Classes: Difference between revisions

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=== [[Druid|- Druid]] ===
=== [[Druid|- Druid]] ===
- (Give quick write-up of new role/general design philosophy/changes from V+ promo materials, detailed ability/talent changes/specs on individual class pages.)
 
*Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities.
*Powershifting removed ='(
*Mobility slightly reduced
*Manual Crowd Pummeler Nerfed - Effect replaced with feral talent for cats.


=== [[Hunter|- Hunter]] ===
=== [[Hunter|- Hunter]] ===
* All pet families have new unique skills. Most pet types now have some unique ability. [[Hunter Pets|[See Hunter Pets]]]
* Taming made significantly more difficult.
* Deadzone increased to 10y.
* Melee abilities amplified, survival tree focused on melee.


=== [[Mage|- Mage]] ===
=== [[Mage|- Mage]] ===


=== [[Paladin|- Paladin]] ===
=== [[Paladin|- Paladin]] ===
* Protection given Second Wind, mana regen when healed.


=== [[Priest|- Priest]] ===
=== [[Priest|- Priest]] ===
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=== [[Shaman|- Shaman]] ===
=== [[Shaman|- Shaman]] ===
* Dual Wielding - Can equip fist weapons in the offhand slot.
* Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls).


=== [[Warlock|- Warlock]] ===
=== [[Warlock|- Warlock]] ===
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* Melee skill range slightly increased across the board.
* Melee skill range slightly increased across the board.
* Rend scales with Attack Power, Revenge deals weapon damage.
* ''Rend'' scales with Attack Power, ''Revenge'' deals 50% weapon damage.
* In-combat health regeneration!
* In-combat health regeneration!
* New talents:
* New talents:
** Parabellum: Reduce the cooldown of all your skills.
** ''Parabellum'': Reduce the cooldown of all your skills.
** Berserker's Blood: Gain major bonuses as your health declines.
** ''Berserker's Blood'': Gain major bonuses as your health declines.
** Constitution: % of HP as Strength, Poison/Disease immunity.
** Constitution: % of HP as Strength, Poison/Disease immunity.
* And much more! See [[Warrior]] page for more information.
* And much more! See [[Warrior]] page for more information.

Revision as of 17:48, 6 May 2023

- Druid

  • Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities.
  • Powershifting removed ='(
  • Mobility slightly reduced
  • Manual Crowd Pummeler Nerfed - Effect replaced with feral talent for cats.

- Hunter

  • All pet families have new unique skills. Most pet types now have some unique ability. [See Hunter Pets]
  • Taming made significantly more difficult.
  • Deadzone increased to 10y.
  • Melee abilities amplified, survival tree focused on melee.

- Mage

- Paladin

  • Protection given Second Wind, mana regen when healed.

- Priest

- Rogue

- Shaman

  • Dual Wielding - Can equip fist weapons in the offhand slot.
  • Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls).

- Warlock

Warrior

  • Melee skill range slightly increased across the board.
  • Rend scales with Attack Power, Revenge deals 50% weapon damage.
  • In-combat health regeneration!
  • New talents:
    • Parabellum: Reduce the cooldown of all your skills.
    • Berserker's Blood: Gain major bonuses as your health declines.
    • Constitution: % of HP as Strength, Poison/Disease immunity.
  • And much more! See Warrior page for more information.