Classes: Difference between revisions

From Vanilla Plus
Jump to navigation Jump to search
Line 3: Line 3:
*Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities.  
*Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities.  
*Powershifting removed ='(
*Powershifting removed ='(
*
*Mobility slightly reduced
*Manual Crowd Pummeler Nerfed - Effect replaced with feral talent for cats.
*Manual Crowd Pummeler Nerfed - Effect replaced with feral talent for cats.


Line 16: Line 16:


=== [[Paladin|- Paladin]] ===
=== [[Paladin|- Paladin]] ===
* Protection given Second Wind, mana regen when healed.


=== [[Priest|- Priest]] ===
=== [[Priest|- Priest]] ===

Revision as of 17:48, 6 May 2023

- Druid

  • Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities.
  • Powershifting removed ='(
  • Mobility slightly reduced
  • Manual Crowd Pummeler Nerfed - Effect replaced with feral talent for cats.

- Hunter

  • All pet families have new unique skills. Most pet types now have some unique ability. [See Hunter Pets]
  • Taming made significantly more difficult.
  • Deadzone increased to 10y.
  • Melee abilities amplified, survival tree focused on melee.

- Mage

- Paladin

  • Protection given Second Wind, mana regen when healed.

- Priest

- Rogue

- Shaman

  • Dual Wielding - Can equip fist weapons in the offhand slot.
  • Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls).

- Warlock

Warrior

  • Melee skill range slightly increased across the board.
  • Rend scales with Attack Power, Revenge deals 50% weapon damage.
  • In-combat health regeneration!
  • New talents:
    • Parabellum: Reduce the cooldown of all your skills.
    • Berserker's Blood: Gain major bonuses as your health declines.
    • Constitution: % of HP as Strength, Poison/Disease immunity.
  • And much more! See Warrior page for more information.