Warrior: Difference between revisions
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== General Overview == | == General Overview == | ||
* Warriors picked up increased melee range across the board. Warrior special abilities can now strike from just outside of melee range. | |||
* A number of weak warrior skills were buffed to scale better with better gear including Rend and Revenge. | |||
* Warriors can now spec for in-combat health regeneration granting a bunch of sustained and outdoor environments. Troll warriors can go even further, stacking their racial with the talent to achieve excellent sustain! | |||
* While each of the warrior trees kept its primary theme there are some interesting new talents in each: | |||
** Arms picks up Parabellum, which reduces all of your cooldowns. | |||
** Fury gets Berserker's Blood, which grants attack speed and spell damage reduce as your health drops. | |||
** Protection gets a huge damage tool in Constitution, which grants a percentage of your health as strength and makes you immune to poison and diseases shile at high health. | |||
* And much more! See below. | |||
== New Abilities == | == New Abilities == |
Revision as of 12:51, 15 March 2023
General Overview
- Warriors picked up increased melee range across the board. Warrior special abilities can now strike from just outside of melee range.
- A number of weak warrior skills were buffed to scale better with better gear including Rend and Revenge.
- Warriors can now spec for in-combat health regeneration granting a bunch of sustained and outdoor environments. Troll warriors can go even further, stacking their racial with the talent to achieve excellent sustain!
- While each of the warrior trees kept its primary theme there are some interesting new talents in each:
- Arms picks up Parabellum, which reduces all of your cooldowns.
- Fury gets Berserker's Blood, which grants attack speed and spell damage reduce as your health drops.
- Protection gets a huge damage tool in Constitution, which grants a percentage of your health as strength and makes you immune to poison and diseases shile at high health.
- And much more! See below.
New Abilities
Baseline
Protection
- Shield Reflection - Raise your shield, reflecting spell cast on you. Lasts 5 seconds, but will only reflect only 1 spell. Costs 15 rage, instant, 40 seconds cooldown, requires Shields. Usable only in Defensive Stance.
Talents
Protection
- Shield Toss - Hurls a shield at the enemy, causing decent amount of damage, increased my Attack Power and knocks down for 2 sec. This ability causes a high amount of threat. Costs 15 rage, 5 - 30 yd range, instant, 60 seconds cooldown, requires Shields. Usable only in Defensive Stance.
Redesigned Abilities
Baseline
Arms
- Battle Stance - cooldown reduced to instant ability.
- Charge (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.
- Hamstring (Rank 3) - debuff duration decreased from 15 to 9 seconds.
- Heroic Strike (Rank 1-9) - fixed a bug that allowed Off Hand weapon to have a 100% chance to hit until the Main Hand ability swing happened.
- Overpower (Rank 1-4) - plus weapon damage increased. Now attacking with both hands.
- Rend (Rank 1-7) - basic damage significantly increased. Cost increased from 10 to 15 rage. Damage can be increased by Attack Power.
- Retaliation - ability duration increased from 15 to 20 seconds. Increased maximum amount of attacks that will cause retaliation from 30 to 40.
- Thunder Clap (Rank 1-6) - cooldown increased from 4 to 8 seconds. 10% slow effect affects also movement speed of enemies. Damage sligtly increased. The number of targets hit by this ability has been increased from 4 to 8. Now causes high amount of threat.
Fury
- Berserker Rage - cooldown increased from 30 to 40 seconds. Now doubles any rage that you receive from taking damage.
- Berserker Stance - now increase the chance you are critically hit with physical attacks by 10%. Cooldown reduced to instant ability.
- Challenging Shout - cost increased from 5 to 10 rage. Cooldown reduced from 10 to 5 minutes.
- Cleave (Rank 1-5) - cannot be used in Defensive Stance.
- Demoralizing Shout - also reduces spell damage of all enemies in range of ability. Attack Power amount reduce slightly decreased.
- Execute (Rank 1-5)- cooldown increased from 0 to 25 seconds, if enemy killed by this ability its cooldown resets. Basic damage increased.
- Intercept (Rank 1-3) - minimal range requiments increased from 8 to 10 yd. Cannot be affected by line of sight.
- Intimidating Shout - cost increased from 25 to 30 rage.
- Pummel (Rank 1-2)- cooldown increased from 10 to 15 seconds.
- Recklesness - all damage taken increased from 20% to 30%.
- Slam (Rank 1-4) - plus weapon damage increased. Now usable while moving.
Protection
- Bloodrage - deals damage only on use, DoT component completely deleted.
- Defensive Stance - cooldown reduced to instant ability.
- Disarm - cost reduced from 20 to 10 rage. Disarm the enemy's weapon length reduced from 10 to 5 seconds. Ability no more affected by global cooldown.
- Revenge (Rank 1-6) - now deals 50% of weapon damage instead fixed amount. Plus weapon damage effect added. Additionaly can be used after resist and reflect.
- Shield Bash (Rank 1-3) - cooldown increased from 12 to 15 seconds.
- Shield Block - cooldown increased from 5 to 20 seconds. Chance of block increase reduced from 75% to 50%. Effect duration increased from 5 to 10 seconds.
- Shield Slam (Rank 1-4) - now baseline. Damage increased. Chance to dispell target increased from 50% to 100%.
- Sunder Armor (Rank 5) - armor reduce effect increased from 450 to 500.
- Taunt - cooldown increased from 10 to 20 seconds.
Talents
Arms
- Sweeping Strikes - the number of attacks is not limited. The ability lasts 20 seconds.
- Mortal Strike - deals more damage the less HP target has.
Fury
- Death Wish - cost increased from 10 to 20 Rage. Cooldown increased from 3 to 5 minutes. Armor and resistances reduction increased from 20% to 50%.
- Bloodthirst - cost increased from 30 to 40 Rage. Damage scaling from Attack Power increased from 45% to 50%. Health restore effect replaced with Drain Life effect with 3 stacks and 25% chance to occur.
Protection
- Last Stand - now heals for 20% of maximum health. Maximum hit points bonus decreased from 30% to 20%.
- Concussion Blow - cost increased from 15 to 20 Rage. Cooldown increased from 45 to 60 seconds. Now deals weapon damage on use. Stun duration decreased from 5 to 4 seconds. Now ability causes a high amount fo threat.
Removed Abilities
Tier Sets Available
Tier 1
Battlegear of Might
- (2) Set - Gives you a 20% chance to generate an additional Rage point whenever damage is dealt to you.
- (4) Set - Increases the Attack Power granted by Battle Shout by 30.
- (6) Set - Increases the critical strike damage bonus of your abilities by 10%.
- (8) Set - Your Overpower, Revenge and Execute abilites increases the damage of your next offensive ability by 8%.
Battlegear of Wrath
- (2) Set - 20% chance after using an offensive ability requiring Rage that your next 2 offensive abilities will requires 2 less rage to use.
- (4) Set - Increases the threat generated by Sunder Armor by 15%.
- (6) Set - Allows your Shield Block and Shield Reflection abilities to lock/reflect an additional attack/spell.
- (8) Set - 10% chance to parry next attack after block.