable level.
    • Player Hit Chance - Due to defense table, player hit chance is lowered and higher %s are necessary for 100% hit.
      • Weapon Skill/Glancing calculations adjusted. [Need more data]
  • Spirit Regen Significantly buffed outside of combat, hp regen values buffed massively for all classes.
    • Warriors, Rogues and Troll races can utilize this to limited effect in combat for healing.
  • Fire/Environmental/Fall Damage Massively Increased - Approximately 3x higher damage for fall; fire/lava is now percentage based (dangerous even for tanky characters now)
  • Most buffs of similar types now stack instead of only taking highest value buff [Eg - Un'Goro Spirit Buff and Priest Divine Spirit now stack; Many elixirs now stack with similar buffs, etc]
  • Creature Mobs that flee when low on health will now flee in a direction directly opposing the player [Allows limited control of where mobs will flee to by controlling placement of your character]
  • Invisible walls added to many instance/world locations to prevent techniques enabling 'reset points' which were commonly utilized for AoE/boosting exploits such as Mara/ZF/Scholo.

World Changes

  • Flight Master Changes
    • [Removed] Ungoro Flightpath
    • [Removed] Moonglade Flightpath
      • [One stop Darnassus/TB flight paths still available, druid only]
    • [Removed] Western Plaguelands Alliance Flightpath
    • [Removed] Searing Gorge Flightpath
    • [Removed] Burning Steppes Flightpath
    • [Removed] Kargath Flightpath
  • Zeppelin & Boat Changes
    • [New] Zeppelin from Thousand Needles -> Gromgol
    • [Adjusted] Zeppelin from Orgrimmar -> STV, changed to Org -> Kargath
    • [New] Boat for Feralas -> Darkshore/Auberdine
    • [Adjusted] Boat Ratchet -> Booty Bay; changed to Ratchet -> Booty Bay -> Tanaris (Steamwheedle Port)
  • Azshara Crater PvP Camps/Vendors added to Azshara
  • EPL/Silithus/WPvP Changes
  • Mob Updates
    • SM Elites
    • Jaednar Elites
    • Dustwallow Marsh Ony Mobs still elite?

Leveling Reworks

  • Boosted Experience
    • Kills: 2x
    • Quests: 3x
    • Elite & Dungeon Quests: 10x
    • Rested Exp: Gained 5x Faster
  • Cost Adjustments
    • Skill costs before 40 halved (50%) gold/silver cost.
    • Mount Costs Reworked
      • Mounts
        • 60% - 10g
        • 100% - 100g
      • Riding Training
        • Apprentice [60%] - Free
        • Journeyman [100%] - 900g

Auction House Rework

  • All Auction Houses are linked (Ally/Horde/Neutral = Shared)
  • Deposit is 50% cost, and auctions last 2x as long (UI does not show updated values when posting however)

Mob Ability Updates

  • Many mobs have buffed versions of their old abilities as well as new skills in their rosters such as stuns, snares, roots and silences/disarms, there is also scripting to utilize these unique effects and challenge players.
  • Hunter Pet Skills Updated

Loot Reworks

  • Vanilla+ Specific AtlasLoot+ to see where new loot drops + new reputation rewards: https://github.com/hawaiisa/Atlas
  • Profession Loot Massively Overhauled - Especially early game loot to provide effective weapons and gear in lieu of dungeons and elite rewards or AH gear.
  • Low Level Dungeon and Class Quest loot buffed in many instances, many formerly useless items have been changed to be far more powerful or better itemized.
  • Endgame Reputation Rewards buffed
  • T1 sets operate on token system which requires reputation and crafting with materials within BRD as opposed to directly dropping from MC.

Limited Cross-Faction

  • Enabled
    • All chat functions and /world global server channel
    • Trade functions (Proximity/Auction House)
    • Party/Raid Invites [See: Cross-Faction Raiding]
  • Disabled
    • Mail Functions
    • Guild Invite
    • /who [Only displays players from your faction, use .server info to see server population and uptime.]
    • Battlegrounds

Talent/Hybrid Spec Revamps

  • New Roles and Tiersets for Classes
  • Hybrid DPS/Tank Specs buffed to be inline with pure DPS/Tank Classes (Eg - Prot Paladin/Enh Shaman/Feral Druid are viable raid tanks)
  • Talent Respec costs reworked
    • 1g floor; 5g cap
    • Much faster decay (1 week full decay from 5g to 1g)

Ironman System

  • Ironman's Resolve - 5% Buff to: Damage/Healing Done by Player; 5% Reduced Damage Received
    • Active from 2-59, cannot be clicked off or removed EXCEPT by death.
      • Note: There is a separate buff at level 1 that does not provide any game effects, this may be right-clicked off if you do not wish to attempt the challenge and risk humiliation.
    • Removed on ANY PvE death
      • Exclusions
        • Deaths before level 10
        • Death via PvP
          • [Beware gankers regardless! They can chainpull mobs or weaken/stun/disable you to grief, if a mob gets killing blow Ironman buff is lost.]
        • Deaths to environment [eg: Fall/Fire/Lava]
  • Rewards:
    • Ironman's Medallion (/flex for a cosmetic model size increase a la firewater elixir)
    • Serverwide announcement of name/race/class
    • 15 minute invulnerability buff upon hitting 60
  • Confirmed Ironman Characters List