Classes
- Druid
- Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities.
- Powershifting removed/Furor significantly nerfed (12s icd at max rank)
- Mobility slightly reduced due to silence changes and pvp set bonus nerfs.
- Manual Crowd Pummeler Nerfed (1 hour global CD, no charges) - Effect replaced by feral talent.
- Hunter
- All pet families have new unique skills. Most pet types now have some unique ability. [See Hunter Pets]
- Taming made significantly more difficult.
- Deadzone increased to 10y.
- Melee abilities amplified, survival tree focused on melee.
- Mage
- Paladin
- Protection given Second Wind, mana regen when healed.
- Crusader Strike Baseline Added - Instant attack that gives stacking haste buff 5% to 25%
- Priest
- Disc/Holy becomes viable DPS build via Smite Spec
- Shadow utility/mana sustain increased
- Shadow PvP CC/blackout rebalanced
- Rogue
- Offensive abilities mostly nerfed across the board
- Cloak of Shadows added as 21 pt Sub Talent.
- Assassination can increase duration of CC effects
- Blade Flurry massively reduced CD (30 seconds)
- Shaman
- Dual Wielding - Can equip fist weapons in the offhand slot.
- Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls).
- Elemental/resto viable raid/aoe healing spec focused on chain heal that can dps if low healing requirements in raid/fight.
- Warlock
- Warrior
- Melee skill range slightly increased across the board.
- Rend scales with Attack Power, Revenge deals 50% weapon damage.
- In-combat health regeneration!
- New talents:
- Parabellum: Reduce the cooldown of all your skills.
- Berserker's Blood: Gain major bonuses as your health declines.
- Constitution: % of HP as Strength, Poison/Disease immunity.when at HP thresholds
- And much more! See Warrior page for more information.