Classes: Difference between revisions
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=== [[Druid|- Druid]] === | === [[Druid|- Druid]] === | ||
* Wrath ignores pushback on all damage baseline. | * ''Wrath'' ignores pushback on all damage baseline. | ||
* Changed Abilities | * '''Changed Abilities''' | ||
** Faerie Fire (Feral) - Unchanged but from trainer instead of talent. | ** ''Faerie Fire (Feral)'' - Unchanged but from trainer instead of talent. | ||
** Hurricane - No longer trained, 11pt balance talent. | ** ''Hurricane'' - No longer trained, 11pt balance talent. | ||
** Moonkin Form/Aura - Split into 21 pt and 31 pt Balance talents respectively. | ** ''Moonkin Form/Aura'' - Split into 21 pt and 31 pt Balance talents respectively. | ||
* New Abilities | * New Abilities | ||
** Feral Claws - Allows fist weapons to be equipped in offhand. | ** ''Feral Claws'' - Allows fist weapons to be equipped in offhand. | ||
** Leap (Feral Talent) - 50 Energy, 1 Min CD - Remove all movement impairing effects and leap forward. The distance you leap is highly dependent on the terrain. | ** ''Leap (Feral Talent)'' - 50 Energy, 1 Min CD - Remove all movement impairing effects and leap forward. The distance you leap is highly dependent on the terrain. | ||
** Untamed Heart (Feral Talent) - 10 Min CD - Heal yourself for 20% of your maximum health, and increases your maximum health by 20% for 20 seconds. | ** ''Untamed Heart'' (Feral Talent) - 10 Min CD - Heal yourself for 20% of your maximum health, and increases your maximum health by 20% for 20 seconds. | ||
*Powershifting removed ='( | *Powershifting removed ='( | ||
* | *Manual Crowd Pummeler Nerfed - Effect replaced with feral talent for cats. | ||
=== [[Hunter|- Hunter]] === | === [[Hunter|- Hunter]] === | ||
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* All pet families have new unique skills. Most pet types now have some unique ability. [[Hunter Pets|[See Hunter Pets]]] | * All pet families have new unique skills. Most pet types now have some unique ability. [[Hunter Pets|[See Hunter Pets]]] | ||
* Taming made significantly more difficult. | * Taming made significantly more difficult. | ||
* Deadzone increased to 10y. | |||
* Melee abilities amplified, survival tree focused on melee. | |||
=== [[Mage|- Mage]] === | === [[Mage|- Mage]] === | ||
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=== [[Shaman|- Shaman]] === | === [[Shaman|- Shaman]] === | ||
* Dual Wielding - Can equip fist weapons in the offhand slot. | |||
=== [[Warlock|- Warlock]] === | === [[Warlock|- Warlock]] === | ||
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* Melee skill range slightly increased across the board. | * Melee skill range slightly increased across the board. | ||
* Rend scales with Attack Power, Revenge deals weapon damage. | * ''Rend'' scales with Attack Power, ''Revenge'' deals 50% weapon damage. | ||
* In-combat health regeneration! | * In-combat health regeneration! | ||
* New talents: | * New talents: | ||
** Parabellum: Reduce the cooldown of all your skills. | ** ''Parabellum'': Reduce the cooldown of all your skills. | ||
** Berserker's Blood: Gain major bonuses as your health declines. | ** ''Berserker's Blood'': Gain major bonuses as your health declines. | ||
** Constitution: % of HP as Strength, Poison/Disease immunity. | ** Constitution: % of HP as Strength, Poison/Disease immunity. | ||
* And much more! See [[Warrior]] page for more information. | * And much more! See [[Warrior]] page for more information. |
Revision as of 17:35, 6 May 2023
- Druid
- Wrath ignores pushback on all damage baseline.
- Changed Abilities
- Faerie Fire (Feral) - Unchanged but from trainer instead of talent.
- Hurricane - No longer trained, 11pt balance talent.
- Moonkin Form/Aura - Split into 21 pt and 31 pt Balance talents respectively.
- New Abilities
- Feral Claws - Allows fist weapons to be equipped in offhand.
- Leap (Feral Talent) - 50 Energy, 1 Min CD - Remove all movement impairing effects and leap forward. The distance you leap is highly dependent on the terrain.
- Untamed Heart (Feral Talent) - 10 Min CD - Heal yourself for 20% of your maximum health, and increases your maximum health by 20% for 20 seconds.
- Powershifting removed ='(
- Manual Crowd Pummeler Nerfed - Effect replaced with feral talent for cats.
- Hunter
- All pet families have new unique skills. Most pet types now have some unique ability. [See Hunter Pets]
- Taming made significantly more difficult.
- Deadzone increased to 10y.
- Melee abilities amplified, survival tree focused on melee.
- Mage
- Paladin
- Priest
- Rogue
- Shaman
- Dual Wielding - Can equip fist weapons in the offhand slot.
- Warlock
Warrior
- Melee skill range slightly increased across the board.
- Rend scales with Attack Power, Revenge deals 50% weapon damage.
- In-combat health regeneration!
- New talents:
- Parabellum: Reduce the cooldown of all your skills.
- Berserker's Blood: Gain major bonuses as your health declines.
- Constitution: % of HP as Strength, Poison/Disease immunity.
- And much more! See Warrior page for more information.