Hakkar: Difference between revisions
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** Resource costs increased by 20% for physical schools, 300% for all other spell schools. | ** Resource costs increased by 20% for physical schools, 300% for all other spell schools. | ||
** All Direct Heals, Damage Ability/Spells, HoTs and DoTs will consume a charge. Missed/Immune/Resisted casts will NOT consume charges! | ** All Direct Heals, Damage Ability/Spells, HoTs and DoTs will consume a charge. Missed/Immune/Resisted casts will NOT consume charges! | ||
** ''Class Interactions ( | ** ''Class Interactions (Lowest mana/cast time or unique triggers/exclusions/notes)'' | ||
*** '''Paladin''': Seal of Righteousness/Command/Fury Attack Procs | *** '''Paladin''': Seal of Righteousness/Command/Fury Attack Procs, Judgement of Righteousness/Command, Consecration, Divine Protection/Shield [Fully removed]. | ||
*** '''Rogue''': ALL Finishers, Vanish, Ghostly Trick | **** ''Invalid''''':''' All Auras [Also causes Auras to cost 300 Mana per cast], All Seals, All Blessings (Including Blessing of Protection) | ||
*** '''Rogue''': Kick/Distract [0 Energy with Thug Life for 10% Reputation Increase] | |||
**** ''Invalid:'' ALL Finishers, Vanish, Ghostly Trick, Sprint, Preparation, Cloak of Shadows | |||
*** '''Warlock''': | *** '''Warlock''': | ||
*** '''Priest:''' | *** '''Priest:''' Dispel Magic on Ally guaranteed (Lowest Cost/No chance to resist, may be cast in Shadow Form) | ||
*** '''Mage''': Frost Nova/Scorch/Frostbolt R1/Chain Reaction Activation [Check Ice Shards?] | *** '''Mage''': Frost Nova/Scorch/Frostbolt R1/Chain Reaction Activation [Check Ice Shards?] | ||
*** '''Shaman''': All Totems | *** '''Shaman''': All Totems | ||
**** ''Invalid''''':''' Weapon Imbues; Elemental Shields | |||
*** '''Warrior''': Heroic Strike/Cleave consumes a charge. Stance changes cost 2 rage [No charge consumed] | *** '''Warrior''': Heroic Strike/Cleave consumes a charge. Stance changes cost 2 rage [No charge consumed] | ||
*** '''Druid | *** '''Druid''': Maul, Abolish/Remove Curse/Poison | ||
**** ''Invalid'': Grizzly/Tiger's Fury, Innervate, Barkskin, Nature's Grasp, ALL Buffs and Faerie Fire [Prevents cast of Faerie Fire (Feral) while in Shapeshift Forms (adds 300 Energy Cost)] | |||
**** | |||
*'''Cause Insanity''' - [''Charmed'']. Attack speed increased by 200%. Movement speed increased by 150%. Lasts for 20 seconds. (Breakable?) | *'''Cause Insanity''' - [''Charmed'']. Attack speed increased by 200%. Movement speed increased by 150%. Lasts for 20 seconds. (Breakable?) | ||
**Cast on a random target every ~45 seconds independently/regardless of '''Hysteria''' triggers. | **Cast on a random target every ~45 seconds independently/regardless of '''Hysteria''' triggers. | ||
Revision as of 04:48, 30 June 2025
Health: ~1,200,000 (Confirm?); Mana: x
Armor: 4880; FR: 51 NR: 51 FrR: 14 SR: 141 AR: 51
Damage: 4,200 - 4,900 @ 2000
Spells
- Hysteria - The cost of spells and abilities is increased.. If three spells or abilities are not performed you will become insane [Cause Insanity will be cast on debuff target]
- Resource costs increased by 20% for physical schools, 300% for all other spell schools.
- All Direct Heals, Damage Ability/Spells, HoTs and DoTs will consume a charge. Missed/Immune/Resisted casts will NOT consume charges!
- Class Interactions (Lowest mana/cast time or unique triggers/exclusions/notes)
- Paladin: Seal of Righteousness/Command/Fury Attack Procs, Judgement of Righteousness/Command, Consecration, Divine Protection/Shield [Fully removed].
- Invalid: All Auras [Also causes Auras to cost 300 Mana per cast], All Seals, All Blessings (Including Blessing of Protection)
- Rogue: Kick/Distract [0 Energy with Thug Life for 10% Reputation Increase]
- Invalid: ALL Finishers, Vanish, Ghostly Trick, Sprint, Preparation, Cloak of Shadows
- Warlock:
- Priest: Dispel Magic on Ally guaranteed (Lowest Cost/No chance to resist, may be cast in Shadow Form)
- Mage: Frost Nova/Scorch/Frostbolt R1/Chain Reaction Activation [Check Ice Shards?]
- Shaman: All Totems
- Invalid: Weapon Imbues; Elemental Shields
- Warrior: Heroic Strike/Cleave consumes a charge. Stance changes cost 2 rage [No charge consumed]
- Druid: Maul, Abolish/Remove Curse/Poison
- Invalid: Grizzly/Tiger's Fury, Innervate, Barkskin, Nature's Grasp, ALL Buffs and Faerie Fire [Prevents cast of Faerie Fire (Feral) while in Shapeshift Forms (adds 300 Energy Cost)]
- Paladin: Seal of Righteousness/Command/Fury Attack Procs, Judgement of Righteousness/Command, Consecration, Divine Protection/Shield [Fully removed].
- Cause Insanity - [Charmed]. Attack speed increased by 200%. Movement speed increased by 150%. Lasts for 20 seconds. (Breakable?)
- Cast on a random target every ~45 seconds independently/regardless of Hysteria triggers.
- Corrupted Blood - Deals 200 damage every 2 sec for 10 seconds. [Max: 2,000]
- Targets random unit within 45y and hits all units in 10y radius of target.
- Blood Siphon
- Blood Siphon - Deals 700 damage per second. Feeding Hakkar 3500 health per second. Lasts for 8 seconds. [Max: 5,600 Player Damage; 28,000 Boss Healing]
- Blood Siphon [Son of Hakkar Poison] - Your blood is Poisonous! Dealing 700 damage per second to Hakkar. Lasts for 8 seconds. [Total: 5,600]
- Curse of Nemesis - [Curse] Cursed for 20% Health damage every 2 sec for 30 seconds [Max: 300% Max Health]. In addition, if the Curse is dispelled it will cause 3,875 - 4,425 Shadow damage instantly.
Enrage Phase - 5%
- Berserk - Increases all damage dealt by 500% and movement speed by 150% for 600 seconds.