Racial Ability Changes: Difference between revisions

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Below are a list of  effects and cooldowns of all racials within Vanilla+
=== Base Racials ===
=== Base Racials ===
* '''Alliance'''
* '''Alliance'''
** '''Dwarf'''
** '''Dwarf'''
*** '''''Weapon Skills'''''
*** '''''Weapon Skill'''''
**** Maces [1H, 2H]: +5
**** Maces [1H, 2H]: +5
**** Axes [1H, 2H]: +5
**** Axes [1H, 2H]: +5
**** Guns: +5
**** Guns: +5
*** '''''Actives'''''
*** '''''Active Skills'''''
**** Stoneform [Instant, 5m CD] - While active, grants immunity to Bleed, Poison, and disease effects. In addition, physical damage taken reduced by 20%. Lasts 15 seconds.  
**** '''Stoneform''' [Instant, 5m] - While active, grants immunity to Bleed, Poison, and disease effects. In addition, physical damage taken reduced by 20%. Lasts 15 seconds.
**** Find Treasure [Unchanged]
**** '''Find Treasure''' [Unchanged]
***'''''Passives'''''
***'''''Passives'''''
****Frost Resistance +20
****'''Frost Resistance''' increased by +20.
****Metallurgy Specialization - +15 to Mining and Blacksmithing skills.
****'''Metallurgy Specialization''' +15 to Mining and Blacksmithing skills.
** '''Gnome'''
** '''Gnome'''
*** '''''Weapon Skills'''''
*** '''''Weapon Skill'''''
**** Daggers: +5
**** Daggers: +5
**** Fist Weapons/Unarmed Skill: +5
**** Fist Weapons/Unarmed Skill: +5
*** '''''Actives'''''
*** '''''Active Skills'''''
**** Escape Artist [Instant, 1m CD] - Escape the effects of any immobilization or movement speed reduction effect.
**** '''Escape Artist''' [Instant, 1m] - Escape the effects of any immobilization or movement speed reduction effect.
***'''''Passives'''''
***'''''Passives'''''
****Expansive Mind - Intellect increased by 10%
****'''Arcane Resistance''' increased by +20.
****Engineering Specialization - +15 to Engineering skill.  
****'''Expansive Mind''' - Intellect increased by 10%
****Thirst for Adventure - Damage vs Giant type enemies increased by 5%
****'''Engineering Specialization''' - +15 to Engineering skill.  
****'''Thirst for Adventure''' - Damage vs Giant type enemies increased by 5%
** '''Human'''
** '''Human'''
*** '''''Weapon Skills'''''
*** '''''Weapon Skill'''''
****
****Maces [1H/2H] +5
*** '''''Actives'''''
****Swords [1H/2H] +5
****
*** '''''Active Skills'''''
****'''Perseverance''' [Instant, 3m] - Removes all Fear, Silence, and Movement Impairing Effects.
****'''Perception''' [Instant, 2m] - Dramatically increases stealth detection for 20 seconds.
***'''''Passives'''''
***'''''Passives'''''
****
****'''Diplomacy''' [Unchanged] - Reputation gains increased by 10%.
****'''The Human Spirit''' - Spirit increased by 10%.
** '''Night Elf'''
** '''Night Elf'''
*** '''''Weapon Skills'''''
*** '''''Weapon Skill'''''
****
****Swords [1H only]: +5
*** '''''Actives'''''
****Polearms: +5
****
*** '''''Active Skills'''''
****'''Shadowmeld''' ''[Small Regen Buff, Instant, 10s]'' - Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect. Increases stealth level for rogues/druids. Provides bonus to mana/health regeneration while active. Only usable in combat.
***'''''Passives'''''
***'''''Passives'''''
****
****'''Nature Resistance''' increased by 20.
****'''Quickness''' ''[Reworked]'' - Increases your Agility, Movement Speed and Casting Speed by 5%. [Movement speed does not stack with any other MS effects]
****'''Ultravision''' Stealth detection increased.
****'''Wisp Spirit''' Transform into a wisp upon death, increasing speed by 50%.
* '''Horde'''
* '''Horde'''
** '''Orc'''
** '''Orc'''
*** '''''Weapon Skill'''''
****Axes [1H, 2H]: +5
*** '''''Active Skills'''''
****'''Blood Fury''' ''[Rework, Instant, 3m] - Increases your chance to get a critical strike with all attacks and spells by 15% for 20 seconds but reduces healing effects on you by 25%.''
***'''''Passives'''''
****'''Command''' ''[Buffed]'' - Damage by Hunter and Warlock Pets increased by 10%.
****'''Hardiness''' ''[Nerfed]'' - Chance to resist Stun effects increased by an additional 15%.
** '''Tauren'''
** '''Tauren'''
*** '''''Weapon Skill'''''
****Fist Weapons/Unarmed: +5
****Maces [1H/2H]: +5
*** '''''Active Skills'''''
**** '''Plainsrunning''' ''[Instant, No CD] - Gradually increases your running speed.''
***** ''Any action or damage taken cancels the effect, only usable outdoors and out of combat.''
**** '''War Stomp''' ''[Cast Changed, Instant, 2m] - Stun up to 5 enemies within 8 yards for 2 seconds.''
***'''''Passives'''''
****'''Nature Resistance''' increased by +20.
****'''Endurance''' ''[Unchanged]'' - Total health increased by 5%.
****'''''Cultivation''' [Unchanged] - Herbalism skill increased by 15.''
** '''Troll'''
** '''Troll'''
*** '''''Weapon Skill'''''
****Daggers: +5
****Polearms: +5
****Axes [1H]: +5
****Bows: +5
*** '''''Active Skills'''''
****'''Berserking''' ''[Duration Buffed, Instant, 3m]'' - Increases your casting and attack speed by 10% to 30%.  At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking.  Lasts 20 sec.
***'''''Passives'''''
****'''Monster Slaying''' - Damage dealt versus Beasts and Dragonkins increased by 5%.
****'''Regeneration''' - [Buffed % and added combat regen] Health Regeneration Rate Increased by 20%. 15% of Total Health Regeneration may continue in combat.
** '''Undead'''
** '''Undead'''
*** '''''Weapon Skill'''''
****Swords [1H/2H]: +5
*** '''''Active Skills'''''
****'''Fake Death''' [''Instant cast, 5 min cooldown]'' Feign death which may trick enemies into ignoring you. Lasts up to 30 seconds. While inside dungeons, lasts only 10 seconds and all threat is restored upon end of this effect.
***'''''Passives'''''
****'''Shadow resistance''' increased by 20.
****'''Underwater Breathing''' Underwater Breath lasts 300% longer than normal.


=== Priest Racial Changes ===
=== Priest Racial Changes ===
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** '''Human'''
** '''Human'''
** '''Night Elf'''
** '''Night Elf'''
*
* '''Horde'''
* '''Horde'''
** '''Orc'''
** '''Orc'''

Revision as of 22:08, 23 February 2023

Below are a list of effects and cooldowns of all racials within Vanilla+

Base Racials

  • Alliance
    • Dwarf
      • Weapon Skill
        • Maces [1H, 2H]: +5
        • Axes [1H, 2H]: +5
        • Guns: +5
      • Active Skills
        • Stoneform [Instant, 5m] - While active, grants immunity to Bleed, Poison, and disease effects. In addition, physical damage taken reduced by 20%. Lasts 15 seconds.
        • Find Treasure [Unchanged]
      • Passives
        • Frost Resistance increased by +20.
        • Metallurgy Specialization +15 to Mining and Blacksmithing skills.
    • Gnome
      • Weapon Skill
        • Daggers: +5
        • Fist Weapons/Unarmed Skill: +5
      • Active Skills
        • Escape Artist [Instant, 1m] - Escape the effects of any immobilization or movement speed reduction effect.
      • Passives
        • Arcane Resistance increased by +20.
        • Expansive Mind - Intellect increased by 10%
        • Engineering Specialization - +15 to Engineering skill.
        • Thirst for Adventure - Damage vs Giant type enemies increased by 5%
    • Human
      • Weapon Skill
        • Maces [1H/2H] +5
        • Swords [1H/2H] +5
      • Active Skills
        • Perseverance [Instant, 3m] - Removes all Fear, Silence, and Movement Impairing Effects.
        • Perception [Instant, 2m] - Dramatically increases stealth detection for 20 seconds.
      • Passives
        • Diplomacy [Unchanged] - Reputation gains increased by 10%.
        • The Human Spirit - Spirit increased by 10%.
    • Night Elf
      • Weapon Skill
        • Swords [1H only]: +5
        • Polearms: +5
      • Active Skills
        • Shadowmeld [Small Regen Buff, Instant, 10s] - Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect. Increases stealth level for rogues/druids. Provides bonus to mana/health regeneration while active. Only usable in combat.
      • Passives
        • Nature Resistance increased by 20.
        • Quickness [Reworked] - Increases your Agility, Movement Speed and Casting Speed by 5%. [Movement speed does not stack with any other MS effects]
        • Ultravision Stealth detection increased.
        • Wisp Spirit Transform into a wisp upon death, increasing speed by 50%.
  • Horde
    • Orc
      • Weapon Skill
        • Axes [1H, 2H]: +5
      • Active Skills
        • Blood Fury [Rework, Instant, 3m] - Increases your chance to get a critical strike with all attacks and spells by 15% for 20 seconds but reduces healing effects on you by 25%.
      • Passives
        • Command [Buffed] - Damage by Hunter and Warlock Pets increased by 10%.
        • Hardiness [Nerfed] - Chance to resist Stun effects increased by an additional 15%.
    • Tauren
      • Weapon Skill
        • Fist Weapons/Unarmed: +5
        • Maces [1H/2H]: +5
      • Active Skills
        • Plainsrunning [Instant, No CD] - Gradually increases your running speed.
          • Any action or damage taken cancels the effect, only usable outdoors and out of combat.
        • War Stomp [Cast Changed, Instant, 2m] - Stun up to 5 enemies within 8 yards for 2 seconds.
      • Passives
        • Nature Resistance increased by +20.
        • Endurance [Unchanged] - Total health increased by 5%.
        • Cultivation [Unchanged] - Herbalism skill increased by 15.
    • Troll
      • Weapon Skill
        • Daggers: +5
        • Polearms: +5
        • Axes [1H]: +5
        • Bows: +5
      • Active Skills
        • Berserking [Duration Buffed, Instant, 3m] - Increases your casting and attack speed by 10% to 30%.  At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking.  Lasts 20 sec.
      • Passives
        • Monster Slaying - Damage dealt versus Beasts and Dragonkins increased by 5%.
        • Regeneration - [Buffed % and added combat regen] Health Regeneration Rate Increased by 20%. 15% of Total Health Regeneration may continue in combat.
    • Undead
      • Weapon Skill
        • Swords [1H/2H]: +5
      • Active Skills
        • Fake Death [Instant cast, 5 min cooldown] Feign death which may trick enemies into ignoring you. Lasts up to 30 seconds. While inside dungeons, lasts only 10 seconds and all threat is restored upon end of this effect.
      • Passives
        • Shadow resistance increased by 20.
        • Underwater Breathing Underwater Breath lasts 300% longer than normal.

Priest Racial Changes

  • Alliance
    • Dwarf
    • Gnome
    • Human
    • Night Elf
  • Horde
    • Orc
    • Tauren
    • Troll
    • Undead