Classes: Difference between revisions
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*Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities. | *Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities. | ||
*Powershifting removed ='( | *Powershifting removed ='( | ||
* | *Mobility slightly reduced | ||
*Manual Crowd Pummeler Nerfed - Effect replaced with feral talent for cats. | *Manual Crowd Pummeler Nerfed - Effect replaced with feral talent for cats. | ||
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=== [[Paladin|- Paladin]] === | === [[Paladin|- Paladin]] === | ||
* Protection given Second Wind, mana regen when healed. | |||
=== [[Priest|- Priest]] === | === [[Priest|- Priest]] === |
Revision as of 17:48, 6 May 2023
- Druid
- Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities.
- Powershifting removed ='(
- Mobility slightly reduced
- Manual Crowd Pummeler Nerfed - Effect replaced with feral talent for cats.
- Hunter
- All pet families have new unique skills. Most pet types now have some unique ability. [See Hunter Pets]
- Taming made significantly more difficult.
- Deadzone increased to 10y.
- Melee abilities amplified, survival tree focused on melee.
- Mage
- Paladin
- Protection given Second Wind, mana regen when healed.
- Priest
- Rogue
- Shaman
- Dual Wielding - Can equip fist weapons in the offhand slot.
- Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls).
- Warlock
Warrior
- Melee skill range slightly increased across the board.
- Rend scales with Attack Power, Revenge deals 50% weapon damage.
- In-combat health regeneration!
- New talents:
- Parabellum: Reduce the cooldown of all your skills.
- Berserker's Blood: Gain major bonuses as your health declines.
- Constitution: % of HP as Strength, Poison/Disease immunity.
- And much more! See Warrior page for more information.