Classes: Difference between revisions

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=== [[Mage|- Mage]] ===
=== [[Mage|- Mage]] ===


* Fire and Arcane buffed to be more inline with Arcane utility and dps
* Fire and Arcane buffed to be more inline with Frost utility and dps
* Arcane has multiple utility spells like Brilliance Aura (AoE mana regen aura)
* Arcane has multiple utility spells like Brilliance Aura (AoE mana regen aura)



Revision as of 00:55, 4 June 2023

- Druid

  • Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities.
  • Powershifting removed/Furor significantly nerfed (12s icd at max rank)
  • Mobility slightly reduced due to silence changes and pvp set bonus nerfs.
  • Manual Crowd Pummeler Nerfed (1 hour global CD, no charges) - Effect replaced by feral talent.

- Hunter

  • All pet families have new unique skills. Most pet types now have some unique ability. [See Hunter Pets]
  • Taming made significantly more difficult.
  • Deadzone increased to 10y.
  • Melee abilities amplified, survival tree focused on melee.

- Mage

  • Fire and Arcane buffed to be more inline with Frost utility and dps
  • Arcane has multiple utility spells like Brilliance Aura (AoE mana regen aura)

- Paladin

  • Protection given Second Wind, mana regen when healed.
  • Crusader Strike Baseline Added - Instant attack that gives stacking haste buff 5% to 25%

- Priest

  • Disc/Holy becomes viable DPS build via Smite Spec
  • Shadow utility/mana sustain increased
  • Shadow PvP CC/blackout rebalanced

- Rogue

  • Offensive abilities mostly nerfed across the board
  • Cloak of Shadows added as 21 pt Sub Talent.
  • Assassination can increase duration of CC effects
  • Blade Flurry massively reduced CD (30 seconds)

- Shaman

  • Dual Wielding - Can equip fist weapons in the offhand slot.
  • Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls).
  • Elemental/resto viable raid/aoe healing spec focused on chain heal that can dps if low healing requirements in raid/fight.

- Warlock

  • Soul Drain becomes high damage short duration 'execute' ability.
  • Life Tap off GCD, has short cooldown.

- Warrior

  • Melee skill range slightly increased across the board.
  • Rend scales with Attack Power, Revenge deals 50% weapon damage.
  • In-combat health regeneration!
  • New talents:
    • Parabellum: Reduce the cooldown of all your skills.
    • Berserker's Blood: Gain major bonuses as your health declines.
    • Constitution: % of HP as Strength, Poison/Disease immunity.when at HP thresholds
  • And much more! See Warrior page for more information.