General Server Information

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Mechanical Changes

  • Player Stat Changes
    • 3 Intellect = +1 spell power/healing
  • Mob Debuff Limit raised to 40.
  • Player Defense Skill Tables Adjusted
    • Mob Critical Chance - 15% baseline
    • Mob Defense Table - Compared to standard Vanilla, mobs are '1 level higher' as in they have 5 higher defense skill for comparable level.
    • Player Hit Chance - Due to defense table, player hit chance is lowered and higher %s are necessary for 100% hit.
      • Weapon Skill/Glancing calculations adjusted. [Need more data]
  • Spirit Regen Significantly buffed outside of combat, hp regen values buffed massively for all classes.
    • Warriors, Rogues and Troll races can utilize this to limited effect in combat for healing.
  • Fire/Environmental/Fall Damage Massively Increased - Approximately 3x higher damage for fall; fire/lava is now percentage based (dangerous even for tanky characters now)
  • Most buffs of similar types now stack instead of only taking highest value buff [Eg - Un'Goro Spirit Buff and Priest Divine Spirit now stack; Many elixirs now stack with similar buffs, etc]
  • Creature Mobs that flee when low on health will now flee in a direction directly opposing the player [Allows limited control of where mobs will flee to by controlling placement of your character]
  • Invisible walls added to many instance/world locations to prevent techniques enabling 'reset points' which were commonly utilized for AoE/boosting exploits such as Mara/ZF/Scholo.

Limited Cross-Faction

  • Enabled
    • All chat functions and /world global server channel
    • Trade functions (Proximity/Auction House)
    • Mail Functions
    • Party/Raid Invites [See: Cross-Faction Raiding]
    • Shaman/Paladin Blessings & Totems on distinct buff groups [Can combine effects] as of BWL/AC Update 2023-08-29.
  • Disabled
    • Guild Invite
    • /who [Only displays players from your faction, use .server info to see server population and uptime.]
    • Battlegrounds

World Changes

  • Flight Master Changes
    • [Removed] Ungoro Flightpath
    • [Removed] Moonglade Flightpath
      • [One stop Darnassus/TB flight paths still available, druid only]
    • [Removed] Western Plaguelands Alliance Flightpath
    • [Removed] Searing Gorge Flightpath
    • [Removed] Burning Steppes Flightpath
    • [Removed] Kargath Flightpath
  • Zeppelin & Boat Changes
    • [New] Zeppelin from Thousand Needles -> Gromgol
    • [Adjusted] Zeppelin from Orgrimmar -> STV, changed to Org -> Kargath
    • [New] Boat for Feralas -> Darkshore/Auberdine
    • [Adjusted] Boat Ratchet -> Booty Bay; changed to Ratchet -> Booty Bay -> Tanaris (Steamwheedle Port)
  • Azshara Crater PvP Camps/Vendors added to Azshara
  • EPL/Silithus/WPvP Changes
  • Mob Updates
    • SM Elites
    • Jaednar Elites
    • Dustwallow Marsh Ony Mobs still elite?

Leveling Reworks

  • Boosted Experience
    • Kills: 2x
    • Quests: 3x
    • Elite & Dungeon Quests: 10x
    • Rested Exp: Gained 5x Faster
  • Cost Adjustments
    • Skill costs before 40 halved (50%) gold/silver cost.
    • Mount Costs Reworked
      • Mounts
        • 60% - 10g
        • 100% - 100g
      • Riding Training
        • Apprentice [60%] - Free
        • Journeyman [100%] - 900g

Auction House Rework

  • All Auction Houses are linked (Ally/Horde/Neutral = Shared)
  • Deposit is 50% cost, and auctions last 2x as long (UI does not show updated values when posting however)

Mob Ability Updates

  • Many mobs have buffed versions of their old abilities as well as new skills in their rosters such as stuns, snares, roots and silences/disarms, there is also scripting to utilize these unique effects and challenge players.
  • Hunter Pet Skills Updated

Loot Reworks

  • Vanilla+ Specific AtlasLoot+ to see where new loot drops + new reputation rewards:
  • Profession Loot Massively Overhauled - Especially early game loot to provide effective weapons and gear in lieu of dungeons and elite rewards or AH gear.
  • Low Level Dungeon and Class Quest loot buffed in many instances, many formerly useless items have been changed to be far more powerful or better itemized.
  • Endgame Reputation Rewards buffed
  • T1 sets operate on token system which requires reputation and crafting with materials within BRD as opposed to directly dropping from MC.

Talent/Hybrid Spec Revamps

  • New Roles and Tiersets for Classes
  • Hybrid DPS/Tank Specs buffed to be inline with pure DPS/Tank Classes (Eg - Prot Paladin/Enh Shaman/Feral Druid are viable raid tanks)
  • Talent Respec costs reworked
    • 1g floor; 5g cap
    • Much faster decay (3 day decay from 5g to 1g)

Ironman System

  • Ironman's Resolve - 5% Buff to: Damage/Healing Done by Player; 5% Reduced Damage Received
    • Active from 2-59, cannot be clicked off or removed EXCEPT by death.
      • Note: There is a separate buff at level 1 that does not provide any game effects, this may be right-clicked off if you do not wish to attempt the challenge and risk humiliation.
    • Removed on ANY PvE death
      • Exclusions
        • Deaths before level 10
        • Death via PvP
          • [Beware gankers regardless! They can chainpull mobs or weaken/stun/disable you to grief, if a mob gets killing blow Ironman buff is lost.]
        • Deaths to environment [eg: Fall/Fire/Lava]
  • Rewards:
    • Ironman's Medallion (/flex for a cosmetic model size increase a la firewater elixir)
    • Serverwide announcement of name/race/class
    • 15 minute invulnerability buff upon hitting 60
  • Confirmed Ironman Characters List