Hakkar: Difference between revisions

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Created page with "'''Health''': ~1,200,000 (Confirm?); '''Mana''': x '''Armor''': 4880; '''FR''': 51 '''NR''': 51 '''FrR''': 14 '''SR''': 141 '''AR''': 51 '''Damage''': 4,200 - 4,900 @ 2000 === Spells === * Cause Insanity - Mind control for 20 seconds. (Threat?) * Hysteria - The cost of spells and abilities is increased.. If three spells or abilities are not performed you will become insane. ** 20% increase for physical school abilities, 300% increase for all other spell schools. **..."
 
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=== Spells ===
=== Spells ===


* Cause Insanity - Mind control for 20 seconds. (Threat?)
* Cause Insanity - [Charmed]. Attack speed increased by 200%. Movement speed increased by 150%. Lasts for 20 seconds. (Breakable?)
** Cast on a random target every
* Hysteria - The cost of spells and abilities is increased.. If three spells or abilities are not performed you will become insane.
* Hysteria - The cost of spells and abilities is increased.. If three spells or abilities are not performed you will become insane.
** 20% increase for physical school abilities, 300% increase for all other spell schools.  
** 20% increase for physical school abilities, 300% increase for all other spell schools.  
** Add notes regarding class proccing/etc.  
** Add notes regarding class proccing/etc.  
** Add MC details (Same as Cause Insanity?)
* Corrupted Blood - Deals 200 damage every 2 sec for 10 seconds.  
* Corrupted Blood - Deals 200 damage every 2 sec for 10 seconds.  
** Targets random unit and hits all units in 10y radius.
** Targets random unit and hits all units in 10y radius.
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** Blood Siphon [Son of Hakkar Poison] - Your blood is Poisonous! Dealing 700 damage per second to Hakkar. Lasts for 8 seconds.  
** Blood Siphon [Son of Hakkar Poison] - Your blood is Poisonous! Dealing 700 damage per second to Hakkar. Lasts for 8 seconds.  
* Curse of Nemesis - ''[Curse]'' Cursed for 20% Health damage every 2 sec. In addition, if the Curse is dispelled it will cause 3,875 - 4,425 Shadow damage instantly.
* Curse of Nemesis - ''[Curse]'' Cursed for 20% Health damage every 2 sec. In addition, if the Curse is dispelled it will cause 3,875 - 4,425 Shadow damage instantly.
* Berserk - Increases all damage dealt by 500% and movement speed by 150% for 600 seconds.
** Activates at 5% health.

Revision as of 21:23, 29 June 2025

Health: ~1,200,000 (Confirm?); Mana: x

Armor: 4880; FR: 51 NR: 51 FrR: 14 SR: 141 AR: 51

Damage: 4,200 - 4,900 @ 2000

Spells

  • Cause Insanity - [Charmed]. Attack speed increased by 200%. Movement speed increased by 150%. Lasts for 20 seconds. (Breakable?)
    • Cast on a random target every
  • Hysteria - The cost of spells and abilities is increased.. If three spells or abilities are not performed you will become insane.
    • 20% increase for physical school abilities, 300% increase for all other spell schools.
    • Add notes regarding class proccing/etc.
    • Add MC details (Same as Cause Insanity?)
  • Corrupted Blood - Deals 200 damage every 2 sec for 10 seconds.
    • Targets random unit and hits all units in 10y radius.
  • Blood Siphon
    • Blood Siphon - Deals 700 damage per second. Feeding Hakkar 3500 health per second. Lasts for 8 seconds.
    • Blood Siphon [Son of Hakkar Poison] - Your blood is Poisonous! Dealing 700 damage per second to Hakkar. Lasts for 8 seconds.
  • Curse of Nemesis - [Curse] Cursed for 20% Health damage every 2 sec. In addition, if the Curse is dispelled it will cause 3,875 - 4,425 Shadow damage instantly.
  • Berserk - Increases all damage dealt by 500% and movement speed by 150% for 600 seconds.
    • Activates at 5% health.