Classes
- Druid
- Shapeshifting Changed - No longer castable while silenced, on separate GCD group than standard abilities.
- Powershifting removed/Furor significantly nerfed (12s icd at max rank)
- Mobility slightly reduced due to silence changes and pvp set bonus nerfs.
- Manual Crowd Pummeler Nerfed (1 hour global CD, no charges) - Effect replaced by feral talent.
- Wrath casting immune to damage from pushback as baseline
- Moonkin Form and Aura split, form available earlier to smooth leveling experience for Balance spec and enable more hybrid options
- Hunter
- All pet families have new unique skills. Most pet types now have some unique ability. [See Hunter Pets]
- Taming made significantly more difficult.
- Deadzone increased to 10y.
- Melee abilities amplified, survival tree focused on melee.
- Mage
- Fire and Arcane buffed to be more inline with Frost utility and dps
- Arcane has multiple utility spells like Brilliance Aura (AoE mana regen aura)
- Paladin
- Protection given Second Wind, mana regen when healed.
- Crusader Strike Baseline Added - Instant attack that gives stacking haste buff 5% to 25%
- Holy given various additional talents to enable more PvP/AoE/Open World utility.
- Priest
- Disc/Holy becomes viable DPS build via Smite Spec
- Shadow utility/mana sustain increased
- Shadow PvP CC/blackout rebalanced
- Rogue
- Offensive abilities mostly nerfed across the board
- Cloak of Shadows added as 21 pt Sub Talent.
- Assassination can increase duration of CC effects
- Blade Flurry massively reduced CD (30 seconds)
- Adrenaline Rush provides immunity to fear during duration
- Shaman
- Enhancement Redesigned - Viable as both DPS or Tank role now depending on talent and gear choices, significant endgame mail gear additions with +def and tank gearing options.
- Dual Wielding - Can equip fist weapons in the offhand slot.
- Totems on shorted GCD (1s), on separate GCD group than standard abilities (think potions/scrolls).
- Elemental/resto viable raid/aoe healing spec focused on chain heal that can dps if low healing requirements in raid/fight.
- Warlock
- Soul Drain becomes high damage short duration 'execute' ability.
- Life Tap off GCD, has short cooldown.
- Health Funnel provides 20% damage reduction in addition to usual effects, when combined with new talents, lock pets can hold threat and function as tanks for their masters far more effectively (not dungeon/raid level of course).
- Warrior
- Melee skill range slightly increased across the board.
- Rend scales with Attack Power, Revenge deals 50% weapon damage.
- In-combat health regeneration!
- New talents:
- Parabellum: Reduce the cooldown of all your skills.
- Berserker's Blood: Gain major bonuses as your health declines.
- Constitution: % of HP as Strength, Poison/Disease immunity.when at HP thresholds
- And much more! See Warrior page for more information.