Classes: Difference between revisions

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=== [[Druid|- Druid]] ===
=== [[Druid|- Druid]] ===
- (Give quick write-up of new role/general design philosophy/changes from V+ promo materials, detailed ability/talent changes/specs on individual class pages.)
 
* Wrath ignores pushback on all damage baseline.
* Baseline Abilities
** Faerie Fire (Feral) - Unchanged but from trainer instead of talent.
* New Abilities
** Feral Claws - Allows fist weapons to be equipped in offhand.
** Leap (Feral Talent) - 50 Energy - Remove all movement impairing effects and leap forward. The distance you leap is highly dependent on the terrain.  


=== [[Hunter|- Hunter]] ===
=== [[Hunter|- Hunter]] ===

Revision as of 16:41, 6 May 2023

- Druid

  • Wrath ignores pushback on all damage baseline.
  • Baseline Abilities
    • Faerie Fire (Feral) - Unchanged but from trainer instead of talent.
  • New Abilities
    • Feral Claws - Allows fist weapons to be equipped in offhand.
    • Leap (Feral Talent) - 50 Energy - Remove all movement impairing effects and leap forward. The distance you leap is highly dependent on the terrain.

- Hunter

- Mage

- Paladin

- Priest

- Rogue

- Shaman

- Warlock

Warrior

  • Melee skill range slightly increased across the board.
  • Rend scales with Attack Power, Revenge deals weapon damage.
  • In-combat health regeneration!
  • New talents:
    • Parabellum: Reduce the cooldown of all your skills.
    • Berserker's Blood: Gain major bonuses as your health declines.
    • Constitution: % of HP as Strength, Poison/Disease immunity.
  • And much more! See Warrior page for more information.