General Server Information: Difference between revisions
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=== Mechanical Changes === | |||
* Player Stat Changes | |||
** 3 Intellect = +1 spell power/healing | |||
*Mob Debuff Limit raised to 40. | |||
* Player Defense Skill Tables Adjusted | |||
** Mob Critical Chance - 15% baseline | |||
** Mob Defense Table - Compared to standard Vanilla, mobs are '1 level higher' as in they have 5 higher defense skill for comparable level. | |||
** Player Hit Chance - Due to defense table, player hit chance is lowered and higher %s are necessary for 100% hit. | |||
*** Weapon Skill/Glancing calculations adjusted. [Need more data] | |||
* Spirit Regen Significantly buffed outside of combat, hp regen values buffed massively for all classes. | |||
** Warriors, Rogues and Troll races can utilize this to limited effect in combat for healing. | |||
* Fire/Environmental/Fall Damage Massively Increased - Approximately 3x higher damage for fall; fire/lava is now percentage based (dangerous even for tanky characters now) | |||
* Most buffs of similar types now stack instead of only taking highest value buff [Eg - Un'Goro Spirit Buff and Priest Divine Spirit now stack; Many elixirs now stack with similar buffs, etc] | |||
* Creature Mobs that flee when low on health will now flee in a direction directly opposing the player [Allows limited control of where mobs will flee to by controlling placement of your character] | |||
* Invisible walls added to many instance/world locations to prevent techniques enabling 'reset points' which were commonly utilized for AoE/boosting exploits such as Mara/ZF/Scholo. | |||
=== World Changes === | |||
* Flight Master Changes | |||
** '''[Removed]''' Ungoro Flightpath | |||
** '''[Removed]''' Moonglade Flightpath | |||
*** [One stop Darnassus/TB flight paths still available, druid only] | |||
** '''[Removed]''' Western Plaguelands Alliance Flightpath | |||
** '''[Removed]''' Searing Gorge Flightpath | |||
** '''[Removed]''' Burning Steppes Flightpath | |||
** '''[Removed]''' Kargath Flightpath | |||
* Zeppelin & Boat Changes | |||
** '''[New]''' Zeppelin from Thousand Needles -> Gromgol | |||
** '''[Adjusted]''' Zeppelin from Orgrimmar -> STV, changed to Org -> Kargath | |||
** '''[New]''' Boat for Feralas -> Darkshore/Auberdine | |||
** '''[Adjusted]''' Boat Ratchet -> Booty Bay; changed to Ratchet -> Booty Bay -> Tanaris (Steamwheedle Port) | |||
* Azshara Crater PvP Camps/Vendors added to Azshara | |||
* EPL/Silithus/WPvP Changes | |||
* Mob Updates | |||
** SM Elites | |||
** Jaednar Elites | |||
** Dustwallow Marsh Ony Mobs still elite? | |||
=== Leveling Reworks === | === Leveling Reworks === | ||
* Boosted Experience | * Boosted Experience | ||
Line 6: | Line 44: | ||
** Rested Exp: Gained 5x Faster | ** Rested Exp: Gained 5x Faster | ||
* Cost Adjustments | * Cost Adjustments | ||
** Skill costs before 40 halved gold/silver cost. | ** Skill costs before 40 halved (50%) gold/silver cost. | ||
** Mount Costs Reworked | ** Mount Costs Reworked | ||
*** Mounts | *** Mounts | ||
Line 18: | Line 56: | ||
* All Auction Houses are linked (Ally/Horde/Neutral = Shared) | * All Auction Houses are linked (Ally/Horde/Neutral = Shared) | ||
* Deposit is 50% cost, and auctions last 2x as long (UI does not show updated values when posting however) | * Deposit is 50% cost, and auctions last 2x as long (UI does not show updated values when posting however) | ||
===Mob Ability Updates=== | ===Mob Ability Updates=== | ||
Line 41: | Line 67: | ||
* Low Level Dungeon and Class Quest loot buffed in many instances, many formerly useless items have been changed to be far more powerful or better itemized. | * Low Level Dungeon and Class Quest loot buffed in many instances, many formerly useless items have been changed to be far more powerful or better itemized. | ||
* Endgame Reputation Rewards buffed | * Endgame Reputation Rewards buffed | ||
* T1 sets operate on token system which requires reputation and crafting with materials within BRD as opposed to directly dropping from MC. | |||
=== Limited Cross-Faction === | === Limited Cross-Faction === |
Latest revision as of 23:23, 12 July 2023
Mechanical Changes
- Player Stat Changes
- 3 Intellect = +1 spell power/healing
- Mob Debuff Limit raised to 40.
- Player Defense Skill Tables Adjusted
- Mob Critical Chance - 15% baseline
- Mob Defense Table - Compared to standard Vanilla, mobs are '1 level higher' as in they have 5 higher defense skill for comparable level.
- Player Hit Chance - Due to defense table, player hit chance is lowered and higher %s are necessary for 100% hit.
- Weapon Skill/Glancing calculations adjusted. [Need more data]
- Spirit Regen Significantly buffed outside of combat, hp regen values buffed massively for all classes.
- Warriors, Rogues and Troll races can utilize this to limited effect in combat for healing.
- Fire/Environmental/Fall Damage Massively Increased - Approximately 3x higher damage for fall; fire/lava is now percentage based (dangerous even for tanky characters now)
- Most buffs of similar types now stack instead of only taking highest value buff [Eg - Un'Goro Spirit Buff and Priest Divine Spirit now stack; Many elixirs now stack with similar buffs, etc]
- Creature Mobs that flee when low on health will now flee in a direction directly opposing the player [Allows limited control of where mobs will flee to by controlling placement of your character]
- Invisible walls added to many instance/world locations to prevent techniques enabling 'reset points' which were commonly utilized for AoE/boosting exploits such as Mara/ZF/Scholo.
World Changes
- Flight Master Changes
- [Removed] Ungoro Flightpath
- [Removed] Moonglade Flightpath
- [One stop Darnassus/TB flight paths still available, druid only]
- [Removed] Western Plaguelands Alliance Flightpath
- [Removed] Searing Gorge Flightpath
- [Removed] Burning Steppes Flightpath
- [Removed] Kargath Flightpath
- Zeppelin & Boat Changes
- [New] Zeppelin from Thousand Needles -> Gromgol
- [Adjusted] Zeppelin from Orgrimmar -> STV, changed to Org -> Kargath
- [New] Boat for Feralas -> Darkshore/Auberdine
- [Adjusted] Boat Ratchet -> Booty Bay; changed to Ratchet -> Booty Bay -> Tanaris (Steamwheedle Port)
- Azshara Crater PvP Camps/Vendors added to Azshara
- EPL/Silithus/WPvP Changes
- Mob Updates
- SM Elites
- Jaednar Elites
- Dustwallow Marsh Ony Mobs still elite?
Leveling Reworks
- Boosted Experience
- Kills: 2x
- Quests: 3x
- Elite & Dungeon Quests: 10x
- Rested Exp: Gained 5x Faster
- Cost Adjustments
- Skill costs before 40 halved (50%) gold/silver cost.
- Mount Costs Reworked
- Mounts
- 60% - 10g
- 100% - 100g
- Riding Training
- Apprentice [60%] - Free
- Journeyman [100%] - 900g
- Mounts
Auction House Rework
- All Auction Houses are linked (Ally/Horde/Neutral = Shared)
- Deposit is 50% cost, and auctions last 2x as long (UI does not show updated values when posting however)
Mob Ability Updates
- Many mobs have buffed versions of their old abilities as well as new skills in their rosters such as stuns, snares, roots and silences/disarms, there is also scripting to utilize these unique effects and challenge players.
- Hunter Pet Skills Updated
Loot Reworks
- Vanilla+ Specific AtlasLoot+ to see where new loot drops + new reputation rewards: https://github.com/hawaiisa/Atlas
- Profession Loot Massively Overhauled - Especially early game loot to provide effective weapons and gear in lieu of dungeons and elite rewards or AH gear.
- Low Level Dungeon and Class Quest loot buffed in many instances, many formerly useless items have been changed to be far more powerful or better itemized.
- Endgame Reputation Rewards buffed
- T1 sets operate on token system which requires reputation and crafting with materials within BRD as opposed to directly dropping from MC.
Limited Cross-Faction
- Enabled
- All chat functions and /world global server channel
- Trade functions (Proximity/Auction House)
- Party/Raid Invites [See: Cross-Faction Raiding]
- Disabled
- Mail Functions
- Guild Invite
- /who [Only displays players from your faction, use .server info to see server population and uptime.]
- Battlegrounds
Talent/Hybrid Spec Revamps
- New Roles and Tiersets for Classes
- Hybrid DPS/Tank Specs buffed to be inline with pure DPS/Tank Classes (Eg - Prot Paladin/Enh Shaman/Feral Druid are viable raid tanks)
- Talent Respec costs reworked
- 1g floor; 5g cap
- Much faster decay (1 week full decay from 5g to 1g)
Ironman System
- Ironman's Resolve - 5% Buff to: Damage/Healing Done by Player; 5% Reduced Damage Received
- Active from 2-59, cannot be clicked off or removed EXCEPT by death.
- Note: There is a separate buff at level 1 that does not provide any game effects, this may be right-clicked off if you do not wish to attempt the challenge and risk humiliation.
- Removed on ANY PvE death
- Exclusions
- Deaths before level 10
- Death via PvP
- [Beware gankers regardless! They can chainpull mobs or weaken/stun/disable you to grief, if a mob gets killing blow Ironman buff is lost.]
- Deaths to environment [eg: Fall/Fire/Lava]
- Exclusions
- Active from 2-59, cannot be clicked off or removed EXCEPT by death.
- Rewards:
- Ironman's Medallion (/flex for a cosmetic model size increase a la firewater elixir)
- Serverwide announcement of name/race/class
- 15 minute invulnerability buff upon hitting 60
- Confirmed Ironman Characters List