General Server Information: Difference between revisions

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** Mob Critical Chance - 15% baseline
** Mob Critical Chance - 15% baseline
* Spirit Regen Significantly buffed outside of combat, hp regen values buffed massively for all classes.  
* Spirit Regen Significantly buffed outside of combat, hp regen values buffed massively for all classes.  
* Fire/Environmental/Fall Damage Massively Increased - Approximately 3x higher damage for fall; fire/lava is now percentage based (dangerous even for tanky characters now)
* Buffs of similar types now stack instead of only taking highest value buff [Eg - Un'Goro Spirit Buff and Priest Divine Spirit now stack; Many elixirs stack, etc]
* Buffs of similar types now stack instead of only taking highest value buff [Eg - Un'Goro Spirit Buff and Priest Divine Spirit now stack; Many elixirs stack, etc]
* Creature Mobs that flee when low on health will now flee in a direction directly opposing the player [Allows limited control of where mobs will flee to by controlling placement of your character]


===Mob Ability Updates===
===Mob Ability Updates===

Revision as of 14:45, 14 June 2023

Leveling Reworks

  • Boosted Experience
    • Kills: 2x
    • Quests: 3x
    • Elite & Dungeon Quests: 10x
    • Rested Exp: Gained 5x Faster
  • Cost Adjustments
    • Skill costs before 40 halved gold/silver cost.
    • Mount Costs Reworked
      • Mounts
        • 60% - 10g
        • 100% - 100g
      • Riding Training
        • Apprentice [60%] - Free
        • Journeyman [100%] - 900g

Auction House Rework

  • All Auction Houses are linked (Ally/Horde/Neutral = Shared)
  • Deposit is 50% cost, and auctions last 2x as long (UI does not show updated values when posting however)

Mechanical Changes

  • Player Defense Skill Tables Adjusted
    • Mob Critical Chance - 15% baseline
  • Spirit Regen Significantly buffed outside of combat, hp regen values buffed massively for all classes.
  • Fire/Environmental/Fall Damage Massively Increased - Approximately 3x higher damage for fall; fire/lava is now percentage based (dangerous even for tanky characters now)
  • Buffs of similar types now stack instead of only taking highest value buff [Eg - Un'Goro Spirit Buff and Priest Divine Spirit now stack; Many elixirs stack, etc]
  • Creature Mobs that flee when low on health will now flee in a direction directly opposing the player [Allows limited control of where mobs will flee to by controlling placement of your character]

Mob Ability Updates

  • Many mobs have buffed versions of their old abilities as well as new skills in their rosters such as stuns, snares, roots and silences/disarms, there is also scripting to utilize these unique effects and challenge players.
  • Hunter Pet Skills Updated

Loot Reworks

  • Vanilla+ Specific AtlasLoot+ to see where new loot drops + new reputation rewards: https://github.com/hawaiisa/Atlas
  • Profession Loot Massively Overhauled - Especially early game loot to provide effective weapons and gear in lieu of dungeons and elite rewards or AH gear.
  • Low Level Dungeon and Class Quest loot buffed in many instances, many formerly useless items have been changed to be far more powerful or better itemized.
  • Endgame Reputation Rewards buffed

Limited Cross-Faction

  • Enabled
    • All chat functions and /world global server channel
    • Trade functions (Proximity/Auction House)
    • Party/Raid Invites [See: Cross-Faction Raiding]
  • Disabled
    • Mail Functions
    • Guild Invite
    • /who [Only displays players from your faction, use .server info to see server population and uptime.]
    • Battlegrounds

Talent/Hybrid Spec Revamps

  • New Roles and Tiersets for Classes
  • Hybrid DPS/Tank Specs buffed to be inline with pure DPS/Tank Classes (Eg - Prot Paladin/Enh Shaman/Feral Druid are viable raid tanks)
  • Talent Respec costs reworked
    • 1g floor; 5g cap
    • Much faster decay (1 week full decay from 5g to 1g)

Ironman System

  • Ironman's Resolve - 5% Buff to: Damage/Healing Done by Player; 5% Reduced Damage Received
    • Active from 2-59, cannot be clicked off or removed EXCEPT by death.
      • Note: There is a separate buff at level 1 that does not provide any game effects, this may be right-clicked off if you do not wish to attempt the challenge and risk humiliation.
    • Removed on ANY PvE death
      • Exclusions
        • Deaths before level 10
        • Death via PvP
          • [Beware gankers regardless! They can chainpull mobs or weaken/stun/disable you to grief, if a mob gets killing blow Ironman buff is lost.]
        • Deaths to environment [eg: Fall/Fire/Lava]
  • Rewards:
    • Ironman's Medallion (/flex for a cosmetic model size increase a la firewater elixir)
    • Serverwide announcement of name/race/class
    • 15 minute invulnerability buff upon hitting 60
  • Confirmed Ironman Characters List