Classes

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- Druid

  • Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities.
  • Powershifting removed/Furor significantly nerfed (12s icd at max rank)
  • Mobility slightly reduced due to silence changes and pvp set bonus nerfs.
  • Manual Crowd Pummeler Nerfed (1 hour global CD, no charges) - Effect replaced by feral talent.
  • Wrath casting immune to damage from pushback as baseline
  • Moonkin Form (Originally 31pt, moved to 21pt and Moonkin Aura split into 2 talents (Originally combined, now 31 pt), talented form is available earlier to smooth leveling experience for Balance spec and enable more hybrid options
  • Can equip fist weapons in offhand
  • Multiple procs that work in form have been added to endgame item sets/weapons.Typically [Equip: On Hit xxx] type effects will function in form.

- Hunter

  • All pet families have new unique skills. Most pet types now have some unique ability. [See Hunter Pets]
  • Taming made significantly more difficult.
  • Deadzone increased to 10y.
  • Melee abilities amplified, survival tree focused on melee.

- Mage

  • Fire and Arcane buffed to be more inline with Frost utility and dps
  • Arcane has multiple utility spells like Brilliance Aura (AoE mana regen aura)

- Paladin

  • Protection given Second Wind, mana regen when healed.
  • Crusader Strike Baseline Added - Instant attack that gives stacking haste buff 5% to 25%
  • Holy given various additional talents to enable more PvP/AoE/Open World utility.

- Priest

  • Disc/Holy becomes viable DPS build via Smite Spec
  • Shadow utility/mana sustain increased
  • Shadow PvP CC/blackout rebalanced

- Rogue

  • Offensive abilities mostly nerfed across the board
  • Cloak of Shadows added as 21 pt Sub Talent.
  • Assassination can increase duration of CC effects
  • Blade Flurry massively reduced CD (30 seconds)
  • Adrenaline Rush provides immunity to fear during duration

- Shaman

  • Enhancement Redesigned - Viable as both DPS or Tank role now depending on talent and gear choices, significant endgame mail gear additions with +def and tank gearing options.
  • Dual Wielding - Can equip fist weapons in the offhand slot.
  • Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls).
  • Elemental/resto viable raid/aoe healing spec focused on chain heal that can dps if low healing requirements in raid/fight.

- Warlock

  • Soul Drain becomes high damage short duration 'execute' ability.
  • Life Tap off GCD, has short cooldown.
  • Health Funnel provides 20% damage reduction in addition to usual effects, when combined with new talents, lock pets can hold threat and function as tanks for their masters far more effectively (not dungeon/raid level of course).

- Warrior

  • Melee skill range slightly increased across the board.
  • Rend scales with Attack Power, Revenge deals 50% weapon damage.
  • In-combat health regeneration!
  • New talents:
    • Parabellum: Reduce the cooldown of all your skills.
    • Berserker's Blood: Gain major bonuses as your health declines.
    • Constitution: % of HP as Strength, Poison/Disease immunity.when at HP thresholds
  • And much more! See Warrior page for more information.