Classes: Difference between revisions
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=== [[Hunter|- Hunter]] === | === [[Hunter|- Hunter]] === | ||
* All pet families have new unique skills. Most pet types now have some unique ability. [[Hunter Pets|[See Hunter Pets]]] | |||
* Taming made significantly more difficult. | |||
=== [[Mage|- Mage]] === | === [[Mage|- Mage]] === |
Revision as of 17:15, 6 May 2023
- Druid
- Wrath ignores pushback on all damage baseline.
- Changed Abilities
- Faerie Fire (Feral) - Unchanged but from trainer instead of talent.
- Hurricane - No longer trained, 11pt balance talent.
- Moonkin Form/Aura - Split into 21 pt and 31 pt Balance talents respectively.
- New Abilities
- Feral Claws - Allows fist weapons to be equipped in offhand.
- Leap (Feral Talent) - 50 Energy, 1 Min CD - Remove all movement impairing effects and leap forward. The distance you leap is highly dependent on the terrain.
- Untamed Heart (Feral Talent) - 10 Min CD - Heal yourself for 20% of your maximum health, and increases your maximum health by 20% for 20 seconds.
- Powershifting removed ='(
- MCP Nerfed - Effect replaced with feral talent for cats.
- Hunter
- All pet families have new unique skills. Most pet types now have some unique ability. [See Hunter Pets]
- Taming made significantly more difficult.
- Mage
- Paladin
- Priest
- Rogue
- Shaman
- Warlock
Warrior
- Melee skill range slightly increased across the board.
- Rend scales with Attack Power, Revenge deals weapon damage.
- In-combat health regeneration!
- New talents:
- Parabellum: Reduce the cooldown of all your skills.
- Berserker's Blood: Gain major bonuses as your health declines.
- Constitution: % of HP as Strength, Poison/Disease immunity.
- And much more! See Warrior page for more information.