Warrior and Shen'dralar: Difference between pages

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== General Overview ==
The '''Shen'dralar''' meaning "Those Who Remain Hidden" are a secretive Highborne society who dwelled in the Athenaeum within Eldre'Thalas.


* Warriors picked up increased melee range across the board. Warrior special abilities can now strike from just outside of melee range.
You can visit the Shen'dralar faction in two ways: going to Dire Maul North and opening the door close to the entrance or to go through the backdoor in Dire Maul West.
* A number of weak warrior skills were buffed to scale better with better gear including Rend and Revenge.
* Warriors can now spec for in-combat health regeneration granting a bunch of sustained and outdoor environments. Troll warriors can go even further, stacking their racial with the talent to achieve excellent sustain!
* While each of the warrior trees kept its primary theme there are some interesting new talents in each:
** Arms picks up Parabellum, which reduces all of your cooldowns.
** Fury gets Berserker's Blood, which grants attack speed and spell damage reduce as your health drops.
** Protection gets a huge damage tool in Constitution, which grants a percentage of your health as strength and makes you immune to poison and diseases shile at high health.
* And much more! See below.


== New Abilities ==
== Reputation ==
In contrast to Classic, the Shen'dralar reputation has been expanded and a new way of acquiring reputation has been added. Previously it was only possible to get reputation by turning in books which awarded Librams and enchants.


=== Baseline ===
All hostile creatures in the Dire Maul wings can now drop [<nowiki/>[[Old Shabby Parchment Page]]]. They can be combined into an [<nowiki/>[[Old Heavy Folio]]] at a conversation rate of 10:1. Each [<nowiki/>[[Old Heavy Folio]]] can be turned in for 500 reputation.


==== Protection ====
{{Tooltip|Shroud of Spellbinder|<span>[[File:ShroudOfSpellbinder.jpg|200px]]</span>}}
{| class="wikitable"
|+
!Reputation
!Item
!Cost
!Type
|-
|Neutral
|Pattern: Mooncloth Robe
|
|Tailoring 300
|-
| rowspan="8" |'''Friendly'''
|Scroll of Divinity
|
|Consumable
|-
|Scroll of Mana Channeling
|
|Consumable
|-
|Scroll of Strength IV
|
|Consumable
|-
|Scroll of Agility IV
|
|Consumable
|-
|Scroll of Intellect IV
|
|Consumable
|-
|Scroll of Stamina IV
|
|Consumable
|-
|Scroll of Spirit IV
|
|Consumable
|-
|Scroll of Protection IV
|
|Consumable
|-
| rowspan="7" |'''Honored'''
|Amazing Halo
|
|Cloth
|-
|Rusty Kaldorei Pauldrons
|
|Plate
|-
|Savvy Hood
|
|Leather
|-
|Shroud of Spellbinder
|
|Back
|-
|Scroll of Unlimited Power
|
|Consumable
|-
|Scroll of Animate Dead
|
|Consumable
|-
|Scroll of Haste
|
|Consumable
|-
| rowspan="4" |'''Revered'''
|Greater Arcanum of Avoidance
|
|Enchant
|-
|Greater Arcanum of Concentration
|
|Enchant
|-
|Greater Arcanum of Accuracy
|
|Enchant
|-
|Manual: Magic Infused Bandage
|
|First Aid 300
|-
| rowspan="4" |'''Exalted'''
|Shen'dralar Badge of Restoration
|
|Trinket
|-
|Shen'dralar Badge of Detterence
|
|Trinket
|-
|Shen'dralar Badge of Assasination
|
|Trinket
|-
|Shen'dralar Badge of Annihilation
|
|Trinket
|}


* Shield Reflection - Raise your shield, reflecting spell cast on you. Lasts 5 seconds, but will only reflect only 1 spell.  Costs 15 rage, instant, 40 seconds cooldown, requires Shields. Usable only in Defensive Stance.
=== Quests ===
All quests for Shen'dralar award reputation in addition to their quest reward.


=== Talents ===
==== Class quests ====
{| class="wikitable"
|'''Class'''
|'''Book'''
|'''Quest'''
|'''Reward'''
|-
|Druid
|[https://classicdb.ch/?item=18364 The Emerald Dream]
|The Emerald Dream...
|Royal Seal of Eldre'Thalas
|-
|Hunter
|[https://classicdb.ch/?item=18361 The Greatest Race of Hunters]
|The Greatest Race of
Hunters
|Royal Seal of Eldre'Thalas
|-
|Mage
|[https://classicdb.ch/?item=18358 The Arcanist's Cookbook]
|The Arcanist's Cookbook
|Royal Seal of Eldre'Thalas
|-
|Paladin
|[https://classicdb.ch/?item=18359 The Light and How to Swing It]
|The Light and How To Swing It
|Royal Seal of Eldre'Thalas
|-
|Priest
|[https://classicdb.ch/?item=18362 Holy Bologna: What the Light Won't Tell You]
|Holy Bologna: What the Light Won't Tell You
|Royal Seal of Eldre'Thalas
|-
|Rogue
|[https://classicdb.ch/?item=18356 Garona: A Study on Stealth and Treachery]
|Garona: A Study on Stealth and Treachery
|Royal Seal of Eldre'Thalas
|-
|Shaman
|[https://classicdb.ch/?item=18363 Frost Shock and You]
|Frost Shock and You
|Royal Seal of Eldre'Thalas
|-
|Warlock
|[https://classicdb.ch/?item=18360 Harnessing Shadows]
|Harnessing Shadows
|Royal Seal of Eldre'Thalas
|-
|Warrior
|[https://classicdb.ch/?item=18357 Codex of Defense]
|Codex of Defense
|Royal Seal of Eldre'Thalas
|-
|Warrior
Paladin
|[https://classicdb.ch/?item=18401 Foror's Compedium of Dragon Slaying]
|Foror's Compendium
|Quel'Sarrar
|}
==== Librams ====
{| class="wikitable"
|+
!Item
!Cost
!Reward
!?
|-
|Libram of Focus
|
|
|
|-
|Libram of Protection
|
|
|
|-
|Libram of Rapidity
|
|
|
|}


==== Protection ====
==== Misc quests ====
* Shield Toss - Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.
Enchanted Thorium Blacksmithing Plans


== Redesigned Abilities ==
== Important NPCs ==
<Item Vendor>


=== Baseline ===
<People you can turn Blue Books in>


==== Arms ====
<Person you deliver Books to>
* Battle Stance - cooldown reduced from 1 to 0 seconds.
* Charge (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.
* Hamstring (Rank 3) - debuff duration decreased from 15 to 9 seconds.
* Heroic Strike (Rank 1-9) - fixed a bug that allowed Off Hand weapon to have a 100% chance to hit until the Main Hand ability swing happened.
* Overpower (Rank 1-4) - plus weapon damage increased. Now attacking with both hands.
* Rend (Rank 1-7) - basic damage significantly increased. Cost increased from 10 to 15 rage. Damage can be increased by Attack Power.
* Retaliation - ability duration increased from 15 to 20 seconds. Increased maximum amount of attacks that will cause retaliation from 30 to 40.
* Thunder Clap (Rank 1-6) - cooldown increased from 4 to 8 seconds. 10% slow effect affects also movement speed of enemies. Damage sligtly increased. The number of targets hit by this ability has been increased from 4 to 8. Now causes high amount of threat. 
 
==== Fury ====
* Berserker Rage - cooldown increased from 30 to 40 seconds. Now doubles any rage that you receive from taking damage.
* Berserker Stance - now increase the chance you are critically hit with physical attacks by 10%. Cooldown reduced to instant ability.
* Challenging Shout - cost increased from 5 to 10 rage. Cooldown reduced from 10 to 5 minutes.
* Cleave (Rank 1-5) - cannot be used in Defensive Stance.
* Demoralizing Shout - also reduces spell damage of all enemies in range of ability. Attack Power amount reduce slightly decreased.
* Execute (Rank 1-5)- cooldown increased from 0 to 25 seconds, if enemy killed by this ability its cooldown resets. Basic damage increased.
* Intercept (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.
* Intimidating Shout - cost increased from 25 to 30 rage.
* Pummel (Rank 1-2)- cooldown increased from 10 to 15 seconds.
* Recklesness - all damage taken increased from 20% to 30%.
* Slam (Rank 1-4) - plus weapon damage increased. Now usable while moving.
 
==== Protection ====
* Bloodrage - deals damage only on use, DoT component completely deleted.
* Defensive Stance - cooldown reduced from 1 to 0 seconds.
* Disarm - cost reduced from 20 to 10 rage. Disarm the enemy's weapon length reduced from 10 to 5 seconds. Ability no more affected by global cooldown.
* Revenge (Rank 1-6) - now deals 50% of weapon damage instead fixed amount. Plus weapon damage effect added. Additionaly can be used after resist and reflect.
* Shield Bash (Rank 1-3) - cooldown increased from 12 to 15 seconds.
* Shield Block - cooldown increased from 5 to 20 seconds. Chance of block increase reduced from 75% to 50%. Effect duration increased from 5 to 10 seconds.
* Shield Slam (Rank 1-4) - now baseline. Damage increased. Chance to dispell target increased from 50% to 100%.
* Sunder Armor (Rank 5) - armor reduce effect increased from 450 to 500.
* Taunt - cooldown increased from 10 to 20 seconds.
 
=== Talents ===
 
==== Arms ====
 
* Sweeping Strikes - the number of attacks is not limited. The ability lasts 20 seconds.
* Mortal Strike (Rank 1-4) - deals more damage the less HP target has.
 
==== Fury ====
 
* Piercing Howl - now this ability causes a high amount of threat.
* Death Wish - cost increased from 10 to 20 Rage. Cooldown increased from 3 to 5 minutes. Armor and resistances reduction increased from 20% to 50%.
* Bloodthirst (Rank 1-4) - cost increased from 30 to 40 Rage. Damage scaling from Attack Power increased from 45% to 50%. Health restore effect replaced with Drain Life effect with 3 stacks and 25% chance to occur.
 
==== Protection ====
 
* Last Stand - now heals for 20% of maximum health. Maximum hit points bonus decreased from 30% to 20%.
* Concussion Blow - cost increased from 15 to 20 Rage. Cooldown increased from 45 to 60 seconds. Now deals weapon damage on use. Stun duration decreased from 5 to 4 seconds. Now ability causes a high amount fo threat.
 
== New Talents ==
 
=== Arms ===
* Maim - adds to autoattacks 10% chance to apply bleeding type debuff that increase physical damage recieved by target by 5% for 10/20/30 seconds.
* Para Bellum - reduces cooldown of all abilites by 4/8/12/16/20%. Effect takes the ability's original cooldown and stacks with all other cooldown reduction effects.
* Dog of War - reduces Rage cost of all abilities by 4/8/12/16/20%. Effect takes the ability's original cost and stacks with all other cost reduction effects.
* Improved Mortal Strike - reduces cooldown of Mortal Strike by 0.5/1 seconds.
 
=== Fury ===
* Combat Endurance - allows 5/10/15% of your Health regeneration work while in combat. Effect stacks with all other health regeneration effects.
* Berserker's Blood - the less Health you have the more attack speed and spell damage reduction you recieve, up to 40%. With 1/5 talent points effect works on fully power when you have 1% HP, with 5/5 talent points effect works on fully power when you have 40% HP.
* Improved Bloodthirst - reduces cost of Bloodhirst by 5/10 Rage.
 
=== Protection ===
* Blade Mail - when struck in combat inflicts up to 12/24/36 (damage scales with level, these numbers for level 60) damage to the attacker.
* Shield Toss - new ability. Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat.  Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.
* Training and Discipline - reduces cost of all abilities by 1/2/3 Rage. Mandatory talent to take Discipline.
* Vitality - increases maximum Health and healing taken by 2/4/6/8/10%.
* Butterfly Style - increases chance to dodge by 1/2/3/4/5% and makes your dodges and parries generate 20/40/60/80/100% of Rage, like if you got hit by attack.
* Constitusion - increases your Strength by up to 1% of your current Health. If you have more than 50% Health you become immune to Diseases, and if you have more than 75% Health you become immune to Poisons.
 
== Redesigned Talents ==
 
=== Arms ===
* Improved Heroic Strike - no longer reduces cost of Heroic Strike, instead increases critical strike chance with this ability by 2/4/6/8/10%. Number of ranks increased from 3 to 5.
* Tactical Mastery - number of ranks reduced from 5 to 3. Now allows to retain 15/25/35 Rage when you change stance, up from 5/10/15/20/25 in Classic. Moved from second to the first talent tier .
* Deflection - number of ranks reduced from 5 to 2. Now increases Parry chance by 2/4%, instead of 1/2/3/4/5% in Classic. Mandatory talent to take Duelist.
* Improved Charge - number of ranks increased from 2 to 3. Now increases amount of Rage generated by Charge by 5/10/15, up from 3/6 Rage in Classic.
* Duelist - replaced the talent Improved Overpower. Now increases critical strike chance for Overpower and Revenge. Also, reduces cooldown of Retaliation ability by 25/50%. Moved from third to second talent tier.
* Improved Thunder Clap - no longer reduces cost of Thunder Clap, instead increases damage, attack and movement slowing effect of this ability by 50/100/150%.
* Improved Hamstring - no longer gives you a chance to immobilize the target, instead increases the duration of Hamstring by 3/6/9 seconds. Moved from the sixth to third talent tier.
* Impale - no longer required to take Deep Wounds talent, instead now its mandatory talent for Deep Wounds itself. Moved from the fourth to third talent tier.
* Deep Wounds - damage decreased from 20/40/60% to 10/20/30%. Now stacks up  to 5 times with each critical strike dealt. Mandatory talent to take Maim.
* Poleaxe Specialization - now combined talent of Axe Specialization and Polearm Specialization. Moved from the fifth to fourth talent tier.
* Mace Specialization - no longer gives you a change to stun your target, instead causes your attacks with maces ignore up to 120/240/360/480/600 (scales with level, these numbers for level 60) of your target's Armor. Moved from the fifth to fourth talent tier.
* Sword Specialization - moved from the fifth to fourth talent tier.
* Sweeping Strikes - the number of attacks is not limited, was 5. The ability lasts 20 seconds.
* Two-Handed Weapon Specialization - increases damage you deal with two-handed weapons by 2/4/6/8/10%, up from 1/2/3/4/5% in Classic. Moved from the fourth to fifth talent tier.
* Mortal Strike - now deals more damage the less HP target has.
 
=== Fury ===
*Booming Voice -  number of ranks reduced from 5 to 2, 25% area and duration increase per rank. Now also affects Intimidating Shout and Challenging Shout. Mandatory talent to take Piercing Howl.
*Improved Demoralizing Shout - effect increased from 8/16/24/32/40% to 10/20/30/40/50%.
*Unbridled Wrath - chance to generate additional rage decreased from 8/16/24/32/40% to 5/10/15/20/25%. Rage recieved increased from 1 to 5. Now you have a chance to recieve Rage not only on your melee swings, but also when you take damage.
*Improved Cleave - number of ranks reduced from 3 to 2. No more increases the bonus damage done by Cleave, instead inceases number of targets Cleave hit by 1/2.
*Piercing Howl - now this ability causes a high amount of threat.
*Blood Craze - health regeneration increased from 1/2/3% to 3/6/9%. The time required to restore health has also been increased from 6 to 15 seconds.
*Improved Battle Shout - number of ranks reduced from 5 to 2. Effect decreased from 5/10/15/20/25% to 10/20%.
*Precision - replaced the Dual Wield Specialization talent, no longer increases damage done by offhand weapon. Instead, increases chance to hit with melee weapons by 1/2/3/4/5%.
*Improved Execute - no longer reduces the cost of Execute by 2/5 Rage. Instead, reduces cooldown of Execute by 40/80%.
*Enrage - melee damage bonus reduced from 5/10/15/20/25% to 1/2/3/4/5%. Duration increased from 12 to 20 seconds. Effect no longer limited by 12 swings. Now can be stacked up to 10 times. Mandatory talent to take Berserker's Blood.
*Improved Slam - number of ranks reduced from 5 to 3. On first two ranks decreases casting time of Slam by 0.5/1 seconds, was 0.1/0.2/0.3/0.4/0.5 seconds on Classic. On third rank Slam becomes an instant ability, cost increases by 5 Rage and adds shared 6 seconds cooldown. Moved from the fifth to fourth talent tier.
*Inner Rage - replaced the Improved Berserker Rage talent. No longer adds 5/10 Rage generation to Berserker Rage. Instead, reduces cooldown of Bloodrage, Berserker Rage and Recklesness by 25/50%. Moved from the sixth to fifth talent tier.
*Death Wish - cost increased from 10 to 20 Rage. Cooldown increased from 3 to 5 minutes. Armor and resistances reduction increased from 20% to 50%.
*Interceptor - replaced the Improved Intercept talent. Now also reduces cooldown of Pummel by 50/100% and cost of Pummel and Intercept by 50/100% of Rage.
*Flurry - no longer required to take Enrage talent. Number of stacks of Flurry effect reduced from 3 to 2.
*Bloodthirst - cost increased from 30 to 40 Rage. Damage scaling from Attack Power increased from 45% to 50%. Health restore effect replaced with Drain Life effect with 3 stacks and 25% chance to occur.
 
=== Protection ===
*
 
== Tier Sets Available ==
 
=== Tier 0 ===
 
==== Battlegear of Valor ====
 
* (2) Set - +10 Resistances/+200 Armor.
* (4) Set - + 40 Attack Power.
* (6) Set - Chance to heal for 88 to 132 when dealing or taking physical damage.
* (8) Set - +10 Resistances/+200 Armor.
 
=== Tier 0.5 ===
 
==== Battlegear of Heroism ====
Every piece of gear was significatly buffed.
 
* (2) Set - +10 Resistances/+200 Armor.
* (4) Set - Chance to heal for 88 to 132 when dealing or taking physical damage.
* (6) Set - + 40 Attack Power.
* (8) Set - +10 Resistances/+200 Armor.
 
=== Tier 1 ===
 
==== Battlegear of Might ====
 
* (2) Set - Gives you a 20% chance to generate an additional Rage point whenever damage is dealt to you.
* (4) Set - Increases the Attack Power granted by Battle Shout by 30.
* (6) Set - Increases the critical strike damage bonus of your abilities by 10%.
* (8) Set - Your Overpower, Revenge and Execute abilites increases the damage of your next offensive ability by 8%.
[[File:Battleger of Might.png|none|thumb|318x318px|Battlegear of Might]]
 
==== Battlegear of Wrath ====
 
* (2) Set - 20% chance after using an offensive ability requiring Rage that your next 2 offensive abilities will requires 2 less rage to use.
* (4) Set - Increases the threat generated by Sunder Armor by 15%.
* (6) Set - Allows your Shield Block and Shield Reflection abilities to lock/reflect an additional attack/spell.
* (8) Set - 10% chance to parry next attack after block.
[[File:Battlegear of Wrath.png|none|thumb|322x322px|Battlegear of Wrath]]
 
=== Zul'Gurub Set ===
 
==== Vindicator's Battlegear ====
 
* (2) Set - Decreases the cooldown of Intimidating Shout by 30 seconds.
* (3) Set - Decreases the Rage cost of Rend, Slam and Sunder Armor by 30%.
* (5) Set - Decreases the Rage cost and cooldwon of Thunder Clap and Whirlwind by 20%.
 
== Misc Changes ==

Revision as of 21:30, 11 February 2025

The Shen'dralar meaning "Those Who Remain Hidden" are a secretive Highborne society who dwelled in the Athenaeum within Eldre'Thalas.

You can visit the Shen'dralar faction in two ways: going to Dire Maul North and opening the door close to the entrance or to go through the backdoor in Dire Maul West.

Reputation

In contrast to Classic, the Shen'dralar reputation has been expanded and a new way of acquiring reputation has been added. Previously it was only possible to get reputation by turning in books which awarded Librams and enchants.

All hostile creatures in the Dire Maul wings can now drop [Old Shabby Parchment Page]. They can be combined into an [Old Heavy Folio] at a conversation rate of 10:1. Each [Old Heavy Folio] can be turned in for 500 reputation.

{{{text}}}

Reputation Item Cost Type
Neutral Pattern: Mooncloth Robe Tailoring 300
Friendly Scroll of Divinity Consumable
Scroll of Mana Channeling Consumable
Scroll of Strength IV Consumable
Scroll of Agility IV Consumable
Scroll of Intellect IV Consumable
Scroll of Stamina IV Consumable
Scroll of Spirit IV Consumable
Scroll of Protection IV Consumable
Honored Amazing Halo Cloth
Rusty Kaldorei Pauldrons Plate
Savvy Hood Leather
Shroud of Spellbinder Back
Scroll of Unlimited Power Consumable
Scroll of Animate Dead Consumable
Scroll of Haste Consumable
Revered Greater Arcanum of Avoidance Enchant
Greater Arcanum of Concentration Enchant
Greater Arcanum of Accuracy Enchant
Manual: Magic Infused Bandage First Aid 300
Exalted Shen'dralar Badge of Restoration Trinket
Shen'dralar Badge of Detterence Trinket
Shen'dralar Badge of Assasination Trinket
Shen'dralar Badge of Annihilation Trinket

Quests

All quests for Shen'dralar award reputation in addition to their quest reward.

Class quests

Class Book Quest Reward
Druid The Emerald Dream The Emerald Dream... Royal Seal of Eldre'Thalas
Hunter The Greatest Race of Hunters The Greatest Race of

Hunters

Royal Seal of Eldre'Thalas
Mage The Arcanist's Cookbook The Arcanist's Cookbook Royal Seal of Eldre'Thalas
Paladin The Light and How to Swing It The Light and How To Swing It Royal Seal of Eldre'Thalas
Priest Holy Bologna: What the Light Won't Tell You Holy Bologna: What the Light Won't Tell You Royal Seal of Eldre'Thalas
Rogue Garona: A Study on Stealth and Treachery Garona: A Study on Stealth and Treachery Royal Seal of Eldre'Thalas
Shaman Frost Shock and You Frost Shock and You Royal Seal of Eldre'Thalas
Warlock Harnessing Shadows Harnessing Shadows Royal Seal of Eldre'Thalas
Warrior Codex of Defense Codex of Defense Royal Seal of Eldre'Thalas
Warrior

Paladin

Foror's Compedium of Dragon Slaying Foror's Compendium Quel'Sarrar

Librams

Item Cost Reward ?
Libram of Focus
Libram of Protection
Libram of Rapidity

Misc quests

Enchanted Thorium Blacksmithing Plans

Important NPCs

<Item Vendor>

<People you can turn Blue Books in>

<Person you deliver Books to>