Classes: Difference between revisions

From Vanilla Plus
Jump to navigation Jump to search
Line 1: Line 1:
=== [[Druid|- Druid]] ===
=== [[Druid|- Druid]] ===


* '''Changed Abilities'''
*Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities.  
** ''Wrath'' ignores pushback on all damage baseline.
** ''Faerie Fire (Feral)'' - Unchanged but from trainer instead of talent.
** ''Hurricane'' - No longer trained, 11pt balance talent.
** ''Moonkin Form/Aura'' - Split into 21 pt and 31 pt Balance talents respectively.
* '''New Abilities'''
** ''Feral Claws'' - Allows fist weapons to be equipped in offhand.
** ''Leap (Feral Talent)'' - 50 Energy, 1 Min CD - Remove all movement impairing effects and leap forward. The distance you leap is highly dependent on the terrain.
** ''Untamed Heart'' (Feral Talent) - 10 Min CD - Heal yourself for 20% of your maximum health, and increases your maximum health by 20% for 20 seconds.
*Powershifting removed ='(
*Powershifting removed ='(
*
*Manual Crowd Pummeler Nerfed - Effect replaced with feral talent for cats.
*Manual Crowd Pummeler Nerfed - Effect replaced with feral talent for cats.


Line 31: Line 24:


* Dual Wielding - Can equip fist weapons in the offhand slot.  
* Dual Wielding - Can equip fist weapons in the offhand slot.  
* Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls).


=== [[Warlock|- Warlock]] ===
=== [[Warlock|- Warlock]] ===

Revision as of 17:47, 6 May 2023

- Druid

  • Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities.
  • Powershifting removed ='(
  • Manual Crowd Pummeler Nerfed - Effect replaced with feral talent for cats.

- Hunter

  • All pet families have new unique skills. Most pet types now have some unique ability. [See Hunter Pets]
  • Taming made significantly more difficult.
  • Deadzone increased to 10y.
  • Melee abilities amplified, survival tree focused on melee.

- Mage

- Paladin

- Priest

- Rogue

- Shaman

  • Dual Wielding - Can equip fist weapons in the offhand slot.
  • Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls).

- Warlock

Warrior

  • Melee skill range slightly increased across the board.
  • Rend scales with Attack Power, Revenge deals 50% weapon damage.
  • In-combat health regeneration!
  • New talents:
    • Parabellum: Reduce the cooldown of all your skills.
    • Berserker's Blood: Gain major bonuses as your health declines.
    • Constitution: % of HP as Strength, Poison/Disease immunity.
  • And much more! See Warrior page for more information.