Hakkar
Health: ~1,200,000 (Confirm?); Mana: x
Armor: 4880; FR: 51 NR: 51 FrR: 14 SR: 141 AR: 51
Damage: 4,200 - 4,900 @ 2000
Spells
- Hysteria - The cost of spells and abilities is increased.. If three spells or abilities are not performed you will become insane [Cause Insanity will be cast on debuff target]
- Resource costs increased by 20% for physical schools, 300% for all other spell schools.
- [Add notes regarding class procs/interactions]
- Cause Insanity - [Charmed]. Attack speed increased by 200%. Movement speed increased by 150%. Lasts for 20 seconds. (Breakable?)
- Cast on a random target every ~45 seconds independently/regardless of Hysteria triggers.
- Corrupted Blood - Deals 200 damage every 2 sec for 10 seconds.
- Targets random unit and hits all units in 10y radius.
- Blood Siphon
- Blood Siphon - Deals 700 damage per second. Feeding Hakkar 3500 health per second. Lasts for 8 seconds.
- Blood Siphon [Son of Hakkar Poison] - Your blood is Poisonous! Dealing 700 damage per second to Hakkar. Lasts for 8 seconds.
- Curse of Nemesis - [Curse] Cursed for 20% Health damage every 2 sec. In addition, if the Curse is dispelled it will cause 3,875 - 4,425 Shadow damage instantly.
- Berserk - Increases all damage dealt by 500% and movement speed by 150% for 600 seconds.
- Activates at 5% health.