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=== Ranking System Adjustment ===
 
* Decay Overhaul
** No decay under R6, massively reduced under R10, capped at max of 50% rank ever.
** Standing 1 = higher ranking calcrelative to classic ranking points.
* Standings pool sizes greatly increased to offset population numbers
* Epic PvP sets balanced to T1 levels, buffs will come with later phases to keep them relevant.
* Blue/Epic set bonuses reworked and adjusted in various ways. (See [[Addon UI|Atlasloot V+ in Addons]])
 
=== Battleground Changes ===
 
* Alterac Valley temporarily disabled
* Reputation gains greatly increased (approx 5x faster)
** Reputation Rewards rebalanced, made more useful for various specs. New items added (See [[Addon UI|Atlasloot V+ in Addons]])
* Objects in environment such as rocks/trees/bones now act as collision and can dodge/LoS spells.
* BG Mark awarded every 20-30 minutes in queue in addition to bonus honor.
** Can be used to purchase raid flasks (or gold as For Great Honor Quest 3x/3x/3x turn in gives exp/gold for turn in)
* Deserter pops if you miss too many queues (to prevent cheesing mark queue system), exponentially scales to 48 hr+ if you routinely troll.
* Close games reward extra marks to loser.
 
==== Warsong Gulch ====
 
* Capped at 40min game length
* Flag carrier takes increased damage after 15m
* Many collision points added to prevent cheese jumps
* Added LoS object in middle of map for skirmishing
*
 
==== Arathi Basin ====
 
* Water to BS is now shallow, allows mounts to run across instead of log jumping.
* Various GM/LM pathway adjustments and LoS objects added to allow better defense.
*
 
==== Azshara Crater ====
 
=== World PvP Changes ===
 
* Faction Leader Kill System
** Killing city leaders rewards MASSIVE honor gains, be warned some are very difficult relative to raid bosses.
* Silithus Sands massively buffed honor gain
* Eastern Plaguelands Towers
** Each tower has varying types of guardian NPCs (very difficult to solo without cheese if not impossible for most classes)
** Buffs now affect WPL and different towers have different affects in addition to their base benefits
*** South - Creates area where opposing faction cannot mount or move over 100% speed
*** North - Creates clickable object that can dispell you can give shadow res and stam % buff.
*** East?

Revision as of 14:57, 27 February 2023

Ranking System Adjustment

  • Decay Overhaul
    • No decay under R6, massively reduced under R10, capped at max of 50% rank ever.
    • Standing 1 = higher ranking calcrelative to classic ranking points.
  • Standings pool sizes greatly increased to offset population numbers
  • Epic PvP sets balanced to T1 levels, buffs will come with later phases to keep them relevant.
  • Blue/Epic set bonuses reworked and adjusted in various ways. (See Atlasloot V+ in Addons)

Battleground Changes

  • Alterac Valley temporarily disabled
  • Reputation gains greatly increased (approx 5x faster)
    • Reputation Rewards rebalanced, made more useful for various specs. New items added (See Atlasloot V+ in Addons)
  • Objects in environment such as rocks/trees/bones now act as collision and can dodge/LoS spells.
  • BG Mark awarded every 20-30 minutes in queue in addition to bonus honor.
    • Can be used to purchase raid flasks (or gold as For Great Honor Quest 3x/3x/3x turn in gives exp/gold for turn in)
  • Deserter pops if you miss too many queues (to prevent cheesing mark queue system), exponentially scales to 48 hr+ if you routinely troll.
  • Close games reward extra marks to loser.

Warsong Gulch

  • Capped at 40min game length
  • Flag carrier takes increased damage after 15m
  • Many collision points added to prevent cheese jumps
  • Added LoS object in middle of map for skirmishing

Arathi Basin

  • Water to BS is now shallow, allows mounts to run across instead of log jumping.
  • Various GM/LM pathway adjustments and LoS objects added to allow better defense.

Azshara Crater

World PvP Changes

  • Faction Leader Kill System
    • Killing city leaders rewards MASSIVE honor gains, be warned some are very difficult relative to raid bosses.
  • Silithus Sands massively buffed honor gain
  • Eastern Plaguelands Towers
    • Each tower has varying types of guardian NPCs (very difficult to solo without cheese if not impossible for most classes)
    • Buffs now affect WPL and different towers have different affects in addition to their base benefits
      • South - Creates area where opposing faction cannot mount or move over 100% speed
      • North - Creates clickable object that can dispell you can give shadow res and stam % buff.
      • East?