Hunter Pets: Difference between revisions

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!Pet Family
!Pet Family
!Type
!DMG
!Damage
!Armor
!Armor
!Misc
!Misc
!Family Spell
!Family Spell
!CD
!Focus
!Description
!Description
!Other
!Other
|-
|-
|Bat
| +9%
|'''-6%'''
| +9% Movespeed
|Sonic Burst
|60s
|60
|Inflicts damage on nearby enemies, preventing them from spellcasting for 4 seconds.
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|Bear
| +4%
| +4%
| +24% Health
|Bash
|60s
|35
|Stuns the target for 3 seconds.
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|Boar
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|Charge
|25s
|35
|Charges an enemy, immobilizes it for 1.5 seconds, and adds 50/100/180/250/390/550 melee attack power to the boar's next attack.
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|-
|Carrion Bird
| +14%
| +4%
|'''-11% Health'''
|Dispatch
|2s
|60
|Attempts to finish off a wounded enemy. Dispatch can only be used on enemies that have 20% or less health.
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|Cat
| +9%
| +6%
| +4% Crit
|Prowl
|10s
|40
|Puts your pet in stealth mode, but slows its movement speed by 40/35/30%. The first attack from stealth receives a 55/115/175% bonus to damage.  Lasts until cancelled.
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|Crab
|'''-11%'''
| +24%
| +1.5 Resist/Level (Max +90 @ 60)
|Hamstring
|15s
|35
|Maims the enemy, slowing the enemy's movement by 40% for 8 seconds.
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|-
|Crocodile
| +4%
| +14%
| +4% Health
|Devour
|180s
|40
|Devours the enemy's flesh, dealing damage and stunning enemy and healing the Crocolisk.
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|Gorilla
|'''-6%'''
| +4%
| +24% Health
|Thunderstomp
|10s
|60
|Shakes the ground with thundering force, doing 87/117/150 to 101/137/176 Nature damage and slowing all enemies within 8 yards by 30% for 10 seconds. Causes a high amount of threat.
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|Hyena
| +4%
| +4%
| +4% Health
|Pack Tactics
|10s
|60
|Party members within 15 yards receive an additional 15% movement speed and 3% attack speed.  Lasts 10 seconds.
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|-
|Owl
| +9%
|'''-6%'''
| +14% Movespeed
|Varmint Hunt
|120s
|20
|Exposes all hidden and invisible enemies within 30 yards - 10s Duration
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|Raptor
| +14%
|2%
|'''-6% Health'''
|Frenzy
|10s
|60
|Increases attack speed by 5% for 15 seconds. Stacks up to 5 times.
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|-
|Scorpion
|'''-6%'''
| +19%
| +9% Health
|Scorpid Poison
|4s
|30
|Inflicts 10/15/30/40 Nature damage over 10 seconds. Effect can stack up to 10 times on a single target.  Causes a high amount of threat.
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|-
|Serpent
| +14%
|'''-14%'''
|'''-14% Health,''' +14% Movespeed
|Corrosive Spit
|3s
|30
|Inflicts 30/45/75/120 Nature damage over 24 seconds and reduces Armor by 30/40/50/70. Effect can stack up to 5 times.
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|Spider
| +14%
| +4%
| +9% Hit Chance and weapon skill
|Sticky Web
|60s
|25
|Casts a web over an enemy, immobilizing it for 10 seconds. Any damage caused will remove the effect.
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|Stag
| +6%
| +19%
|Passive frontal cleave and damage reduction
|Gore
|12s
|60
|Impale the target enemy, dealing 75% attack damage and increasing movespeed by 20/25/30% for 4 seconds.
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|-
|Tarantula
|'''-4%'''
| +14%
| +1 Nature Reflect/Level
|Venom Fang
|6s
|60
|Bite the enemy, dealing 50% attack damage and reducing their attack and casting speed by 3/4/5% for 12 seconds. Effect can stack up to 5 times.
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|Turtle
|'''-16%'''
| +29%
| +49% Chance to Block
|Shell Shield
|3s
|0
|Reduces all damage your pet takes by 30%, but makes your pet's immovable.  Lasts until cancelled.
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|Tailstrider
| +4%
| +19%
| +14% Health
|Battle Squawk
|300s
|0
|Courageous Bird's squawk increases attack and casting speed of nearby group members by 5% for 120 seconds.
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|Windserpent
| +9%
|'''-6%'''
|Immune to Movespeed Slows
|Lightning Breath
|2s
|50
|Breathes lightning, instantly dealing 13/25/43/62/94/122 to 17/32/53/76/110/140 Nature damage to a single target.
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|Wolf
|'''-6%'''
| +4%
|Immune to Fear Mechanics
|Furious Howl
|10s
|60
|Party members within 15 yards receive an extra 12/24/36/58 to 15/30/46/74 damage to their next Physical attack.  Lasts 10 seconds.
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Carrions - Dispatch (works like a warrior's Execute, your birdie crits with 1.5-2k dmg), owls - Screech (lowering your target's ap). Owls cannot learn Dispatch.
Spiders - Web (Single target 3s root); additional melee hit chance (7%)?
Scorpids - poison stack (х5) (unchanged?)
Crocodiles - solo target stun (something like 4 sec, 5 min CD); Channeled self heal
Raptors - +5% attack speed buff, stacks up to 5 times, lasts for 30 sec
Bats  - aoe silence, good threat generator due to aoe.
Gorillas - Thunderstomp (aoe damage - 300 dmg on every target around the pet, 10 sec CD). The best threat generator, allows you soloing end game dungeons like Maraudon, ZF, lower BRD, etc.
Turtles - Shieldwall (permanent -30% dmg ability that sticks your pet to the ground, can be turned on/off). Good solo target tank.
Striders - +5% attack and casting speed for 2 min for your party (the whole 5 ppl in your group), 5 min CD.
Wolves - +80 ap to you and your party's next physical attack, 10 sec CD. One of the best options for a MM hunter. Lupos shadow damage is nerfed, standard physical.
Hyenas - +3% attack speed and +15% movement speed for you and your party, 100% uptime. A very good choice for any hunter spec due to mobility and haste.
Crabs - hamstring (-40% movement speed for 8 sec), 15 sec CD.
Boars - charge (greatly increases its attack and stuns the target for 1s). Top pet for starting because it eats all types of food and provides very good dps and threat generation.
Wind Serpents - Lightning Bolt (unchanged?)
Bears - solo target stun on a 1 min CD.
Cats - stealth (increased damage on the first attack). Broken Tooth, Rake are nerfed/normalized to all cats.

Latest revision as of 00:12, 27 March 2025

Pet Family DMG Armor Misc Family Spell CD Focus Description Other
Bat +9% -6% +9% Movespeed Sonic Burst 60s 60 Inflicts damage on nearby enemies, preventing them from spellcasting for 4 seconds.
Bear +4% +4% +24% Health Bash 60s 35 Stuns the target for 3 seconds.
Boar Charge 25s 35 Charges an enemy, immobilizes it for 1.5 seconds, and adds 50/100/180/250/390/550 melee attack power to the boar's next attack.
Carrion Bird +14% +4% -11% Health Dispatch 2s 60 Attempts to finish off a wounded enemy. Dispatch can only be used on enemies that have 20% or less health.
Cat +9% +6% +4% Crit Prowl 10s 40 Puts your pet in stealth mode, but slows its movement speed by 40/35/30%. The first attack from stealth receives a 55/115/175% bonus to damage.  Lasts until cancelled.
Crab -11% +24% +1.5 Resist/Level (Max +90 @ 60) Hamstring 15s 35 Maims the enemy, slowing the enemy's movement by 40% for 8 seconds.
Crocodile +4% +14% +4% Health Devour 180s 40 Devours the enemy's flesh, dealing damage and stunning enemy and healing the Crocolisk.
Gorilla -6% +4% +24% Health Thunderstomp 10s 60 Shakes the ground with thundering force, doing 87/117/150 to 101/137/176 Nature damage and slowing all enemies within 8 yards by 30% for 10 seconds. Causes a high amount of threat.
Hyena +4% +4% +4% Health Pack Tactics 10s 60 Party members within 15 yards receive an additional 15% movement speed and 3% attack speed.  Lasts 10 seconds.
Owl +9% -6% +14% Movespeed Varmint Hunt 120s 20 Exposes all hidden and invisible enemies within 30 yards - 10s Duration
Raptor +14% 2% -6% Health Frenzy 10s 60 Increases attack speed by 5% for 15 seconds. Stacks up to 5 times.
Scorpion -6% +19% +9% Health Scorpid Poison 4s 30 Inflicts 10/15/30/40 Nature damage over 10 seconds. Effect can stack up to 10 times on a single target.  Causes a high amount of threat.
Serpent +14% -14% -14% Health, +14% Movespeed Corrosive Spit 3s 30 Inflicts 30/45/75/120 Nature damage over 24 seconds and reduces Armor by 30/40/50/70. Effect can stack up to 5 times.
Spider +14% +4% +9% Hit Chance and weapon skill Sticky Web 60s 25 Casts a web over an enemy, immobilizing it for 10 seconds. Any damage caused will remove the effect.
Stag +6% +19% Passive frontal cleave and damage reduction Gore 12s 60 Impale the target enemy, dealing 75% attack damage and increasing movespeed by 20/25/30% for 4 seconds.
Tarantula -4% +14% +1 Nature Reflect/Level Venom Fang 6s 60 Bite the enemy, dealing 50% attack damage and reducing their attack and casting speed by 3/4/5% for 12 seconds. Effect can stack up to 5 times.
Turtle -16% +29% +49% Chance to Block Shell Shield 3s 0 Reduces all damage your pet takes by 30%, but makes your pet's immovable.  Lasts until cancelled.
Tailstrider +4% +19% +14% Health Battle Squawk 300s 0 Courageous Bird's squawk increases attack and casting speed of nearby group members by 5% for 120 seconds.
Windserpent +9% -6% Immune to Movespeed Slows Lightning Breath 2s 50 Breathes lightning, instantly dealing 13/25/43/62/94/122 to 17/32/53/76/110/140 Nature damage to a single target.
Wolf -6% +4% Immune to Fear Mechanics Furious Howl 10s 60 Party members within 15 yards receive an extra 12/24/36/58 to 15/30/46/74 damage to their next Physical attack.  Lasts 10 seconds.