Hakkar
Health: ~1,200,000 (Confirm?); Mana: x
Armor: 4880; FR: 51 NR: 51 FrR: 14 SR: 141 AR: 51
Damage: 4,200 - 4,900 @ 2000
Spells
- Hysteria - The cost of spells and abilities is increased.. If three spells or abilities are not performed you will become insane [Cause Insanity will be cast on debuff target]
- Resource costs increased by 20% for physical schools, 300% for all other spell schools.
- All Direct Heals, Damage Ability/Spells, HoTs and DoTs will consume a charge. Missed/Immune/Resisted casts will NOT consume charges!
- Class Interactions (Note lowest mana/cast time or unique triggers/exclusions)
- Paladin: Seal of Righteousness/Command/Fury Attack Procs consumes 1 charge.
- Rogue: ALL Finishers, Vanish, Ghostly Trick and Distract do not consume charges.
- Warlock:
- Priest: Can spam R1 Dispel Magic on allies in Shadow Form. [Cheapest cost also 387?]
- Mage: Frost Nova/Scorch/Frostbolt R1/Chain Reaction Activation [Check Ice Shards?]
- Shaman: All Totems consume charges, Weapon Imbues and Elemental Shields do not consume charges.
- Warrior: Heroic Strike/Cleave consumes a charge. Stance changes cost 2 rage [No charge consumed]
- Druid:
- Valid: Maul, Abolish/Remove Curse/Poison
- Invalid: Grizzly/Tiger's Fury, Innervate, Barkskin, Nature's Grasp, ALL Buffs and Faerie Fire [Prevents cast of Faerie Fire (Feral) while in Shapeshift Forms (adds 300 Energy Cost)]
- Cause Insanity - [Charmed]. Attack speed increased by 200%. Movement speed increased by 150%. Lasts for 20 seconds. (Breakable?)
- Cast on a random target every ~45 seconds independently/regardless of Hysteria triggers.
- Corrupted Blood - Deals 200 damage every 2 sec for 10 seconds. [Max: 2,000]
- Targets random unit within 45y and hits all units in 10y radius of target.
- Blood Siphon
- Blood Siphon - Deals 700 damage per second. Feeding Hakkar 3500 health per second. Lasts for 8 seconds. [Max: 5,600 Player Damage; 28,000 Boss Healing]
- Blood Siphon [Son of Hakkar Poison] - Your blood is Poisonous! Dealing 700 damage per second to Hakkar. Lasts for 8 seconds. [Total: 5,600]
- Curse of Nemesis - [Curse] Cursed for 20% Health damage every 2 sec for 30 seconds [Max: 300% Max Health]. In addition, if the Curse is dispelled it will cause 3,875 - 4,425 Shadow damage instantly.
Enrage Phase - 5%
- Berserk - Increases all damage dealt by 500% and movement speed by 150% for 600 seconds.