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* Objects in environment such as rocks/trees/bones now act as collision and can dodge/LoS spells. | * Objects in environment such as rocks/trees/bones now act as collision and can dodge/LoS spells. | ||
* BG Mark awarded every 20-30 minutes in queue in addition to bonus honor. | * BG Mark awarded every 20-30 minutes in queue in addition to bonus honor. | ||
* BG Marks can be used to purchase raid flasks | ** BG Marks can be used to purchase raid flasks. 30 marks of one type (AC/AB/WSG) per flask at BG entrances. | ||
** Can also | ** Can also turned in for gold at BG entrances. Gold awarded scales with level. | ||
** Can be turned in for rep and honor at faction warbringers in major cities. Three of each mark rewards the most honor and reputation. | |||
* Deserter pops if you miss too many queues (to prevent cheesing mark queue system), exponentially scales to 48 hr+ if you routinely troll. | * Deserter pops if you miss too many queues (to prevent cheesing mark queue system), exponentially scales to 48 hr+ if you routinely troll. | ||
* Close games reward extra marks to | * Close games reward extra marks to losing team. | ||
* Various anti-grief mechanics added | * Various anti-grief mechanics added | ||
** Use ".report" command added to votekick AFK/griefing players. [See [[Server Chat Commands]]] | ** Use ".report" command added to votekick AFK/griefing players. [See [[Server Chat Commands]]] | ||
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** Killing city leaders rewards MASSIVE honor gains, be warned some are very difficult relative to raid bosses. | ** Killing city leaders rewards MASSIVE honor gains, be warned some are very difficult relative to raid bosses. | ||
** Faction Leader Auras - Members of the same faction near their faction leaders will receive massively increased honor rewards for HKs (to encourage defense of leaders being worthwhile honor reward) | ** Faction Leader Auras - Members of the same faction near their faction leaders will receive massively increased honor rewards for HKs (to encourage defense of leaders being worthwhile honor reward) | ||
* Silithus Sands | * Silithus Sands increased honor gain and a buff that persists through death when turning in sand. | ||
* Eastern Plaguelands Towers | * Eastern Plaguelands Towers | ||
** | ** Northpass and Eastwall tower have guardian NPCs (very difficult to solo without cheese if not impossible for most classes) | ||
** Buffs now affect WPL and different towers have different affects in addition to their base benefits | ** Buffs now affect WPL and different towers have different affects in addition to their base benefits | ||
*** | *** Crown Guard Tower (south) - Creates area where opposing faction cannot mount or move over 100% speed | ||
*** | *** Northpass Tower - Creates clickable object that can dispell you can give shadow res and 5% stamina buff. | ||
*** | *** Plaguewood Tower (west) Has flightmaster that can fly you to other towers if your faction controls west tower. | ||
*** Misc PvP Balance Changes | |||
* PvP Trinket/Insignia for all classes lowered from 5 to 3 minute cooldowns. | * PvP Trinket/Insignia for all classes lowered from 5 to 3 minute cooldowns. | ||
* Druid PvP Movespeed Set Bonus nerfed | * Druid PvP Movespeed Set Bonus nerfed |
Latest revision as of 12:07, 15 February 2025
Ranking System Adjustment
- RP/Decay Overhaul
- No decay under R6, massively reduced under R10, capped at max of 50% rank ever.
- Standing 1 = higher ranking calcrelative to classic ranking points.
- Lower decay = higher RP rewards for higher standing relative to classic, however overall RP gain calculations are reduced slightly to compensate.
- Very consistent [but can be done very quickly with high standing from low ranks] ranking system up to R12/13 even with limited time investment relative to classic.
- R13 -> R14 will need high/top standing to actually progress past 10-20%/week.
- Standings pool sizes greatly increased to offset population numbers
- Epic PvP sets balanced to T1 levels, buffs will come with later phases to keep them relevant.
- Blue/Epic set bonuses reworked and adjusted in various ways. (See Atlasloot V+ in Addons)
- Greatly increased honor bonus for killing players ranked higher than you.
- Currently due to population issues/bg imbalances, Alliance have a 50% RP gain increase. (09/08/2022; still in effect?)
- If players of opposing faction have the same IP, they will not receive credit for kills towards standing/rating calc. [Multibox abuse prevention]
- Can turn honor gain off using ".honorgain", useful for high rated players who want to be cooperative with standings/pool placement and/or pvping for fun without griefing rankers [See Server Chat Commands]
Battleground Changes
- Alterac Valley temporarily disabled
- Reputation gains greatly increased (approx 5x faster)
- Reputation Rewards rebalanced, made more useful for various specs. New items added (See Atlasloot V+ in Addons)
- Objects in environment such as rocks/trees/bones now act as collision and can dodge/LoS spells.
- BG Mark awarded every 20-30 minutes in queue in addition to bonus honor.
- BG Marks can be used to purchase raid flasks. 30 marks of one type (AC/AB/WSG) per flask at BG entrances.
- Can also turned in for gold at BG entrances. Gold awarded scales with level.
- Can be turned in for rep and honor at faction warbringers in major cities. Three of each mark rewards the most honor and reputation.
- Deserter pops if you miss too many queues (to prevent cheesing mark queue system), exponentially scales to 48 hr+ if you routinely troll.
- Close games reward extra marks to losing team.
- Various anti-grief mechanics added
- Use ".report" command added to votekick AFK/griefing players. [See Server Chat Commands]
Warsong Gulch
- Capped at 40min game length
- Flag carrier takes increased damage after 15m
- Many collision points added to prevent cheese jumps
- Added LoS object in middle of map for skirmishing
Arathi Basin
- Water to BS is now shallow, allows mounts to run across instead of log jumping.
- Various GM/LM pathway adjustments and LoS objects added to allow better defense.
- Additional comeback mechanics added
- Dynamic Cap Timer
- 'Others'? (Per changelog, need clarification)
Azshara Crater
World PvP Changes
- Faction Leader Kill System
- Killing city leaders rewards MASSIVE honor gains, be warned some are very difficult relative to raid bosses.
- Faction Leader Auras - Members of the same faction near their faction leaders will receive massively increased honor rewards for HKs (to encourage defense of leaders being worthwhile honor reward)
- Silithus Sands increased honor gain and a buff that persists through death when turning in sand.
- Eastern Plaguelands Towers
- Northpass and Eastwall tower have guardian NPCs (very difficult to solo without cheese if not impossible for most classes)
- Buffs now affect WPL and different towers have different affects in addition to their base benefits
- Crown Guard Tower (south) - Creates area where opposing faction cannot mount or move over 100% speed
- Northpass Tower - Creates clickable object that can dispell you can give shadow res and 5% stamina buff.
- Plaguewood Tower (west) Has flightmaster that can fly you to other towers if your faction controls west tower.
- Misc PvP Balance Changes
- PvP Trinket/Insignia for all classes lowered from 5 to 3 minute cooldowns.
- Druid PvP Movespeed Set Bonus nerfed