Classes: Difference between revisions

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=== [[Hunter|- Hunter]] ===
=== [[Hunter|- Hunter]] ===
* All pet families have new unique skills. Most pet types now have some unique ability. [[Hunter Pets|[See Hunter Pets]]]
* Taming made significantly more difficult.


=== [[Mage|- Mage]] ===
=== [[Mage|- Mage]] ===

Revision as of 17:15, 6 May 2023

- Druid

  • Wrath ignores pushback on all damage baseline.
  • Changed Abilities
    • Faerie Fire (Feral) - Unchanged but from trainer instead of talent.
    • Hurricane - No longer trained, 11pt balance talent.
    • Moonkin Form/Aura - Split into 21 pt and 31 pt Balance talents respectively.
  • New Abilities
    • Feral Claws - Allows fist weapons to be equipped in offhand.
    • Leap (Feral Talent) - 50 Energy, 1 Min CD - Remove all movement impairing effects and leap forward. The distance you leap is highly dependent on the terrain.
    • Untamed Heart (Feral Talent) - 10 Min CD - Heal yourself for 20% of your maximum health, and increases your maximum health by 20% for 20 seconds.
  • Powershifting removed ='(
  • MCP Nerfed - Effect replaced with feral talent for cats.

- Hunter

  • All pet families have new unique skills. Most pet types now have some unique ability. [See Hunter Pets]
  • Taming made significantly more difficult.

- Mage

- Paladin

- Priest

- Rogue

- Shaman

- Warlock

Warrior

  • Melee skill range slightly increased across the board.
  • Rend scales with Attack Power, Revenge deals weapon damage.
  • In-combat health regeneration!
  • New talents:
    • Parabellum: Reduce the cooldown of all your skills.
    • Berserker's Blood: Gain major bonuses as your health declines.
    • Constitution: % of HP as Strength, Poison/Disease immunity.
  • And much more! See Warrior page for more information.