General Server Information
Mechanical Changes
- Player Stat Changes
- 3 Intellect = +1 spell power/healing
- Mob Debuff Limit raised to 40.
- Player Defense Skill Tables Adjusted
- Mob Critical Chance - 15% baseline
- Mob Defense Table - Compared to standard Vanilla, mobs are '1 level higher' as in they have 5 higher defense skill for comparable level.
- Player Hit Chance - Due to defense table, player hit chance is lowered and higher %s are necessary for 100% hit.
- Weapon Skill/Glancing calculations adjusted. [Need more data]
- Spirit Regen Significantly buffed outside of combat, hp regen values buffed massively for all classes.
- Warriors and troll races can utilize this to limited effect in combat for healing.
- Fire/Environmental/Fall Damage Massively Increased - Approximately 3x higher damage for fall; fire/lava is now percentage based (dangerous even for tanky characters now)
- Most buffs of similar types now stack instead of only taking highest value buff [Eg - Un'Goro Spirit Buff and Priest Divine Spirit now stack; Many elixirs now stack with similar buffs, etc]
- Creature Mobs that flee when low on health will now flee in a direction directly opposing the player [Allows limited control of where mobs will flee to by controlling placement of your character]
- Invisible walls added to many instance/world locations to prevent techniques enabling 'reset points' which were commonly utilized for AoE/boosting exploits such as Mara/ZF/Scholo.
World Changes
- Flight Master Changes
- Ungoro Flightpath removed
- Moonglade Flightpath removed
- [One stop Darnassus/TB flight paths still available, druid only]
- Western Plaguelands Alliance Flightpath removed
- Searing Gorge Flightpath Removed
- Burning Steppes Flightpath Removed
- Zeppelin & Boat Changes
- Orgrimmar -> Gromgol Zeppelin changed to Orgrimmar -> Kargath
- Azshara Crater PvP Camps/Vendors added to Azshara
- EPL/Silithus/WPvP Changes
- Mob Updates
- SM Elites
- Jaednar Elites
- Dustwallow Marsh Ony Mobs still elite?
Leveling Reworks
- Boosted Experience
- Kills: 2x
- Quests: 3x
- Elite & Dungeon Quests: 10x
- Rested Exp: Gained 5x Faster
- Cost Adjustments
- Skill costs before 40 halved (50%) gold/silver cost.
- Mount Costs Reworked
- Mounts
- 60% - 10g
- 100% - 100g
- Riding Training
- Apprentice [60%] - Free
- Journeyman [100%] - 900g
- Mounts
Auction House Rework
- All Auction Houses are linked (Ally/Horde/Neutral = Shared)
- Deposit is 50% cost, and auctions last 2x as long (UI does not show updated values when posting however)
Mob Ability Updates
- Many mobs have buffed versions of their old abilities as well as new skills in their rosters such as stuns, snares, roots and silences/disarms, there is also scripting to utilize these unique effects and challenge players.
- Hunter Pet Skills Updated
Loot Reworks
- Vanilla+ Specific AtlasLoot+ to see where new loot drops + new reputation rewards: https://github.com/hawaiisa/Atlas
- Profession Loot Massively Overhauled - Especially early game loot to provide effective weapons and gear in lieu of dungeons and elite rewards or AH gear.
- Low Level Dungeon and Class Quest loot buffed in many instances, many formerly useless items have been changed to be far more powerful or better itemized.
- Endgame Reputation Rewards buffed
Limited Cross-Faction
- Enabled
- All chat functions and /world global server channel
- Trade functions (Proximity/Auction House)
- Party/Raid Invites [See: Cross-Faction Raiding]
- Disabled
- Mail Functions
- Guild Invite
- /who [Only displays players from your faction, use .server info to see server population and uptime.]
- Battlegrounds
Talent/Hybrid Spec Revamps
- New Roles and Tiersets for Classes
- Hybrid DPS/Tank Specs buffed to be inline with pure DPS/Tank Classes (Eg - Prot Paladin/Enh Shaman/Feral Druid are viable raid tanks)
- Talent Respec costs reworked
- 1g floor; 5g cap
- Much faster decay (1 week full decay from 5g to 1g)
Ironman System
- Ironman's Resolve - 5% Buff to: Damage/Healing Done by Player; 5% Reduced Damage Received
- Active from 2-59, cannot be clicked off or removed EXCEPT by death.
- Note: There is a separate buff at level 1 that does not provide any game effects, this may be right-clicked off if you do not wish to attempt the challenge and risk humiliation.
- Removed on ANY PvE death
- Exclusions
- Deaths before level 10
- Death via PvP
- [Beware gankers regardless! They can chainpull mobs or weaken/stun/disable you to grief, if a mob gets killing blow Ironman buff is lost.]
- Deaths to environment [eg: Fall/Fire/Lava]
- Exclusions
- Active from 2-59, cannot be clicked off or removed EXCEPT by death.
- Rewards:
- Ironman's Medallion (/flex for a cosmetic model size increase a la firewater elixir)
- Serverwide announcement of name/race/class
- 15 minute invulnerability buff upon hitting 60
- Confirmed Ironman Characters List