Hakkar

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Health: ~1,200,000 (Confirm?); Mana: x

Armor: 4880; FR: 51 NR: 51 FrR: 14 SR: 141 AR: 51

Damage: 4,200 - 4,900 @ 2000

Spells

  • Hysteria - The cost of spells and abilities is increased.. If three spells or abilities are not performed you will become insane [Cause Insanity will be cast on debuff target]
    • Resource costs increased by 20% for physical schools, 300% for all other spell schools.
    • [Add notes regarding class procs/interactions]
  • Cause Insanity - [Charmed]. Attack speed increased by 200%. Movement speed increased by 150%. Lasts for 20 seconds. (Breakable?)
    • Cast on a random target every ~45 seconds independently/regardless of Hysteria triggers.
  • Corrupted Blood - Deals 200 damage every 2 sec for 10 seconds. [Max: 2,000]
    • Targets random unit within 45y and hits all units in 10y radius of target.
  • Blood Siphon
    • Blood Siphon - Deals 700 damage per second. Feeding Hakkar 3500 health per second. Lasts for 8 seconds. [Max: 5,600 Player Damage; 28,000 Boss Healing]
    • Blood Siphon [Son of Hakkar Poison] - Your blood is Poisonous! Dealing 700 damage per second to Hakkar. Lasts for 8 seconds. [Total: 5,600]
  • Curse of Nemesis - [Curse] Cursed for 20% Health damage every 2 sec for 30 seconds [Max: 300% Max Health]. In addition, if the Curse is dispelled it will cause 3,875 - 4,425 Shadow damage instantly.

Enrage Phase - 5%

  • Berserk - Increases all damage dealt by 500% and movement speed by 150% for 600 seconds.