Hakkar

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Health: ~1,200,000 (Confirm?); Mana: x

Armor: 4880; FR: 51 NR: 51 FrR: 14 SR: 141 AR: 51

Damage: 4,200 - 4,900 @ 2000

Spells

Mind Control:

  • Hysteria - The cost of spells and abilities is increased.. If three spells or abilities are not performed you will become insane [Cause Insanity will be cast on Debuff target]
    • Resource costs increased by 20% for physical schools, 300% for all other spell schools.
    • All Direct Heals, Damage Ability/Spells, HoTs and DoTs will consume a charge. Missed/Immune/Resisted casts will NOT consume charges!
    • Class Interactions (Lowest mana/cast time or unique triggers/exclusions/notes)
      • Paladin: Seal of Righteousness/Command/Fury Attack Procs, Judgement of Righteousness/Command, Consecration, Divine Protection/Shield [Fully removed].
        • Invalid: All Auras [Also causes Auras to cost 300 Mana per cast], All Seals, All Blessings (Including Blessing of Protection)
      • Rogue: Kick/Distract [0 Energy with Imp Kick/Thug Life]
        • Invalid: ALL Finishers, Vanish, Ghostly Trick, Sprint, Preparation, Cloak of Shadows
      • Warlock: this class SUCKS
        • Invalid: Fel Domination, Demonic Sacrifice, Life Tap, Shadow Ward
      • Hunter:
        • Invalid: Scorpid Sting, All Aspects, jk idfk I hate hunters too LMAO
      • Priest: Power Word: Shield, Dispel Magic R1 on Ally guaranteed (Low Cost/No chance to resist compared to Shadow Word: Pain R1 and may be cast in Shadowform)
        • Invalid: Inner Fire, Inner Focus, Focused Casting, All Group Buffs, Shadowform, Fade
      • Mage: Frost Nova/Scorch/Frostbolt R1/Chain Reaction Activation [Check Ice Shards?]
      • Shaman: All Totems
        • Invalid: Weapon Imbues; Elemental Shields
      • Warrior: Heroic Strike/Cleave successful hits
        • Invalid: All Stances [Also adds 2 rage cost to Stance swaps], Shield Reflect/Block, Intimidating Shout, Piercing Howl, Sunder Armor (Confirm all I fucking HATE warriors fuck warriors)
      • Druid: Maul, Abolish/Remove Curse/Poison
        • Invalid: Grizzly/Tiger's Fury, Innervate, Barkskin, Nature's Grasp, ALL Buffs and Faerie Fire [Prevents cast of Faerie Fire (Feral) while in Shapeshift Forms (adds 300 Energy Cost)]
  • Cause Insanity - [Charmed]. Attack speed increased by 200%. Movement speed increased by 150%. Lasts for 20 seconds. (Breakable?)
    • Cast on a random target every ~45 seconds independently/regardless of Hysteria triggers.

Damaging Abilities:

  • Corrupted Blood - Deals 200 damage every 2 sec for 10 seconds. [Max: 2,000]
    • Targets random unit within 45y and hits all units in 10y radius of target.
  • Blood Siphon
    • Blood Siphon - Deals 700 damage per second. Feeding Hakkar 3500 health per second. Lasts for 8 seconds. [Max: 5,600 Player Damage; 28,000 Boss Healing]
    • Blood Siphon [Son of Hakkar Poison] - Your blood is Poisonous! Dealing 700 damage per second to Hakkar. Lasts for 8 seconds. [Total: 5,600]
  • Curse of Nemesis - [Curse] Cursed for 20% Health damage every 2 sec for 30 seconds [Max: 300% Max Health]. In addition, if the Curse is dispelled it will cause 3,875 - 4,425 Shadow damage instantly.

Miscellaneous:

  • Poisonous Blood - [Poison] - Deals 325 damage every 3 sec.
    • Spawned as poison cloud after killing Son of Hakkar, ground effect remains for ~8 seconds [Double check duration]

Enrage Phase - 5%

  • Berserk - Increases all damage dealt by 500% and movement speed by 150% for 600 seconds.