Classes: Difference between revisions
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*Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities. | *Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities. | ||
*Powershifting removed | *Powershifting removed/Furor significantly nerfed (12s icd at max rank) | ||
*Mobility slightly reduced | *Mobility slightly reduced due to silence changes and pvp set bonus nerfs. | ||
*Manual Crowd Pummeler Nerfed - Effect replaced | *Manual Crowd Pummeler Nerfed (1 hour global CD, no charges) - Effect replaced by feral talent. | ||
=== [[Hunter|- Hunter]] === | === [[Hunter|- Hunter]] === | ||
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* Protection given Second Wind, mana regen when healed. | * Protection given Second Wind, mana regen when healed. | ||
* Crusader Strike Baseline Added - Instant attack that gives stacking haste buff 5% to 25% | |||
=== [[Priest|- Priest]] === | === [[Priest|- Priest]] === | ||
* Disc/Holy becomes viable DPS build via Smite Spec | |||
* Shadow utility/mana sustain increased | |||
* Shadow PvP CC/blackout rebalanced | |||
=== [[Rogue|- Rogue]] === | === [[Rogue|- Rogue]] === | ||
* Offensive abilities mostly nerfed across the board | |||
* Cloak of Shadows added as 21 pt Sub Talent. | |||
* Assassination can increase duration of CC effects | |||
* Blade Flurry massively reduced CD (30 seconds) | |||
=== [[Shaman|- Shaman]] === | === [[Shaman|- Shaman]] === | ||
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* Dual Wielding - Can equip fist weapons in the offhand slot. | * Dual Wielding - Can equip fist weapons in the offhand slot. | ||
* Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls). | * Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls). | ||
* Elemental/resto viable raid/aoe healing spec focused on chain heal that can dps if low healing requirements in raid/fight. | |||
=== [[Warlock|- Warlock]] === | === [[Warlock|- Warlock]] === | ||
== [[Warrior]] == | === - [[Warrior]] === | ||
* Melee skill range slightly increased across the board. | * Melee skill range slightly increased across the board. | ||
* ''Rend'' scales with Attack Power, ''Revenge'' deals 50% weapon damage. | * ''Rend'' scales with Attack Power, ''Revenge'' deals 50% weapon damage. |
Revision as of 04:36, 3 June 2023
- Druid
- Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities.
- Powershifting removed/Furor significantly nerfed (12s icd at max rank)
- Mobility slightly reduced due to silence changes and pvp set bonus nerfs.
- Manual Crowd Pummeler Nerfed (1 hour global CD, no charges) - Effect replaced by feral talent.
- Hunter
- All pet families have new unique skills. Most pet types now have some unique ability. [See Hunter Pets]
- Taming made significantly more difficult.
- Deadzone increased to 10y.
- Melee abilities amplified, survival tree focused on melee.
- Mage
- Paladin
- Protection given Second Wind, mana regen when healed.
- Crusader Strike Baseline Added - Instant attack that gives stacking haste buff 5% to 25%
- Priest
- Disc/Holy becomes viable DPS build via Smite Spec
- Shadow utility/mana sustain increased
- Shadow PvP CC/blackout rebalanced
- Rogue
- Offensive abilities mostly nerfed across the board
- Cloak of Shadows added as 21 pt Sub Talent.
- Assassination can increase duration of CC effects
- Blade Flurry massively reduced CD (30 seconds)
- Shaman
- Dual Wielding - Can equip fist weapons in the offhand slot.
- Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls).
- Elemental/resto viable raid/aoe healing spec focused on chain heal that can dps if low healing requirements in raid/fight.
- Warlock
- Warrior
- Melee skill range slightly increased across the board.
- Rend scales with Attack Power, Revenge deals 50% weapon damage.
- In-combat health regeneration!
- New talents:
- Parabellum: Reduce the cooldown of all your skills.
- Berserker's Blood: Gain major bonuses as your health declines.
- Constitution: % of HP as Strength, Poison/Disease immunity.
- And much more! See Warrior page for more information.