Classes: Difference between revisions
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=== [[Druid|- Druid]] === | === [[Druid|- Druid]] === | ||
* Wrath ignores pushback on all damage baseline. | |||
* Baseline Abilities | |||
** Faerie Fire (Feral) - Unchanged but from trainer instead of talent. | |||
* New Abilities | |||
** Feral Claws - Allows fist weapons to be equipped in offhand. | |||
** Leap (Feral Talent) - 50 Energy - Remove all movement impairing effects and leap forward. The distance you leap is highly dependent on the terrain. | |||
=== [[Hunter|- Hunter]] === | === [[Hunter|- Hunter]] === |
Revision as of 16:41, 6 May 2023
- Druid
- Wrath ignores pushback on all damage baseline.
- Baseline Abilities
- Faerie Fire (Feral) - Unchanged but from trainer instead of talent.
- New Abilities
- Feral Claws - Allows fist weapons to be equipped in offhand.
- Leap (Feral Talent) - 50 Energy - Remove all movement impairing effects and leap forward. The distance you leap is highly dependent on the terrain.
- Hunter
- Mage
- Paladin
- Priest
- Rogue
- Shaman
- Warlock
Warrior
- Melee skill range slightly increased across the board.
- Rend scales with Attack Power, Revenge deals weapon damage.
- In-combat health regeneration!
- New talents:
- Parabellum: Reduce the cooldown of all your skills.
- Berserker's Blood: Gain major bonuses as your health declines.
- Constitution: % of HP as Strength, Poison/Disease immunity.
- And much more! See Warrior page for more information.