General Server Information

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Mechanical Changes

  • Player Stat Changes
    • 3 Intellect = +1 spell power/healing
  • Mob Debuff Limit raised to 40.
  • Player Defense Skill Tables Adjusted
    • Mob Critical Chance - 15% baseline
    • Mob Defense Table - Compared to standard Vanilla, mobs are '1 level higher' as in they have 5 higher defense skill for comparable level.
    • Player Hit Chance - Due to defense table, player hit chance is lowered and higher %s are necessary for 100% hit.
      • Weapon Skill/Glancing calculations adjusted. [Need more data]
  • Spirit Regen Significantly buffed outside of combat, hp regen values buffed massively for all classes.
    • Warriors, Rogues and Troll races can utilize this to limited effect in combat for healing.
  • Fire/Environmental/Fall Damage Massively Increased - Approximately 3x higher damage for fall; fire/lava is now percentage based (dangerous even for tanky characters now)
  • Most buffs of similar types now stack instead of only taking highest value buff [Eg - Un'Goro Spirit Buff and Priest Divine Spirit now stack; Many elixirs now stack with similar buffs, etc]
  • Creature Mobs that flee when low on health will now flee in a direction directly opposing the player [Allows limited control of where mobs will flee to by controlling placement of your character]
  • Invisible walls added to many instance/world locations to prevent techniques enabling 'reset points' which were commonly utilized for AoE/boosting exploits such as Mara/ZF/Scholo.

World Changes

  • Flight Master Changes
    • [Removed] Ungoro Flightpath
    • [Removed] Moonglade Flightpath
      • [One stop Darnassus/TB flight paths still available, druid only]
    • [Removed] Western Plaguelands Alliance Flightpath
    • [Removed] Searing Gorge Flightpath
    • [Removed] Burning Steppes Flightpath
    • [Removed] Kargath Flightpath
  • Zeppelin & Boat Changes
    • [New] Zeppelin from Thousand Needles -> Gromgol
    • [Adjusted] Zeppelin from Orgrimmar -> STV, changed to Org -> Kargath
    • [New] Boat for Feralas -> Darkshore/Auberdine
    • [Adjusted] Boat Ratchet -> Booty Bay; changed to Ratchet -> Booty Bay -> Tanaris (Steamwheedle Port)
  • Azshara Crater PvP Camps/Vendors added to Azshara
  • EPL/Silithus/WPvP Changes
  • Mob Updates
    • Mobs around Scarlet Monastery are now ~60 Elites
    • Mobs at Jaednar are now Elites
    • Dustwallow Marsh Ony Mobs still elite?

Leveling Reworks

  • Boosted Experience
    • Kills: 2x
    • Quests: 3x
    • Elite & Dungeon Quests: 10x
    • Rested Exp: Gained 5x Faster
  • Cost Adjustments
    • Skill costs before 40 halved (50%) gold/silver cost.
    • Mount Costs Reworked.
      • Mounts
        • 60% - 10g
        • 100% - 100g
      • Riding Training
        • Apprentice [60%] - Free
        • Journeyman [100%] - 900g

Auction House Rework

  • All Auction Houses are linked (Ally/Horde/Neutral = Shared)
  • Deposit is 50% of listed cost, and auctions last twice as long, although UI does not show updated values when posting.

Mob Ability Updates

  • Many mobs have buffed versions of their old abilities as well as new skills in their rosters such as stuns, snares, roots and silences/disarms, there is also scripting to utilize these unique effects and challenge players.
  • Hunter Pet Skills Updated

Loot Reworks

  • Vanilla+ Specific AtlasLoot+ to see where new loot drops + new reputation rewards: https://github.com/hawaiisa/Atlas
  • Profession Loot Massively Overhauled - Especially early game loot to provide effective weapons and gear in lieu of dungeons and elite rewards or AH gear.
  • Low Level Dungeon and Class Quest loot buffed in many instances, many formerly useless items have been changed to be far more powerful or better itemized.
  • Endgame Reputation Rewards buffed
  • T1 sets operate on token system which requires reputation and crafting with materials within BRD as opposed to directly dropping from MC. Each class has multiple T1 sets, some have 4!

Limited Cross-Faction

  • Enabled
    • All chat functions and /world global server channel
    • Trade functions (Proximity/Auction House) Have to be in a party to trade cross-faction.
    • Party/Raid Invites [See: Cross-Faction Raiding]
    • Cross-faction mail enabled
  • Disabled
    • Guild Invite
    • /who [Only displays players from your faction, use .server info to see server population and uptime.]
    • Battlegrounds

Talent/Hybrid Spec Revamps

  • New Roles and Tiersets for Classes
  • Hybrid DPS/Tank Specs buffed to be inline with pure DPS/Tank Classes (Eg - Prot Paladin/Enh Shaman/Feral Druid are viable raid tanks)
  • Talent Respec costs reworked
    • 1g floor; 5g cap
    • Much faster decay (1 week full decay from 5g to 1g)

Ironman System

  • Ironman's Resolve
    • Active from 2-59, cannot be clicked off or removed EXCEPT by death.
      • Note: There is a separate buff at level 1 that does not provide any game effects, this may be right-clicked off if you do not wish to attempt the challenge and risk humiliation.
    • Removed on ANY PvE death
      • Exclusions
        • Deaths before level 10
        • Death via PvP
          • [Beware gankers regardless! They can chainpull mobs or weaken/stun/disable you to grief, if a mob gets killing blow Ironman buff is lost.]
        • Deaths to environment [eg: Fall/Fire/Lava]
  • Rewards:
    • Ironman's Medallion (/flex for a cosmetic model size increase a la firewater elixir)
    • Serverwide announcement of name/race/class
    • 15 minute invulnerability buff upon hitting 60
  • Confirmed Ironman Characters List