Warrior: Difference between revisions
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== General Overview: == | == General Overview: == | ||
== New Abilities: == | |||
=== Talents: === | |||
* Shield Toss - Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat. Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance. | * Shield Toss - Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat. Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance. | ||
Revision as of 16:58, 14 March 2023
General Overview:
New Abilities:
Talents:
- Shield Toss - Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat. Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.
- Shield Reflection - Raise your shield, reflecting spell cast on you. Lasts 5 seconds, but will only reflect only 1 spell. Costs 15 rage, instant, 40 seconds cooldown, requires Shields. Usable only in Defensive Stance.
Redesigned Abilities:
Baseline:
Arms
- Battle Stance - cooldown reduced to instant ability.
- Charge (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.
- Hamstring (Rank 3) - debuff duration decreased from 15 to 9 seconds.
- Heroic Strike (Rank 1-9) - fixed a bug that allowed Off Hand weapon to have a 100% chance to hit until the Main Hand ability swing happened.
- Overpower (Rank 1-4) - plus weapon damage increased. Now attacking with both hands.
- Rend (Rank 1-7) - basic damage significantly increased. Cost increased from 10 to 15 rage. Damage can be increased by Attack Power.
- Retaliation - ability duration increased from 15 to 20 seconds. Increased maximum amount of attacks that will cause retaliation from 30 to 40.
- Thunder Clap (Rank 1-6) - cooldown increased from 4 to 8 seconds. 10% slow effect affects also movement speed of enemies. Damage sligtly increased. The number of targets hit by this ability has been increased from 4 to 8. Now causes high amount of threat.
Fury
- Berserker Rage - cooldown increased from 30 to 40 seconds. Now doubles any rage that you receive from taking damage.
- Berserker Stance - now increase the chance you are critically hit with physical attacks by 10%. Cooldown reduced to instant ability.
- Challenging Shout - cost increased from 5 to 10 rage. Cooldown reduced from 10 to 5 minutes.
- Cleave (Rank 1-5) - cannot be used in Defensive Stance.
- Demoralizing Shout - also reduces spell damage of all enemies in range of ability. Attack Power amount reduce slightly decreased.
- Execute (Rank 1-5)- cooldown increased from 0 to 25 seconds, if enemy killed by this ability its cooldown resets. Basic damage increased.
- Intercept (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.
- Intimidating Shout - cost increased from 25 to 30 rage.
- Pummel (Rank 1-2)- cooldown increased from 10 to 15 seconds.
- Recklesness - all damage taken increased from 20% to 30%.
- Slam (Rank 1-4) - plus weapon damage increased. Now usable while moving.
Protection
- Bloodrage - deals damage only on use, DoT component completely deleted.
- Defensive Stance - cooldown reduced to instant ability.
- Disarm - cost reduced from 20 to 10 rage. Disarm the enemy's weapon length reduced from 10 to 5 seconds. Ability no more affected by global cooldown.
- Revenge (Rank 1-6) - now deals 50% of weapon damage instead fixed amount. Plus weapon damage effect added. Additionaly can be used after resist and reflect.
- Shield Bash (Rank 1-3) - cooldown increased from 12 to 15 seconds.
- Shield Block - cooldown increased from 5 to 20 seconds. Chance of block increase reduced from 75% to 50%. Effect duration increased from 5 to 10 seconds.
- Shield Slam (Rank 1-4) - now baseline. Damage increased. Chance to dispell target increased from 50% to 100%.
- Sunder Armor (Rank 5) - armor reduce effect increased from 450 to 500.
- Taunt - cooldown increased from 10 to 20 seconds.