Classes: Difference between revisions
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=== [[Druid|- Druid]] === | === [[Druid|- Druid]] === | ||
* | *Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities. | ||
* | *Powershifting removed/Furor significantly nerfed (12s icd at max rank) | ||
** | *Mobility slightly reduced due to silence changes and pvp set bonus nerfs. | ||
* | *Manual Crowd Pummeler Nerfed (1 hour global CD, no charges) - Effect replaced by feral talent. | ||
** | *Wrath casting immune to damage from pushback as baseline | ||
* | *Moonkin Form (Originally 31pt, moved to 21pt and Moonkin Aura split into 2 talents (Originally combined, now 31 pt), talented form is available earlier to smooth leveling experience for Balance spec and enable more hybrid options | ||
*Can equip fist weapons in offhand | |||
*Multiple procs that work in form have been added to endgame item sets/weapons.Typically [Equip: On Hit xxx] type effects will function in form. | |||
=== [[Hunter|- Hunter]] === | === [[Hunter|- Hunter]] === | ||
* All pet families have new unique skills. Most pet types now have some unique ability. [[Hunter Pets|[See Hunter Pets]]] | |||
* Taming made significantly more difficult. | |||
* Deadzone increased to 10y. | |||
* Melee abilities amplified, survival tree focused on melee. | |||
=== [[Mage|- Mage]] === | === [[Mage|- Mage]] === | ||
* Fire and Arcane buffed to be more inline with Frost utility and dps | |||
* Arcane has multiple utility spells like Brilliance Aura (AoE mana regen aura) | |||
=== [[Paladin|- Paladin]] === | === [[Paladin|- Paladin]] === | ||
* Protection given Second Wind, mana regen when healed. | |||
* Crusader Strike Baseline Added - Instant attack that gives stacking haste buff 5% to 25% | |||
* Holy given various additional talents to enable more PvP/AoE/Open World utility. | |||
=== [[Priest|- Priest]] === | === [[Priest|- Priest]] === | ||
* Disc/Holy becomes viable DPS build via Smite Spec | |||
* Shadow utility/mana sustain increased | |||
* Shadow PvP CC/blackout rebalanced | |||
=== [[Rogue|- Rogue]] === | === [[Rogue|- Rogue]] === | ||
* Offensive abilities mostly nerfed across the board | |||
* Cloak of Shadows added as 21 pt Sub Talent. | |||
* Assassination can increase duration of CC effects | |||
* Blade Flurry massively reduced CD (30 seconds) | |||
* Adrenaline Rush provides immunity to fear during duration | |||
=== [[Shaman|- Shaman]] === | === [[Shaman|- Shaman]] === | ||
* Enhancement Redesigned - Viable as both DPS or Tank role now depending on talent and gear choices, significant endgame mail gear additions with +def and tank gearing options. | |||
* Dual Wielding - Can equip fist weapons in the offhand slot. | |||
* Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls). | |||
* Elemental/resto viable raid/aoe healing spec focused on chain heal that can dps if low healing requirements in raid/fight. | |||
=== [[Warlock|- Warlock]] === | === [[Warlock|- Warlock]] === | ||
* Soul Drain becomes high damage short duration 'execute' ability. | |||
* Life Tap off GCD, has short cooldown. | |||
* Health Funnel provides 20% damage reduction in addition to usual effects, when combined with new talents, lock pets can hold threat and function as tanks for their masters far more effectively (not dungeon/raid level of course). | |||
=== - [[Warrior]] === | |||
* Melee skill range slightly increased across the board. | * Melee skill range slightly increased across the board. | ||
* Rend scales with Attack Power, Revenge deals weapon damage. | * ''Rend'' scales with Attack Power, ''Revenge'' deals 50% weapon damage. | ||
* In-combat health regeneration! | * In-combat health regeneration! | ||
* New talents: | * New talents: | ||
** Parabellum: Reduce the cooldown of all your skills. | ** ''Parabellum'': Reduce the cooldown of all your skills. | ||
** Berserker's Blood: Gain major bonuses as your health declines. | ** ''Berserker's Blood'': Gain major bonuses as your health declines. | ||
** Constitution: % of HP as Strength, Poison/Disease immunity. | ** Constitution: % of HP as Strength, Poison/Disease immunity.when at HP thresholds | ||
* And much more! See [[Warrior]] page for more information. | * And much more! See [[Warrior]] page for more information. |
Latest revision as of 18:02, 12 July 2023
- Druid
- Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities.
- Powershifting removed/Furor significantly nerfed (12s icd at max rank)
- Mobility slightly reduced due to silence changes and pvp set bonus nerfs.
- Manual Crowd Pummeler Nerfed (1 hour global CD, no charges) - Effect replaced by feral talent.
- Wrath casting immune to damage from pushback as baseline
- Moonkin Form (Originally 31pt, moved to 21pt and Moonkin Aura split into 2 talents (Originally combined, now 31 pt), talented form is available earlier to smooth leveling experience for Balance spec and enable more hybrid options
- Can equip fist weapons in offhand
- Multiple procs that work in form have been added to endgame item sets/weapons.Typically [Equip: On Hit xxx] type effects will function in form.
- Hunter
- All pet families have new unique skills. Most pet types now have some unique ability. [See Hunter Pets]
- Taming made significantly more difficult.
- Deadzone increased to 10y.
- Melee abilities amplified, survival tree focused on melee.
- Mage
- Fire and Arcane buffed to be more inline with Frost utility and dps
- Arcane has multiple utility spells like Brilliance Aura (AoE mana regen aura)
- Paladin
- Protection given Second Wind, mana regen when healed.
- Crusader Strike Baseline Added - Instant attack that gives stacking haste buff 5% to 25%
- Holy given various additional talents to enable more PvP/AoE/Open World utility.
- Priest
- Disc/Holy becomes viable DPS build via Smite Spec
- Shadow utility/mana sustain increased
- Shadow PvP CC/blackout rebalanced
- Rogue
- Offensive abilities mostly nerfed across the board
- Cloak of Shadows added as 21 pt Sub Talent.
- Assassination can increase duration of CC effects
- Blade Flurry massively reduced CD (30 seconds)
- Adrenaline Rush provides immunity to fear during duration
- Shaman
- Enhancement Redesigned - Viable as both DPS or Tank role now depending on talent and gear choices, significant endgame mail gear additions with +def and tank gearing options.
- Dual Wielding - Can equip fist weapons in the offhand slot.
- Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls).
- Elemental/resto viable raid/aoe healing spec focused on chain heal that can dps if low healing requirements in raid/fight.
- Warlock
- Soul Drain becomes high damage short duration 'execute' ability.
- Life Tap off GCD, has short cooldown.
- Health Funnel provides 20% damage reduction in addition to usual effects, when combined with new talents, lock pets can hold threat and function as tanks for their masters far more effectively (not dungeon/raid level of course).
- Warrior
- Melee skill range slightly increased across the board.
- Rend scales with Attack Power, Revenge deals 50% weapon damage.
- In-combat health regeneration!
- New talents:
- Parabellum: Reduce the cooldown of all your skills.
- Berserker's Blood: Gain major bonuses as your health declines.
- Constitution: % of HP as Strength, Poison/Disease immunity.when at HP thresholds
- And much more! See Warrior page for more information.