Classes: Difference between revisions

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Created page with "=== - Druid === - (Give quick write-up of new role/general design philosophy/changes from V+ promo materials, detailed ability/talent changes/specs on individual class pages.) === - Hunter === === - Mage === === - Paladin === === - Priest === === - Rogue === === - Shaman === === - Warlock === === - Warrior ==="
 
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=== - Druid ===
=== [[Druid|- Druid]] ===
- (Give quick write-up of new role/general design philosophy/changes from V+ promo materials, detailed ability/talent changes/specs on individual class pages.)


=== - Hunter ===
*Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities.
*Powershifting removed/Furor significantly nerfed (12s icd at max rank)
*Mobility slightly reduced due to silence changes and pvp set bonus nerfs.
*Manual Crowd Pummeler Nerfed (1 hour global CD, no charges) - Effect replaced by feral talent.
*Wrath casting immune to damage from pushback as baseline
*Moonkin Form (Originally 31pt, moved to 21pt and Moonkin Aura split into 2 talents (Originally combined, now 31 pt), talented form is available earlier to smooth leveling experience for Balance spec and enable more hybrid options
*Can equip fist weapons in offhand
*Multiple procs that work in form have been added to endgame item sets/weapons.Typically [Equip: On Hit xxx] type effects will function in form.


=== - Mage ===
=== [[Hunter|- Hunter]] ===


=== - Paladin ===
* All pet families have new unique skills. Most pet types now have some unique ability. [[Hunter Pets|[See Hunter Pets]]]
* Taming made significantly more difficult.
* Deadzone increased to 10y.
* Melee abilities amplified, survival tree focused on melee.


=== - Priest ===
=== [[Mage|- Mage]] ===


=== - Rogue ===
* Fire and Arcane buffed to be more inline with Frost utility and dps
* Arcane has multiple utility spells like Brilliance Aura (AoE mana regen aura)


=== - Shaman ===
=== [[Paladin|- Paladin]] ===


=== - Warlock ===
* Protection given Second Wind, mana regen when healed.
* Crusader Strike Baseline Added - Instant attack that gives stacking haste buff 5% to 25%
* Holy given various additional talents to enable more PvP/AoE/Open World utility.


=== - Warrior ===
=== [[Priest|- Priest]] ===
 
* Disc/Holy becomes viable DPS build via Smite Spec
* Shadow utility/mana sustain increased
* Shadow PvP CC/blackout rebalanced
 
=== [[Rogue|- Rogue]] ===
 
* Offensive abilities mostly nerfed across the board
* Cloak of Shadows added as 21 pt Sub Talent.
* Assassination can increase duration of CC effects
* Blade Flurry massively reduced CD (30 seconds)
* Adrenaline Rush provides immunity to fear during duration
 
=== [[Shaman|- Shaman]] ===
 
* Enhancement Redesigned - Viable as both DPS or Tank role now depending on talent and gear choices, significant endgame mail gear additions with +def and tank gearing options.
* Dual Wielding - Can equip fist weapons in the offhand slot.
* Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls).
* Elemental/resto viable raid/aoe healing spec focused on chain heal that can dps if low healing requirements in raid/fight.
 
=== [[Warlock|- Warlock]] ===
 
* Soul Drain becomes high damage short duration 'execute' ability.
* Life Tap off GCD, has short cooldown.
* Health Funnel provides 20% damage reduction in addition to usual effects, when combined with new talents, lock pets can hold threat and function as tanks for their masters far more effectively (not dungeon/raid level of course).
 
=== - [[Warrior]] ===
* Melee skill range slightly increased across the board.
* ''Rend'' scales with Attack Power, ''Revenge'' deals 50% weapon damage.
* In-combat health regeneration!
* New talents:
** ''Parabellum'': Reduce the cooldown of all your skills.
** ''Berserker's Blood'': Gain major bonuses as your health declines.
** Constitution: % of HP as Strength, Poison/Disease immunity.when at HP thresholds
* And much more! See [[Warrior]] page for more information.

Latest revision as of 18:02, 12 July 2023

- Druid

  • Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities.
  • Powershifting removed/Furor significantly nerfed (12s icd at max rank)
  • Mobility slightly reduced due to silence changes and pvp set bonus nerfs.
  • Manual Crowd Pummeler Nerfed (1 hour global CD, no charges) - Effect replaced by feral talent.
  • Wrath casting immune to damage from pushback as baseline
  • Moonkin Form (Originally 31pt, moved to 21pt and Moonkin Aura split into 2 talents (Originally combined, now 31 pt), talented form is available earlier to smooth leveling experience for Balance spec and enable more hybrid options
  • Can equip fist weapons in offhand
  • Multiple procs that work in form have been added to endgame item sets/weapons.Typically [Equip: On Hit xxx] type effects will function in form.

- Hunter

  • All pet families have new unique skills. Most pet types now have some unique ability. [See Hunter Pets]
  • Taming made significantly more difficult.
  • Deadzone increased to 10y.
  • Melee abilities amplified, survival tree focused on melee.

- Mage

  • Fire and Arcane buffed to be more inline with Frost utility and dps
  • Arcane has multiple utility spells like Brilliance Aura (AoE mana regen aura)

- Paladin

  • Protection given Second Wind, mana regen when healed.
  • Crusader Strike Baseline Added - Instant attack that gives stacking haste buff 5% to 25%
  • Holy given various additional talents to enable more PvP/AoE/Open World utility.

- Priest

  • Disc/Holy becomes viable DPS build via Smite Spec
  • Shadow utility/mana sustain increased
  • Shadow PvP CC/blackout rebalanced

- Rogue

  • Offensive abilities mostly nerfed across the board
  • Cloak of Shadows added as 21 pt Sub Talent.
  • Assassination can increase duration of CC effects
  • Blade Flurry massively reduced CD (30 seconds)
  • Adrenaline Rush provides immunity to fear during duration

- Shaman

  • Enhancement Redesigned - Viable as both DPS or Tank role now depending on talent and gear choices, significant endgame mail gear additions with +def and tank gearing options.
  • Dual Wielding - Can equip fist weapons in the offhand slot.
  • Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls).
  • Elemental/resto viable raid/aoe healing spec focused on chain heal that can dps if low healing requirements in raid/fight.

- Warlock

  • Soul Drain becomes high damage short duration 'execute' ability.
  • Life Tap off GCD, has short cooldown.
  • Health Funnel provides 20% damage reduction in addition to usual effects, when combined with new talents, lock pets can hold threat and function as tanks for their masters far more effectively (not dungeon/raid level of course).

- Warrior

  • Melee skill range slightly increased across the board.
  • Rend scales with Attack Power, Revenge deals 50% weapon damage.
  • In-combat health regeneration!
  • New talents:
    • Parabellum: Reduce the cooldown of all your skills.
    • Berserker's Blood: Gain major bonuses as your health declines.
    • Constitution: % of HP as Strength, Poison/Disease immunity.when at HP thresholds
  • And much more! See Warrior page for more information.