Classes: Difference between revisions
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=== - Druid === | === [[Druid|- Druid]] === | ||
= | *Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities. | ||
*Powershifting removed ='( | |||
*Mobility slightly reduced | |||
*Manual Crowd Pummeler Nerfed - Effect replaced with feral talent for cats. | |||
=== - | === [[Hunter|- Hunter]] === | ||
* All pet families have new unique skills. Most pet types now have some unique ability. [[Hunter Pets|[See Hunter Pets]]] | |||
* Taming made significantly more difficult. | |||
* Deadzone increased to 10y. | |||
* Melee abilities amplified, survival tree focused on melee. | |||
=== - | === [[Mage|- Mage]] === | ||
=== - | === [[Paladin|- Paladin]] === | ||
* Protection given Second Wind, mana regen when healed. | |||
=== - | === [[Priest|- Priest]] === | ||
=== - Warrior == | === [[Rogue|- Rogue]] === | ||
=== [[Shaman|- Shaman]] === | |||
* Dual Wielding - Can equip fist weapons in the offhand slot. | |||
* Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls). | |||
=== [[Warlock|- Warlock]] === | |||
== [[Warrior]] == | |||
* Melee skill range slightly increased across the board. | |||
* ''Rend'' scales with Attack Power, ''Revenge'' deals 50% weapon damage. | |||
* In-combat health regeneration! | |||
* New talents: | |||
** ''Parabellum'': Reduce the cooldown of all your skills. | |||
** ''Berserker's Blood'': Gain major bonuses as your health declines. | |||
** Constitution: % of HP as Strength, Poison/Disease immunity. | |||
* And much more! See [[Warrior]] page for more information. |
Revision as of 17:48, 6 May 2023
- Druid
- Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities.
- Powershifting removed ='(
- Mobility slightly reduced
- Manual Crowd Pummeler Nerfed - Effect replaced with feral talent for cats.
- Hunter
- All pet families have new unique skills. Most pet types now have some unique ability. [See Hunter Pets]
- Taming made significantly more difficult.
- Deadzone increased to 10y.
- Melee abilities amplified, survival tree focused on melee.
- Mage
- Paladin
- Protection given Second Wind, mana regen when healed.
- Priest
- Rogue
- Shaman
- Dual Wielding - Can equip fist weapons in the offhand slot.
- Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls).
- Warlock
Warrior
- Melee skill range slightly increased across the board.
- Rend scales with Attack Power, Revenge deals 50% weapon damage.
- In-combat health regeneration!
- New talents:
- Parabellum: Reduce the cooldown of all your skills.
- Berserker's Blood: Gain major bonuses as your health declines.
- Constitution: % of HP as Strength, Poison/Disease immunity.
- And much more! See Warrior page for more information.