Classes: Difference between revisions

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* Arcane now brings unique mana regeneration for their party, ''Brilliance Aura''.
* Arcane now brings unique mana regeneration for their party, ''Brilliance Aura''.
* Frost can now cast their Ice Barrier on allies and also provide a short duration magic reflect ''Ice Mirror''.
* Mages may now cast ''Scorch'' while moving as part of their basic kit.


=== [[Paladin|- Paladin]] ===
=== [[Paladin|- Paladin]] ===


* Protection given Second Wind, mana regen when healed.  
* Protection given Second Wind, mana regen when healed.  
* Crusader Strike Baseline Added - Instant attack that gives stacking haste buff 5% to 25%
* Protection now has taunt and passive AoE via ''Seal of Fury''.
* Holy given various additional talents to enable more PvP/AoE/Open World utility.  
* [Baseline] ''Crusader Strike'' - [8s CD] A strike that deals weapon damage and consecrates your weapon, increasing your attack speed by 5% for 15 seconds, stacking up to 5 times.
* Holy given various additional talents to enable more PvP/AoE/Open World utility, viable as both dps and healer.  


=== [[Priest|- Priest]] ===
=== [[Priest|- Priest]] ===

Revision as of 06:46, 10 April 2025

- Druid

  • Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities. Mana cost increased, forms on 3s individual cooldown.
  • Powershifting removed/Furor reworked (24/12s cd for 40 energy/15 rage on shift)
  • Mobility slightly reduced due to silence changes and pvp set bonus nerfs.
  • Manual Crowd Pummeler reworked (1 hour CD, no charges)
  • Wrath casting immune to damage from pushback as baseline
  • Moonkin Form (Originally 31pt, moved to 21pt and Moonkin Aura split into 2 talents (Originally combined, now 31 pt), talented form is available earlier to smooth leveling experience for Balance spec and enable more hybrid options
  • Can equip fist weapons in offhand
  • Multiple procs that work in form have been added to endgame item sets/weapons.Typically [Equip: On Hit xxx] type effects will function in form.

- Hunter

  • All pet families have new unique skills. Most pet types now have some unique ability. [See Hunter Pets]
  • Taming made significantly more difficult.
  • Deadzone increased to 10y.
  • Melee abilities amplified, Beast Mastery and Survival now provide routes for melee viability.

- Mage

  • Arcane now brings unique mana regeneration for their party, Brilliance Aura.
  • Frost can now cast their Ice Barrier on allies and also provide a short duration magic reflect Ice Mirror.
  • Mages may now cast Scorch while moving as part of their basic kit.

- Paladin

  • Protection given Second Wind, mana regen when healed.
  • Protection now has taunt and passive AoE via Seal of Fury.
  • [Baseline] Crusader Strike - [8s CD] A strike that deals weapon damage and consecrates your weapon, increasing your attack speed by 5% for 15 seconds, stacking up to 5 times.
  • Holy given various additional talents to enable more PvP/AoE/Open World utility, viable as both dps and healer.

- Priest

  • Disc/Holy becomes viable DPS build via Smite Spec
  • Shadow utility/mana sustain increased
  • Shadow PvP CC/blackout rebalanced

- Rogue

  • Offensive abilities mostly nerfed across the board
  • Cloak of Shadows added as 21 pt Sub Talent.
  • Assassination can increase duration of CC effects
  • Blade Flurry massively reduced CD (30 seconds)
  • Adrenaline Rush provides immunity to fear during duration

- Shaman

  • Enhancement Redesigned - Viable as both DPS or Tank role now depending on talent and gear choices, significant endgame mail gear additions with +def and tank gearing options.
  • Dual Wielding - Can equip fist weapons in the offhand slot.
  • Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls).
  • Elemental/resto viable raid/aoe healing spec focused on chain heal that can dps if low healing requirements in raid/fight.

- Warlock

  • Soul Drain becomes high damage short duration 'execute' ability.
  • Life Tap off GCD, has short cooldown.
  • Health Funnel provides 20% damage reduction in addition to usual effects, when combined with new talents, lock pets can hold threat and function as tanks for their masters far more effectively (not dungeon/raid level of course).

- Warrior

  • Melee skill range slightly increased across the board.
  • Rend scales with Attack Power, Revenge deals 50% weapon damage.
  • In-combat health regeneration!
  • New talents:
    • Parabellum: Reduce the cooldown of all your skills.
    • Berserker's Blood: Gain major bonuses as your health declines.
    • Constitution: % of HP as Strength, Poison/Disease immunity.when at HP thresholds
  • And much more! See Warrior page for more information.