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=== Ranking System Adjustment === | |||
* Decay Overhaul | |||
** No decay under R6, massively reduced under R10, capped at max of 50% rank ever. | |||
** Standing 1 = higher ranking calcrelative to classic ranking points. | |||
* Standings pool sizes greatly increased to offset population numbers | |||
* Epic PvP sets balanced to T1 levels, buffs will come with later phases to keep them relevant. | |||
* Blue/Epic set bonuses reworked and adjusted in various ways. (See [[Addon UI|Atlasloot V+ in Addons]]) | |||
=== Battleground Changes === | |||
* Alterac Valley temporarily disabled | |||
* Reputation gains greatly increased (approx 5x faster) | |||
** Reputation Rewards rebalanced, made more useful for various specs. New items added (See [[Addon UI|Atlasloot V+ in Addons]]) | |||
* Objects in environment such as rocks/trees/bones now act as collision and can dodge/LoS spells. | |||
* BG Mark awarded every 20-30 minutes in queue in addition to bonus honor. | |||
** Can be used to purchase raid flasks (or gold as For Great Honor Quest 3x/3x/3x turn in gives exp/gold for turn in) | |||
* Deserter pops if you miss too many queues (to prevent cheesing mark queue system), exponentially scales to 48 hr+ if you routinely troll. | |||
* Close games reward extra marks to loser. | |||
==== Warsong Gulch ==== | |||
* Capped at 40min game length | |||
* Flag carrier takes increased damage after 15m | |||
* Many collision points added to prevent cheese jumps | |||
* Added LoS object in middle of map for skirmishing | |||
* | |||
==== Arathi Basin ==== | |||
* Water to BS is now shallow, allows mounts to run across instead of log jumping. | |||
* Various GM/LM pathway adjustments and LoS objects added to allow better defense. | |||
* | |||
==== Azshara Crater ==== | |||
=== World PvP Changes === | |||
* Faction Leader Kill System | |||
** Killing city leaders rewards MASSIVE honor gains, be warned some are very difficult relative to raid bosses. | |||
* Silithus Sands massively buffed honor gain | |||
* Eastern Plaguelands Towers | |||
** Each tower has varying types of guardian NPCs (very difficult to solo without cheese if not impossible for most classes) | |||
** Buffs now affect WPL and different towers have different affects in addition to their base benefits | |||
*** South - Creates area where opposing faction cannot mount or move over 100% speed | |||
*** North - Creates clickable object that can dispell you can give shadow res and stam % buff. | |||
*** East? |
Revision as of 14:57, 27 February 2023
Ranking System Adjustment
- Decay Overhaul
- No decay under R6, massively reduced under R10, capped at max of 50% rank ever.
- Standing 1 = higher ranking calcrelative to classic ranking points.
- Standings pool sizes greatly increased to offset population numbers
- Epic PvP sets balanced to T1 levels, buffs will come with later phases to keep them relevant.
- Blue/Epic set bonuses reworked and adjusted in various ways. (See Atlasloot V+ in Addons)
Battleground Changes
- Alterac Valley temporarily disabled
- Reputation gains greatly increased (approx 5x faster)
- Reputation Rewards rebalanced, made more useful for various specs. New items added (See Atlasloot V+ in Addons)
- Objects in environment such as rocks/trees/bones now act as collision and can dodge/LoS spells.
- BG Mark awarded every 20-30 minutes in queue in addition to bonus honor.
- Can be used to purchase raid flasks (or gold as For Great Honor Quest 3x/3x/3x turn in gives exp/gold for turn in)
- Deserter pops if you miss too many queues (to prevent cheesing mark queue system), exponentially scales to 48 hr+ if you routinely troll.
- Close games reward extra marks to loser.
Warsong Gulch
- Capped at 40min game length
- Flag carrier takes increased damage after 15m
- Many collision points added to prevent cheese jumps
- Added LoS object in middle of map for skirmishing
Arathi Basin
- Water to BS is now shallow, allows mounts to run across instead of log jumping.
- Various GM/LM pathway adjustments and LoS objects added to allow better defense.
Azshara Crater
World PvP Changes
- Faction Leader Kill System
- Killing city leaders rewards MASSIVE honor gains, be warned some are very difficult relative to raid bosses.
- Silithus Sands massively buffed honor gain
- Eastern Plaguelands Towers
- Each tower has varying types of guardian NPCs (very difficult to solo without cheese if not impossible for most classes)
- Buffs now affect WPL and different towers have different affects in addition to their base benefits
- South - Creates area where opposing faction cannot mount or move over 100% speed
- North - Creates clickable object that can dispell you can give shadow res and stam % buff.
- East?